public static void ShowWindow() { // Load isolation value: IsolatePowerUI = Symbols.IsSymbolDefined("IsolatePowerUI"); // Load custom input value: CustomInput = Symbols.IsSymbolDefined("NoPowerUIInput"); // Show existing window instance. If one doesn't exist, make one. EditorWindow window = EditorWindow.GetWindow(typeof(GeneralSettings)); // Give it a title: window.title = "General Settings"; }
public static void ShowWindow() { // Load CompileAOT value: CompileAOT = Symbols.IsSymbolDefined("nitroAot"); // Load No Runtime: NoRuntime = Symbols.IsSymbolDefined("NoNitroRuntime"); // Show existing window instance. If one doesn't exist, make one. EditorWindow window = EditorWindow.GetWindow(typeof(NitroSettings)); // Give it a title: window.title = "Nitro Settings"; }
// Called at 100fps. void Update() { UpdateTimer++; if (UpdateTimer < 200) { return; } UpdateTimer = 0; // Reduced now to once every 2 seconds. // Load CompileAOT value, just incase it changed in the actual defines window: CompileAOT = Symbols.IsSymbolDefined("nitroAot"); // Load NoRuntime value, just incase it changed in the actual defines window: NoRuntime = Symbols.IsSymbolDefined("NoNitroRuntime"); }
// Called at 100fps. void Update() { UpdateTimer++; if (UpdateTimer < 200) { return; } UpdateTimer = 0; // Reduced now to once every 2 seconds. // Load isolation value, just incase it changed in the actual defines window: IsolatePowerUI = Symbols.IsSymbolDefined("IsolatePowerUI"); // Load custom input value, just incase it changed in the actual defines window: CustomInput = Symbols.IsSymbolDefined("NoPowerUIInput"); }
public static void ShowWindow() { // Load CompileAOT value: CompileAOT = Symbols.IsSymbolDefined("nitroAot"); // Load No Runtime: NoRuntime = Symbols.IsSymbolDefined("NoNitroRuntime"); // Show existing window instance. If one doesn't exist, make one. EditorWindow window = EditorWindow.GetWindow(typeof(NitroSettings)); // Give it a title: #if PRE_UNITY5_3 window.title = "Nitro Settings"; #else GUIContent title = new GUIContent(); title.text = "Nitro Settings"; window.titleContent = title; #endif }
/// <summary>Checks if the symbol has been defined manually.</summary> public void Update() { Active = Symbols.IsSymbolDefined(DefinesSymbol); }