void _itemSlot_ItemChanged(PUIItemSlot itemSlot) { Main.NewText("ItemChanged"); FillPrefixEntries(); }
private void InitUI() { _window = new PUIWindow(); _window.Width.Set(350, 0); _window.Height.Set(350, 0); _window.Left.Set(100, 0); _window.Top.Set(100, 0); UIController.Append(_window); _itemSlot = new PUIUsableItemSlot(); _window.Append(_itemSlot); _scrollView = new PUIScrollView(); _scrollView.Top.Set(_itemSlot.Height.Pixels + 5, 0f); _scrollView.Width.Set(0, 1f); _scrollView.Height.Set(-_scrollView.Top.Pixels, 1f); _window.Append(_scrollView); _itemSlot.ItemChanged += _itemSlot_ItemChanged; }