public static bool Intercept_Raid(IncidentParms parms, bool splitInGroups = false)
        {
            if (parms.faction.PlayerRelationKind != FactionRelationKind.Hostile)
            {
                return(false);
            }
            InterceptedIncident incident;

            if (splitInGroups)
            {
                incident = new InterceptedIncident_HumanCrowd_RaidEnemy_Groups();
            }
            else
            {
                incident = new InterceptedIncident_HumanCrowd_RaidEnemy();
            }
            incident.incidentDef = CurrentIncidentDef;
            incident.parms       = parms;
            if (!incident.ManualDeterminParams())
            {
                return(false);
            }
            RaidingGoalUtility.ResolveRaidGoal(incident as InterceptedIncident_HumanCrowd_RaidEnemy);
            if (!IncidentCaravanUtility.AddNewIncidentCaravan(incident))
            {
                Log.Error("Fail to create Incident Caravan");
                return(false);
            }
            IsHoaxingStoryTeller = true;
            if (PES_Settings.DebugModeOn)
            {
                Messages.Message("PES_Debug: Successfully intercepted a raid Incident", MessageTypeDefOf.NeutralEvent);
            }
            return(true);
        }
예제 #2
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        public static bool Intercept_Raid(IncidentParms parms, bool splitInGroups = false)
        {
            if (PES_Settings.DebugModeOn)
            {
                Log.Message("-=PS=- Intercept_Raid Start", false);
            }
            if (parms.faction == null)
            {
                if (parms.traderKind != null)
                {
                    Log.Message("-=PS=- parms.traderKind=" + parms.traderKind.ToString(), false);
                }
                Log.Message("-=PS=- parms.faction == null", false);
                return(false);
            }
            if (parms != null && parms.questTag != null)             //Lt. Bob - "Temporary" bypass fix? for Quest handling
            {
                Log.Message("-=PS=- Intercept_Raid - questTag!=Null == " + parms.questTag);
            }
            if (parms.faction.PlayerRelationKind != FactionRelationKind.Hostile)
            {
                return(false);
            }
            InterceptedIncident incident;

            if (splitInGroups)
            {
                incident = new InterceptedIncident_HumanCrowd_RaidEnemy_Groups();
            }
            else
            {
                incident = new InterceptedIncident_HumanCrowd_RaidEnemy();
            }

            if (CurrentIncidentDef == null)
            {
                Log.Error("PES: A raid incident that is not compatible with Preemptive Strike is trying to execute. So this incident won't be intercepted by PES and will be executed in it vanilla way");
                return(false); //Fix v1.1.4: In some mods, their raids are implemented without a incidentworker
            }

            incident.incidentDef = CurrentIncidentDef;
            incident.parms       = parms;
            if (!incident.ManualDeterminParams())
            {
                return(false);
            }
            RaidingGoalUtility.ResolveRaidGoal(incident as InterceptedIncident_HumanCrowd_RaidEnemy);
            if (!IncidentCaravanUtility.AddNewIncidentCaravan(incident))
            {
                Log.Error("Fail to create Incident Caravan");
                return(false);
            }
            IsHoaxingStoryTeller = true;
            if (PES_Settings.DebugModeOn)
            {
                Messages.Message("PES_Debug: Successfully intercepted a raid Incident", MessageTypeDefOf.NeutralEvent);
            }
            return(true);
        }