public void WeWillGetTheColliderIfItIsThere() { Assert.That(comp.collider, Is.Null); Collider body = new BoxCollider(); go.AddComponent(body); Assert.That(comp.collider, Is.Not.Null); Assert.That(comp.collider, Is.SameAs(body)); }
public void WeWillGetTheCorrectColliderAfterAnInstantiation() { Collider body = new BoxCollider(); go.AddComponent(body); Assert.That(comp.collider, Is.Not.Null); TestComponent inst = (TestComponent)GameObject.Instantiate(comp); Assert.That(inst.collider, Is.Not.Null); Assert.That(inst.collider, Is.Not.SameAs(body)); }
public void WeWillGetTheCorrectColliderAfterAnInstantiation() { GameObject go = new GameObject(); Collider body = new BoxCollider(); go.AddComponent(body); Assert.That(go.collider, Is.Not.Null); GameObject inst = (GameObject)GameObject.Instantiate(go); Assert.That(inst.collider, Is.Not.Null); Assert.That(inst.collider, Is.Not.SameAs(body)); }