/// <summary> /// Deprecated Method for adding a new object to the GlRules EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToGlRules(GlRules glRules) { base.AddObject("GlRules", glRules); }
/// <summary> /// Create a new GlRules object. /// </summary> /// <param name="gl_type">Initial value of the gl_type property.</param> /// <param name="view_name">Initial value of the view_name property.</param> /// <param name="search_order">Initial value of the search_order property.</param> /// <param name="segments">Initial value of the segments property.</param> /// <param name="operator">Initial value of the operator property.</param> /// <param name="erromsg">Initial value of the erromsg property.</param> public static GlRules CreateGlRules(global::System.String gl_type, global::System.String view_name, global::System.Int32 search_order, global::System.String segments, global::System.String @operator, global::System.String erromsg) { GlRules glRules = new GlRules(); glRules.gl_type = gl_type; glRules.view_name = view_name; glRules.search_order = search_order; glRules.segments = segments; glRules.@operator = @operator; glRules.erromsg = erromsg; return glRules; }