예제 #1
0
        private void btn_PWHeader_Click(object sender, RoutedEventArgs e)
        {
            Button thisBtn = (Button)sender;

            if (thisBtn.Uid != NO_RETURN)
            {
                UserControl creOLoaTnmt = new LoadOrCreateTournament(this);
                MainContent.Content = creOLoaTnmt;
            }
        }
예제 #2
0
        private void btn_LoadTnmt_Click(object sender, RoutedEventArgs e)
        {
            bool loadFailed = false;

            try
            {
                foreach (var srcPath in Directory.GetFiles(tbx_filePath.Text))
                {
                    //Copy the file from sourcepath and place into mentioned target path,
                    //Overwrite the file if same file is exist in target path
                    File.Copy(srcPath, srcPath.Replace(tbx_filePath.Text, Const.iniFolderPath), true);
                }
            }catch
            {
                loadFailed = true;
                Log.Error("Not able to load Files from " + tbx_filePath.Text);
                //System.Windows.MessageBox.Show("Es war nicht möglich diese Tunierdaten zu laden!" +
                //    "\nStellen Sie sicher, dass Sie aus einem \"Finished_Tournament\" - Ordner laden!",
                //    "Laden nicht möglich",
                //    MessageBoxButton.OK,
                //    MessageBoxImage.Error);
                mainWindow.MessageBar(MainWindow.ErrorMessage,
                                      "Laden nicht möglich",
                                      "Es war nicht möglich diese Tunierdaten zu laden!" +
                                      "\nStellen Sie sicher, dass Sie aus einem \"Finished_Tournament\" - Ordner laden!");
            }

            if (!loadFailed)
            {
                INIFile tnmtIni = new INIFile(Tournament.iniPath);
                try
                {
                    string specificTnmntPath = System.IO.Path.Combine(Const.CurDirPath, tnmtIni.GetValue(Tournament.tnmtSec, Tournament.tnS_tnmtName));
                    Directory.CreateDirectory(specificTnmntPath);
                    tnmtIni.SetValue(Const.fileSec, Tournament.fsX_SpecTnmtPath, specificTnmntPath);


                    System.Windows.Controls.UserControl main = new Main(mainWindow);
                    mainWindow.MainContent.Content = main;
                } catch
                {
                    loadFailed = true;
                    Log.Error("Not able to load Files from " + tbx_filePath.Text);
                    //System.Windows.MessageBox.Show("Es war nicht möglich diese Tunierdaten zu laden!" +
                    //    "\nStellen Sie sicher, dass Sie aus einem \"Finished_Tournament\" - Ordner laden!",
                    //    "Laden nicht möglich",
                    //    MessageBoxButton.OK,
                    //    MessageBoxImage.Error);
                    mainWindow.MessageBar(MainWindow.ErrorMessage,
                                          "Laden nicht möglich",
                                          "Es war nicht möglich diese Tunierdaten zu laden!" +
                                          "\nStellen Sie sicher, dass Sie aus einem \"Finished_Tournament\" - Ordner laden!");
                    loadFailed = true;
                }
            }

            if (loadFailed)
            {
                System.Windows.Controls.UserControl loadorcreate = new LoadOrCreateTournament(mainWindow);
                mainWindow.MainContent.Content = loadorcreate;
            }
        }
예제 #3
0
        private void MainWindow_Loaded(object sender, RoutedEventArgs e)
        {
            Directory.CreateDirectory(Const.iniFolderPath);

            INIFile logFile           = IniFileDataTemplate.CheckIfIniExists(Log.iniPath);
            INIFile playerData        = IniFileDataTemplate.CheckIfIniExists(Player.iniPath);
            INIFile teamData          = IniFileDataTemplate.CheckIfIniExists(Team.iniPath);
            INIFile tournamentData    = IniFileDataTemplate.CheckIfIniExists(Tournament.iniPath);
            INIFile gameData          = IniFileDataTemplate.CheckIfIniExists(Game.iniPath);
            INIFile tableData         = IniFileDataTemplate.CheckIfIniExists(Table.iniPath);
            INIFile signedUpTeamsData = IniFileDataTemplate.CheckIfIniExists(SignedUpTeam.iniPath);

            actionMenueButton[0] = btn_GoToAddTeam;
            actionMenueButton[1] = btn_GoToEvaluation;
            actionMenueButton[2] = btn_GoToShowTeam;
            actionMenueButton[3] = btn_GoToTnmtData;
            actionMenueButton[4] = btn_GoTournamentMenue;

            Const.SwitchColor(this, actionMenueButton);

            UserControl creOLoaTnmt = new LoadOrCreateTournament(this);

            MainContent.Content = creOLoaTnmt;

            if (!checkIfTournamentIsRuning(tournamentData))
            {
                // No running Tournament! Start New One and get needed Parameters
                //UserControl addTnmt = new AddTournament(this);
                //MainContent.Content = addTnmt;

                Tournament tnmt = new Tournament();
                tnmt.Getter();

                // Set for first run after creating new Tournament
                btn_GoToTnmtData.Style = (Style)Application.Current.Resources["StartTnmtButton"];

                ActionMenue.Visibility   = Visibility.Hidden;
                cnvs_PWHeader.Visibility = Visibility.Visible;
            }
            else if (checkIfTournamentIsInPrepMode(tournamentData))
            {
                UserControl prepMenue = new PrepaireMenue(this);
                MainContent.Content      = prepMenue;
                ActionMenue.Visibility   = Visibility.Hidden;
                cnvs_PWHeader.Visibility = Visibility.Visible;
            }
            else
            {
                UserControl main = new Main(this);
                MainContent.Content = main;

                btn_GoToAddTeam.IsEnabled    = true;
                btn_GoToShowTeam.IsEnabled   = true;
                btn_GoToTnmtData.IsEnabled   = true;
                btn_GoToEvaluation.IsEnabled = true;

                ActionMenue.Visibility   = Visibility.Visible;
                cnvs_PWHeader.Visibility = Visibility.Hidden;

                if (Convert.ToInt32(tournamentData.GetValue(Tournament.tnmtSec, Tournament.tnS_tnmtRunCntAct)) != 0)
                {
                    btn_GoToAddTeam.Style = (Style)Application.Current.Resources["DisabledButton"];
                    addTeamImg.Opacity    = 0.5;
                    btn_GoToAddTeam.Uid   = NO_TEAM_ADDING;
                }

                if (Convert.ToInt32(tournamentData.GetValue(Tournament.tnmtSec, Tournament.tnS_tnmtRunCntAct)) == 0)
                {
                    //btn_GoToTnmtData.Content = "";
                    btn_GoToTnmtData.Style = (Style)Application.Current.Resources["StartTnmtButton"];
                }
                else
                {
                    //btn_GoToTnmtData.Content = "";
                    btn_GoToTnmtData.Style = (Style)Application.Current.Resources["ActionMenueButton_" + tournamentData.GetValue(Const.fileSec, Tournament.fsX_ColorMode)];
                }
            }
        }