예제 #1
0
 public override void Load()         //Loading ModConfig and making an instance
 {
     Config   = new PresentOpenerConfig();
     Instance = new PresentOpener();
 }
예제 #2
0
    {                                       //I'd like to burn this in a fire someday.
        public override bool PreOpenVanillaBag(string context, Player player, int arg)
        {
            switch (context)
            {
            case "present":
            {
                PresentOpenerConfig config = new PresentOpenerConfig();
                if (!config.presentmenu.DisablePresentConfig)
                {
                    WeightedRandom <int> presentrandom = new WeightedRandom <int>();                                   //This is a form of randomness made by Terraria, useful for avoiding long If/Else chains like I have previously done.

                    if (Main.hardMode)
                    {
                        presentrandom.Add(ItemID.SnowGlobe, 1f / 5f * config.presentmenu.SnowGlobeScale);                                         //And no, I can't just use a switch statement here, as much as I had liked to. Since these scale based on the configs, the values aren't static.
                    }
                    presentrandom.Add(ItemID.Coal, 1f / 30f * config.presentmenu.CoalScale);
                    presentrandom.Add(ItemID.DogWhistle, 1f / 419f * config.presentmenu.WhistleScale);
                    presentrandom.Add(ItemID.RedRyder, 1f / 156f * config.presentmenu.PresentRareItemScale);
                    presentrandom.Add(ItemID.CandyCaneSword, 1f / 156f * config.presentmenu.PresentRareItemScale);
                    presentrandom.Add(ItemID.CnadyCanePickaxe, 1f / 159f * config.presentmenu.PresentRareItemScale);
                    presentrandom.Add(ItemID.CandyCaneHook, 1f / 159f * config.presentmenu.PresentRareItemScale);
                    presentrandom.Add(ItemID.FruitcakeChakram, 1f / 160f * config.presentmenu.PresentRareItemScale);
                    presentrandom.Add(ItemID.HandWarmer, 1f / 161f * config.presentmenu.PresentRareItemScale);
                    presentrandom.Add(ItemID.Toolbox, 1f / 323f * config.presentmenu.ToolboxScale);
                    presentrandom.Add(ItemID.ReindeerAntlers, 1f / 43f * config.presentmenu.AntlersScale);
                    presentrandom.Add(ItemID.Holly, 1f / 11f * config.presentmenu.HollyScale);
                    presentrandom.Add(ItemID.MrsClauseHat, 1f / 92f * config.presentmenu.VanityScale);
                    presentrandom.Add(ItemID.ParkaHood, 1f / 92f * config.presentmenu.VanityScale);
                    presentrandom.Add(ItemID.TreeMask, 1f / 92f * config.presentmenu.VanityScale);
                    presentrandom.Add(ItemID.SnowHat, 1f / 92f * config.presentmenu.VanityScale);
                    presentrandom.Add(ItemID.UglySweater, 1f / 92f * config.presentmenu.VanityScale);
                    presentrandom.Add(ItemID.ChristmasPudding, 1f / 28f * config.presentmenu.FoodScale);
                    presentrandom.Add(ItemID.SugarCookie, 1f / 28f * config.presentmenu.FoodScale);
                    presentrandom.Add(ItemID.GingerbreadCookie, 1f / 28f * config.presentmenu.FoodScale);
                    presentrandom.Add(ItemID.Eggnog, 1f / 12f * config.presentmenu.EggnogScale);
                    presentrandom.Add(ItemID.StarAnise, 1f / 16f * config.presentmenu.StarAniseScale);
                    presentrandom.Add(ItemID.PineTreeBlock, 1f / 6f * config.presentmenu.BlockScale);
                    presentrandom.Add(ItemID.CandyCaneBlock, 1f / 6f * config.presentmenu.BlockScale);
                    presentrandom.Add(ItemID.GreenCandyCaneBlock, 1f / 6f * config.presentmenu.BlockScale);
                    Mod ThoriumMod = ModLoader.GetMod("ThoriumMod");
                    if (ThoriumMod != null && config.moddedmenu.DisableModdedConfigs == false)
                    {
                        presentrandom.Add(ThoriumMod.ItemType("Mistletoe"), 1f / 10f * config.moddedmenu.ThoriumMistleScale);
                    }

                    if (presentrandom != null)
                    {
                        switch (presentrandom)
                        {
                        case ItemID.RedRyder:
                            player.QuickSpawnItem(presentrandom);
                            player.QuickSpawnItem(ItemID.MusketBall, Main.rand.Next(30, 61));
                            break;

                        case ItemID.MrsClauseHat:
                            player.QuickSpawnItem(ItemID.MrsClauseHat);
                            player.QuickSpawnItem(ItemID.MrsClauseShirt);
                            player.QuickSpawnItem(ItemID.MrsClauseHeels);
                            break;

                        case ItemID.ParkaHood:
                            player.QuickSpawnItem(ItemID.ParkaHood);
                            player.QuickSpawnItem(ItemID.ParkaCoat);
                            player.QuickSpawnItem(ItemID.ParkaPants);
                            break;

                        case ItemID.TreeMask:
                            player.QuickSpawnItem(ItemID.TreeMask);
                            player.QuickSpawnItem(ItemID.TreeShirt);
                            player.QuickSpawnItem(ItemID.TreeTrunks);
                            break;

                        case ItemID.Eggnog:
                            player.QuickSpawnItem(ItemID.Eggnog, Main.rand.Next(1, 4));
                            break;

                        case ItemID.StarAnise:
                            player.QuickSpawnItem(ItemID.StarAnise, Main.rand.Next(20, 41));
                            break;

                        case ItemID.PineTreeBlock:
                            player.QuickSpawnItem(ItemID.PineTreeBlock, Main.rand.Next(20, 50));
                            break;

                        case ItemID.CandyCaneBlock:
                            player.QuickSpawnItem(ItemID.CandyCaneBlock, Main.rand.Next(20, 50));
                            break;

                        case ItemID.GreenCandyCaneBlock:
                            player.QuickSpawnItem(ItemID.GreenCandyCaneBlock, Main.rand.Next(20, 50));
                            break;

                        default:
                            player.QuickSpawnItem(presentrandom);
                            break;
                        }
                        presentrandom.Clear();
                    }
                    return(false);
                }
                else
                {
                    return(true);
                }
            }

            case "goodieBag":
            {
                PresentOpenerConfig config = new PresentOpenerConfig();

                if (!config.goodiemenu.DisableGoodieConfig)
                {
                    WeightedRandom <int> goodierandom = new WeightedRandom <int>();

                    goodierandom.Add(ItemID.UnluckyYarn, 19f / 150f * config.goodiemenu.GoodieRareItemScale);
                    goodierandom.Add(ItemID.BatHook, 19f / 150f * config.goodiemenu.GoodieRareItemScale);
                    goodierandom.Add(ItemID.MorbidCuriosity, 19f / 50f * config.goodiemenu.PaintingScale);
                    goodierandom.Add(ItemID.BitterHarvest, 19f / 50f * config.goodiemenu.PaintingScale);
                    goodierandom.Add(ItemID.BloodMoonCountess, 19f / 50f * config.goodiemenu.PaintingScale);
                    goodierandom.Add(ItemID.HallowsEve, 19f / 50f * config.goodiemenu.PaintingScale);
                    goodierandom.Add(ItemID.JackingSkeletron, 19f / 50f * config.goodiemenu.PaintingScale);
                    goodierandom.Add(ItemID.CatEars, 1f * config.goodiemenu.CostumeScale);
                    goodierandom.Add(ItemID.CatMask, 1f * config.goodiemenu.CostumeScale);
                    goodierandom.Add(ItemID.CreeperMask, 1f * config.goodiemenu.CostumeScale);
                    goodierandom.Add(ItemID.PumpkinMask, 1f * config.goodiemenu.CostumeScale);
                    goodierandom.Add(ItemID.SpaceCreatureMask, 1f * config.goodiemenu.CostumeScale);
                    goodierandom.Add(ItemID.KarateTortoiseMask, 1f * config.goodiemenu.CostumeScale);
                    goodierandom.Add(ItemID.FoxMask, 1f * config.goodiemenu.CostumeScale);
                    goodierandom.Add(ItemID.WitchHat, 1f * config.goodiemenu.CostumeScale);
                    goodierandom.Add(ItemID.VampireMask, 1f * config.goodiemenu.CostumeScale);
                    goodierandom.Add(ItemID.LeprechaunHat, 1f * config.goodiemenu.CostumeScale);
                    goodierandom.Add(ItemID.RobotMask, 1f * config.goodiemenu.CostumeScale);
                    goodierandom.Add(ItemID.PrincessHat, 1f * config.goodiemenu.CostumeScale);
                    goodierandom.Add(ItemID.TreasureHunterShirt, 1f * config.goodiemenu.CostumeScale);
                    goodierandom.Add(ItemID.WolfMask, 1f * config.goodiemenu.CostumeScale);
                    goodierandom.Add(ItemID.UnicornMask, 1f * config.goodiemenu.CostumeScale);
                    goodierandom.Add(ItemID.ReaperHood, 1f * config.goodiemenu.CostumeScale);
                    goodierandom.Add(ItemID.PixieShirt, 1f * config.goodiemenu.CostumeScale);
                    goodierandom.Add(ItemID.BrideofFrankensteinMask, 1f * config.goodiemenu.CostumeScale);
                    goodierandom.Add(ItemID.GhostMask, 1f * config.goodiemenu.CostumeScale);

                    Mod SpiritMod = ModLoader.GetMod("SpiritMod");
                    if (SpiritMod != null && config.moddedmenu.DisableModdedConfigs == false)
                    {
                        WeightedRandom <int> MaskRandom = new WeightedRandom <int>();
                        MaskRandom.Add(SpiritMod.ItemType("MaskHulk"));
                        MaskRandom.Add(SpiritMod.ItemType("MaskIggy"));
                        MaskRandom.Add(SpiritMod.ItemType("MaskSvante"));
                        MaskRandom.Add(SpiritMod.ItemType("MaskLeemyy"));
                        MaskRandom.Add(SpiritMod.ItemType("MaskSchmo"));
                        MaskRandom.Add(SpiritMod.ItemType("MaskLordCake"));
                        MaskRandom.Add(SpiritMod.ItemType("MaskYuyutsu"));
                        MaskRandom.Add(SpiritMod.ItemType("MaskVladimier"));
                        MaskRandom.Add(SpiritMod.ItemType("MaskGraydee"));
                        MaskRandom.Add(SpiritMod.ItemType("MaskBlaze"));
                        MaskRandom.Add(SpiritMod.ItemType("MaskKachow"));
                        if (Main.rand.Next(25) <= 5f * config.moddedmenu.SpiritDevMaskScale)
                        {
                            player.QuickSpawnItem(MaskRandom);
                        }

                        WeightedRandom <int> candyrandom = new WeightedRandom <int>();
                        candyrandom.Add(SpiritMod.ItemType("Taffy"), 1f / 8f * config.moddedmenu.SpiritCandyScale);
                        candyrandom.Add(SpiritMod.ItemType("Candy"), 7f / 25f * config.moddedmenu.SpiritCandyScale);
                        candyrandom.Add(SpiritMod.ItemType("ChocolateBar"), 12f / 25f * config.moddedmenu.SpiritCandyScale);
                        candyrandom.Add(SpiritMod.ItemType("HealthCandy"), 29f / 50f * config.moddedmenu.SpiritCandyScale);
                        candyrandom.Add(SpiritMod.ItemType("ManaCandy"), 17f / 25f * config.moddedmenu.SpiritCandyScale);
                        candyrandom.Add(SpiritMod.ItemType("Lollipop"), 39f / 50f * config.moddedmenu.SpiritCandyScale);
                        candyrandom.Add(SpiritMod.ItemType("Apple"), 100f / 83f * config.moddedmenu.AppleScale);
                        candyrandom.Add(SpiritMod.ItemType("MysteryCandy"), 25f / 24f * config.moddedmenu.MysteryCandyScale);
                        candyrandom.Add(SpiritMod.ItemType("GoldCandy"), 3f / 100f);
                        player.QuickSpawnItem(candyrandom);
                    }

                    if (goodierandom != null)
                    {
                        switch (goodierandom)
                        {
                        case ItemID.RottenEgg:
                            player.QuickSpawnItem(goodierandom, Main.rand.Next(10, 41));
                            break;

                        case ItemID.CatMask:
                            player.QuickSpawnItem(ItemID.CatMask);
                            player.QuickSpawnItem(ItemID.CatShirt);
                            player.QuickSpawnItem(ItemID.CatPants);
                            break;

                        case ItemID.CreeperMask:
                            player.QuickSpawnItem(ItemID.CreeperMask);
                            player.QuickSpawnItem(ItemID.CreeperShirt);
                            player.QuickSpawnItem(ItemID.CreeperPants);
                            break;

                        case ItemID.PumpkinMask:
                            player.QuickSpawnItem(ItemID.PumpkinMask);
                            player.QuickSpawnItem(ItemID.PumpkinShirt);
                            player.QuickSpawnItem(ItemID.PumpkinPants);
                            break;

                        case ItemID.SpaceCreatureMask:
                            player.QuickSpawnItem(ItemID.SpaceCreatureMask);
                            player.QuickSpawnItem(ItemID.SpaceCreatureShirt);
                            player.QuickSpawnItem(ItemID.SpaceCreaturePants);
                            break;

                        case ItemID.KarateTortoiseMask:
                            player.QuickSpawnItem(ItemID.KarateTortoiseMask);
                            player.QuickSpawnItem(ItemID.KarateTortoiseShirt);
                            player.QuickSpawnItem(ItemID.KarateTortoisePants);
                            break;

                        case ItemID.FoxMask:
                            player.QuickSpawnItem(ItemID.FoxMask);
                            player.QuickSpawnItem(ItemID.FoxShirt);
                            player.QuickSpawnItem(ItemID.FoxPants);
                            break;

                        case ItemID.WitchHat:
                            player.QuickSpawnItem(ItemID.WitchHat);
                            player.QuickSpawnItem(ItemID.WitchDress);
                            player.QuickSpawnItem(ItemID.WitchBoots);
                            break;

                        case ItemID.VampireMask:
                            player.QuickSpawnItem(ItemID.VampireMask);
                            player.QuickSpawnItem(ItemID.VampireShirt);
                            player.QuickSpawnItem(ItemID.VampirePants);
                            break;

                        case ItemID.LeprechaunHat:
                            player.QuickSpawnItem(ItemID.LeprechaunHat);
                            player.QuickSpawnItem(ItemID.LeprechaunShirt);
                            player.QuickSpawnItem(ItemID.LeprechaunPants);
                            break;

                        case ItemID.RobotMask:
                            player.QuickSpawnItem(ItemID.RobotMask);
                            player.QuickSpawnItem(ItemID.RobotShirt);
                            player.QuickSpawnItem(ItemID.RobotPants);
                            break;

                        case ItemID.PrincessHat:
                            player.QuickSpawnItem(ItemID.PrincessHat);
                            player.QuickSpawnItem(ItemID.PrincessDressNew);
                            break;

                        case ItemID.TreasureHunterShirt:
                            player.QuickSpawnItem(ItemID.TreasureHunterShirt);
                            player.QuickSpawnItem(ItemID.TreasureHunterPants);
                            break;

                        case ItemID.WolfMask:
                            player.QuickSpawnItem(ItemID.WolfMask);
                            player.QuickSpawnItem(ItemID.WolfShirt);
                            player.QuickSpawnItem(ItemID.WolfPants);
                            break;

                        case ItemID.UnicornMask:
                            player.QuickSpawnItem(ItemID.UnicornMask);
                            player.QuickSpawnItem(ItemID.UnicornShirt);
                            player.QuickSpawnItem(ItemID.UnicornPants);
                            break;

                        case ItemID.ReaperHood:
                            player.QuickSpawnItem(ItemID.ReaperHood);
                            player.QuickSpawnItem(ItemID.ReaperRobe);
                            break;

                        case ItemID.PixieShirt:
                            player.QuickSpawnItem(ItemID.PixieShirt);
                            player.QuickSpawnItem(ItemID.PixiePants);
                            break;

                        case ItemID.BrideofFrankensteinMask:
                            player.QuickSpawnItem(ItemID.BrideofFrankensteinMask);
                            player.QuickSpawnItem(ItemID.BrideofFrankensteinDress);
                            break;

                        case ItemID.GhostMask:
                            player.QuickSpawnItem(ItemID.GhostMask);
                            player.QuickSpawnItem(ItemID.GhostShirt);
                            break;

                        default:
                            player.QuickSpawnItem(goodierandom);
                            break;
                        }
                        goodierandom.Clear();
                    }
                    return(false);
                }
                else
                {
                    return(true);
                }
            }

            default:
                return(true);
            }
        }
예제 #3
0
 public override void Unload()         //Unloading ModConfig and Instance
 {
     Config   = null;
     Instance = null;
 }