public void SetValues(ProPresenterTimer timer) { this.index = -1; this.txbName.Text = timer.Name; switch (timer.TimerType) { case TimerType.CountDownTimer: this.label3.Text = @"Duration"; this.txbType.Text = @"Countdown"; this.txbDuration.Enabled = true; this.txbEndTime.Enabled = false; break; case TimerType.CountDownToTimer: this.label3.Text = @"Time"; this.txbType.Text = @"Count To Time"; this.txbDuration.Enabled = true; this.txbEndTime.Enabled = false; break; case TimerType.ElapsedTimer: this.label3.Text = @"Duration"; this.txbType.Text = @"Elapsed"; this.txbDuration.Enabled = false; this.txbEndTime.Enabled = true; break; default: this.txbType.Text = string.Empty; break; } this.txbDuration.SetDelayed(timer.Duration); this.txbEndTime.SetDelayed(timer.EndTime); TimeSpan ts1, ts2; bool isOverrunning = timer.Running && timer.Overrun && TimeSpan.TryParse(this.txbTime.Text, out ts1) && TimeSpan.TryParse(timer.Time, out ts2) && ((TimerType.ElapsedTimer != timer.TimerType && (ts2 > ts1 || (ts2 == ts1 && this.wasOverrunning))) || (TimerType.ElapsedTimer == timer.TimerType && TimeSpan.TryParse(timer.EndTime, out ts1) && (ts2 > ts1 || (ts2 == ts1 && this.wasOverrunning)))); this.wasOverrunning = isOverrunning; this.chkOverrun.Checked = timer.Overrun; this.txbTime.Text = timer.Time; this.running = timer.Running; this.btnStartStop.ImageIndex = this.running ? 1 : 0; if (isOverrunning) { this.BackColor = Color.LightSalmon; } else { this.BackColor = timer.Running ? Color.LightGreen : DefaultBackColor; } this.index = timer.Index; }
public void GetValues(ProPresenterTimer timer) { timer.Name = this.txbName.Text; timer.Duration = this.txbDuration.Text; timer.EndTime = this.txbEndTime.Text; timer.Time = this.txbTime.Text; timer.Overrun = this.chkOverrun.Checked; }