void OnGUI() { PowerUIEditor.HelpBox("Named characters are things like or ­. HTML5 introduced lots more of them so PowerUI includes both the HTML5 and HTML4 sets. By default, the HTML4 set is used (because it's smaller and has great coverage anyway; 2.6kb vs 29kb)."); if (!BothSetsOk) { PowerUIEditor.WarnBox("Unable to find the named character sets. There should be files called Html4-Set.txt and Html5-Set.txt."); return; } bool useHtml5 = EditorGUILayout.Toggle("Use HTML5 Set", Html5SetInUse); if (useHtml5 != Html5SetInUse) { // Change set: ChangeSet(useHtml5); // Update value: Html5SetInUse = useHtml5; } }
void OnGUI() { if (AvailableTargets == null) { Setup(); } PowerUIEditor.HelpBox("This simplifies translating your project by sending off any language file for auto translation. Please note that you will need to quality check the results."); /* * ShowAPIKey = EditorGUILayout.Foldout(ShowAPIKey,"API Key"); * * if(ShowAPIKey){ * if(GUILayout.Button("Get Free API Key")){ * Application.OpenURL("http://help.kulestar.com/translate-powerui/#getAKey"); * } * * // The translation key (Bing API Key): * string result=EditorGUILayout.TextField("API Key",TranslationKey); * * if(result!=TranslationKey){ * TranslationKey=result; * SaveTranslationKey(); * } * } */ // Translate from: GUILayout.Label("Variables File", EditorStyles.boldLabel); UnityEngine.Object o = SelectedFile; SelectedFile = EditorGUILayout.ObjectField(o, typeof(TextAsset), false); if (SelectedFile != o) { // They changed the file. Discover which language it is now. FindInformation(); } // Translate to language: GUILayout.Label("Translate To", EditorStyles.boldLabel); SelectedTarget = EditorGUILayout.Popup(SelectedTarget, AvailableTargets); if (Translating) { GUILayout.Label("Translating..", EditorStyles.boldLabel); } else if (SelectedFile == null) { PowerUIEditor.WarnBox("Please select the file you'd like to translate."); } else if (TargetBasepath == null) { PowerUIEditor.WarnBox("The file you've selected isn't a suitable language file. It must be named with a 2 character language code, such as 'en.xml'."); } else { if (GUILayout.Button("Translate Now")) { Perform(); } string path = TargetPath; PowerUIEditor.HelpBox("From " + SourceLanguage + " into file " + path); if (File.Exists(path)) { PowerUIEditor.WarnBox("The target file exists and will be overwritten."); } } if (LatestError != null) { PowerUIEditor.ErrorBox(LatestError); } else if (LatestMessage != null) { PowerUIEditor.HelpBox(LatestMessage); } }
void OnGUI() { PowerUIEditor.HelpBox("Here's the CSS properties that PowerUI is currently recognising."); if (Properties == null) { Load(); } // Dropdown list: int selected = EditorGUILayout.Popup(SelectedPropertyIndex, Properties); if (selected != SelectedPropertyIndex || SelectedProperty == null) { SelectedPropertyIndex = selected; LoadSelected(); } // Detailed information about the selected property: if (SelectedProperty != null) { // Show the name: EditorGUILayout.LabelField(SelectedProperty.Name, EditorStyles.boldLabel); string hostName; // Get as a composite property: CssCompositeProperty composite = SelectedProperty as CssCompositeProperty; if (composite != null) { // It's a composite property (e.g. font, animation etc). // They set multiple properties at once. EditorGUILayout.LabelField("Composite property"); hostName = SelectedProperty.Name; } else if (SelectedProperty.IsAlias) { // Get as an alias: CssPropertyAlias alias = SelectedProperty as CssPropertyAlias; // e.g. color-r is an alias of color. if (alias.Target == null) { // Hmm! hostName = SelectedProperty.Name; // It's not an alias property EditorGUILayout.LabelField("Not an alias"); } else { // Get the target of the alias: string aliasedTo = alias.Target.Name; // It's an alias property EditorGUILayout.LabelField("Alias of " + aliasedTo); hostName = aliasedTo; } } else { hostName = SelectedProperty.Name; // It's not an alias property EditorGUILayout.LabelField("Not an alias/ composite"); } if (!string.IsNullOrEmpty(PropertyFile)) { PowerUIEditor.HelpBox("To find the source file, search for its name in camel case, like this:"); EditorGUILayout.SelectableLabel(PropertyFile); } if (SelectedProperty.NonStandard) { PowerUIEditor.WarnBox("This property is non-standard or not on a standards track."); } else if (SelectedProperty.NamespaceName == "svg") { if (GUILayout.Button("View Mozilla Docs (SVG)")) { Application.OpenURL("https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/" + hostName); } } else { if (GUILayout.Button("View Mozilla Docs")) { Application.OpenURL("https://developer.mozilla.org/en-US/docs/Web/CSS/" + hostName); } } } }
void OnGUI() { PowerUIEditor.HelpBox("This simplifies translating your game by sending off any language file for auto translation. Please note that you will need to quality check the results."); if (AvailableSource == null) { PowerUIEditor.WarnBox("No language folder found; Create a Resources/Languages/UI folder for use with localisation first."); } else if (AvailableSource.Length == 0) { PowerUIEditor.WarnBox("No source languages found. To translate, you must have at least one language in your Resources/Languages/UI folder."); } else { ShowAPIKey = EditorGUILayout.Foldout(ShowAPIKey, "API Key"); if (ShowAPIKey) { if (GUILayout.Button("Get Free API Key")) { Application.OpenURL("http://help.kulestar.com/translate-powerui/#getAKey"); } // The translation key (Bing API Key): string result = EditorGUILayout.TextField("API Key", TranslationKey); if (result != TranslationKey) { TranslationKey = result; SaveTranslationKey(); } } // Translate from language: GUILayout.Label("Translate From", EditorStyles.boldLabel); SelectedSource = EditorGUILayout.Popup(SelectedSource, AvailableSource); // Translate to language: GUILayout.Label("Translate To", EditorStyles.boldLabel); SelectedTarget = EditorGUILayout.Popup(SelectedTarget, AvailableTargets); if (Translating) { GUILayout.Label("Translating..", EditorStyles.boldLabel); } else if (FileExists) { GUILayout.Label("Target file exists - would you like to overwrite it?"); if (GUILayout.Button("Yes")) { FileExists = false; Perform(true); } if (GUILayout.Button("Cancel")) { FileExists = false; } } else if (GUILayout.Button("Translate Now")) { Perform(false); } } }
void OnGUI() { PowerUIEditor.HelpBox("Here's the XML tags (HTML, SVG etc) that PowerUI is currently recognising."); if (Tags == null) { Load(); } // Dropdown list: int selected = EditorGUILayout.Popup(SelectedTagIndex, Tags); if (selected != SelectedTagIndex || SelectedTag == null) { SelectedTagIndex = selected; LoadSelected(); } // Detailed information about the selected tag: if (SelectedTag != null) { // Show the name: EditorGUILayout.LabelField(TagName, EditorStyles.boldLabel); if (TagNamespace != "") { EditorGUILayout.LabelField("In namespace " + TagNamespace); } if (!string.IsNullOrEmpty(TagName)) { PowerUIEditor.HelpBox("To find the source file, just search for its name in your project:"); EditorGUILayout.SelectableLabel(TagName); } if (NonStandard) { PowerUIEditor.WarnBox("This tag is non-standard or not on a standards track."); } else if (TagNamespace == "xhtml") { if (GUILayout.Button("View Mozilla Docs")) { Application.OpenURL("https://developer.mozilla.org/en-US/docs/Web/HTML/Element/" + TagName); } } else if (TagNamespace == "svg") { if (GUILayout.Button("View Mozilla Docs (SVG)")) { Application.OpenURL("https://developer.mozilla.org/en-US/docs/Web/SVG/Element/" + TagName); } } else if (TagNamespace == "lang") { PowerUIEditor.HelpBox("Used by localisation files."); } else { PowerUIEditor.HelpBox("Custom XML namespace."); } } }