public void UpdateFrame(float elapsed, ref Position position, ref SpriteEffects spriteEffects__1, ref PlayerState playerState)
        {
            //Resetting Name
            float TimePerFrame = 0;
            playerState.Value().Name = string.Empty;
            //playerState.Value().Name = sequence.frames[frameIndex].name;
            //System.Console.WriteLine(playerState.Value().Name.ToUpper());

            TimePerFrame = frameRate + sequence.frames[m_frameIndex].delay;
            //0.1
            //TimePerFrame = 0.9f + sequence.frames[frameIndex].delay; //0.1
            //TimePerFrame = 1.2f + sequence.frames[frameIndex].delay; //0.1
            TotalElapsed += elapsed;

            if (TotalElapsed > TimePerFrame)
            {
                //Play Sound
                sequence.frames[m_frameIndex].PlaySound();

                m_frameIndex = Math.Min(m_frameIndex + 1, Frames.Count - 1);
                TotalElapsed -= TimePerFrame;

                //Taking name of the frame usefull for hit combat..
                playerState.Value().Name = sequence.frames[m_frameIndex].name;

                if (sequence.frames[m_frameIndex].type != Enumeration.TypeFrame.SPRITE)
                {
                    //COMMAND
                    string[] aCommand = sequence.frames[m_frameIndex].name.Split('|');
                    string[] aParameter = sequence.frames[m_frameIndex].parameter.Split('|');
                    for (int x = 0; x <= aCommand.Length - 1; x++)
                    {
                        if (aCommand[x] == Enumeration.TypeCommand.ABOUTFACE.ToString())
                        {
                            if (spriteEffects__1 == SpriteEffects.FlipHorizontally)
                            {
                                spriteEffects__1 = SpriteEffects.None;
                            }
                            else
                            {
                                spriteEffects__1 = SpriteEffects.FlipHorizontally;
                            }
                        }
                        else if (aCommand[x] == Enumeration.TypeCommand.GOTOFRAME.ToString())
                        {
                            string par = aParameter[x];
                            int result = sequence.frames.FindIndex((Frame f) => f.name == par);
                            m_frameIndex = result;
                        }
                        else if (aCommand[x] == Enumeration.TypeCommand.GOTOSEQUENCE.ToString())
                        {
                            string[] par = aParameter[x].Split(':');
                            Sequence result = lsequence.Find((Sequence s) => s.name == par[0]);
                            sequence = result;
                            m_frameIndex = 0;

                            if (par.Length > 1)
                            {
                                Vector2 v = new Vector2(float.Parse(par[1].Split(',')[0]), float.Parse(par[1].Split(',')[1]));
                                playerState.Add(StatePlayerElement.Parse(par[0]), Enumeration.PriorityState.Normal, v);
                            }
                            else
                            {
                                playerState.Add(StatePlayerElement.Parse(par[0]));
                            }
                        }
                        else if (aCommand[x] == Enumeration.TypeCommand.IFGOTOSEQUENCE.ToString())
                        {
                            string par = string.Empty;
                            if (playerState.Value().IfTrue == true)
                            {
                                par = aParameter[0];
                            }
                            else
                            {
                                par = aParameter[1];
                            }

                            Sequence result = lsequence.Find((Sequence s) => s.name == par);
                            sequence = result;
                            m_frameIndex = 0;
                            playerState.Add(StatePlayerElement.Parse(par));
                        }
                        else if (aCommand[x] == Enumeration.TypeCommand.DELETE.ToString())
                        {
                            playerState.Add(Enumeration.State.delete, Enumeration.PriorityState.Force);

                        }
                    }
                }

                int flip = 0;
                if (spriteEffects__1 == SpriteEffects.FlipHorizontally)
                {
                    //& TotalElapsed > TimePerFrame) skip first frame =!==!=?!?bug
                    flip = 1;
                }
                else
                {
                    flip = -1;
                }

                position.Value = new Vector2(position.X + (sequence.frames[m_frameIndex].xOffSet * flip), position.Y + sequence.frames[m_frameIndex].yOffSet);
            }
            else if (firstTime == true)
            {
                //Play Sound
                sequence.frames[m_frameIndex].PlaySound();

                int flip = 0;
                if (spriteEffects__1 == SpriteEffects.FlipHorizontally)
                {
                    flip = 1;
                }
                else
                {
                    flip = -1;
                }

                position.Value = new Vector2(position.X + (sequence.frames[m_frameIndex].xOffSet * flip), position.Y + sequence.frames[m_frameIndex].yOffSet);

                firstTime = false;
            }
        }