public WndEscenari(int nFiles, int nColumnes, int nDones, int nHomes, int nCambrers) { r = new Random(); escenari = new Escenari(nFiles, nColumnes); diccionariStacks = new Dictionary <string, StackPanel>(); escenari.Moguda += escenari_Moguda; EmplenaNomsDones(); EmplenaNomsHomes(); GeneraHomes(nHomes); GeneraDones(nDones); GeneraCambrers(nCambrers); InitializeComponent(); //ugPista.Rows = nFiles; // ugPista.Columns = nColumnes; GenerarPista(nFiles, nColumnes); GenerarSimpaties(); btnSimpaties.IsEnabled = false; gr = new Graella(escenari); gr.Tancar += gr_Tancar; gr.Show(); gr.Focusable = true; CrearEscenariGrafic(); }
private void btnSimpaties_Click(object sender, RoutedEventArgs e) { gr = new Graella(escenari); gr.Tancar += gr_Tancar; btnSimpaties.IsEnabled = false; gr.Show(); }