public void Cleanup() { m_DeviceContext.PixelShader.Set(null); m_DeviceContext.VertexShader.Set(null); m_SwapChain.Dispose(); m_SwapChain = null; Device.Dispose(); Device = null; m_DeviceContext.Dispose(); m_DeviceContext = null; //-------- m_ShaderMgr.Dispose(); m_ShaderMgr = null; m_TextureMgr.Dispose(); m_TextureMgr = null; m_TriMeshMgr.Dispose(); m_TriMeshMgr = null; }
public void Init(Form window) { m_Window = window; InitDevice(m_NumSamples); InitShaders(); m_TextureMgr = new SharpDXTextureMgr(this); m_TriMeshMgr = new SharpDXTriMeshMgr(this); var desc = new D3D11.BufferDescription(64, D3D11.ResourceUsage.Default, D3D11.BindFlags.ConstantBuffer, D3D11.CpuAccessFlags.None, D3D11.ResourceOptionFlags.None, 0); var o = Matrix4x4.Identity(); m_ShaderParams = D3D11.Buffer.Create(Device, ref o, desc); m_DeviceContext.VertexShader.SetConstantBuffer(0, m_ShaderParams); m_Quad = m_TriMeshMgr.CreateQuad(2.0f, 2.0f); }