private void GotLinkText(TextPackage package){ Document document=(Document)package.ExtraData; if(package.Errored){ if(ErrorHandlers.PageNotFound!=null){ ErrorHandlers.PageNotFound(new FileErrorInfo(package),document); }else{ document.innerHTML="Error: "+package.Error; } }else{ document.innerHTML=package.Text; } }
private void OnFormSent(HttpRequest request) { Element element = (Element)request.ExtraData; // Attempt to run ondone: object result = element.Run("ondone", request); if (result != null && result.GetType() == typeof(bool) && (((bool)result) == false)) { // The ondone function returned false. Don't load into a target at all. return; } // Load the result into target now. Document document = ResolveTarget(element); if (document == null) { // Posting a form to an external target. Log.Add("Warning: Unity cannot post to external targets. The page will be loaded a second time."); // Open the URL outside of Unity: Application.OpenURL(request.Url); } else { if (request.Errored) { if (ErrorHandlers.PageNotFound != null) { ErrorHandlers.PageNotFound(new HttpErrorInfo(request), document); } else { document.innerHTML = "Error: " + request.Error; } } else { document.innerHTML = request.Text; } } }
/// <summary>Sets the document content with a status code. /// Displays error info if html is blank or ErrorHandlers.CatchAll is set.</summary> internal void GotDocumentContent(string html, int status, bool openClose) { if (status != 200 && (string.IsNullOrEmpty(html) || ErrorHandlers.CatchAll)) { // Build an error message now: ErrorInfo error = new ErrorInfo(); error.document = this; error.Url = location; error.Custom = html; error.StatusCode = status; // Display: ErrorHandlers.Display(error); } else { if (openClose) { // Full open/close cycle: innerHTML = html; } else { // Parse now: HtmlLexer lexer = new HtmlLexer(html, this); lexer.Parse(); close(); } } if (resourcesLoading <= 0 && readyState != "complete") { // Fire onload now! ReadyStateChange(2); // Fire event: PowerUI.UIEvent de = new PowerUI.UIEvent("load"); de.SetTrusted(true); dispatchEvent(de); } }