예제 #1
0
        //public void startMenus()
        //{
        //    _fadeInTimer = 0;
        //    _fadeIntro = true;
        //    _drawOptionsWindow = _drawQuickGameWindow = false;
        //    _globalAlpha = 0;
        //    cCamera.Instance.Position = new Vector2(0, 0);
        //    mouseState = new MouseState();
        //}
        public cMenuWindow(GraphicsDeviceManager gd, ContentManager cm)
        {
            _MenuWindowButton = new cMenuWindowButton(gd, cm);
            _MenuOptionsWindowButton = new cMenuOptionsWindowButton(gd, cm);
            _textParser = new cTextParser();
            //_button = new cMenuButton("Resources/Menu/button");
            _aLevel = new string[6];
            _aLevel[0] = "Training";
            _aLevel[1] = "Training2";
            _aLevel[2] = "Training3";
            //_quickgamebuttons = new List<cMenuButton>();
            //_optionsSelection = new List<cMenuWindow>();

            _titleFont = cFontManager.Instance.getFont("Treb8");
            _mainFont = cFontManager.Instance.getFont("Treb11");

            cSpriteManager.Instance.addTexture("Resources/Menu/quickgamewindow", "quick_game_window");
            _tQuickGameWindow = new cSprite("quick_game_window");
            cSpriteManager.Instance.addTexture("Resources/Menu/quickgamewindow2", "quick_game_window2");
            _tQuickGameWindow2 = new cSprite("quick_game_window2");
            cSpriteManager.Instance.addTexture("Resources/Menu/quickgamehighlight", "quick_game_highlight");
            _tQuickGameHighlight = new cSprite("quick_game_highlight");
            cSpriteManager.Instance.addTexture("Resources/Menu/optionswindow", "options_window");
            _tOptionsWindow = new cSprite("options_window");
            cSpriteManager.Instance.addTexture("Resources/Menu/controlswindow", "controls_window");
            _tControlsWindow = new cSprite("controls_window");
        }
예제 #2
0
        public cMenuWindowButton(GraphicsDeviceManager gd, ContentManager cm)
        {
            _instance = this;
            _graphics = gd;
            _contentManager = cm;
            mouseState = new MouseState();
            _tabFont = cFontManager.Instance.getFont("Treb8");
            _aLevel = new string[6];
            _aLevel[0] = "Training";
            _aLevel[1] = "level flame";
            _aLevel[2] = "level platforms";
            _aLevel[3] = "Training";
            _aLevel[4] = "Training";
            _aLevel[5] = "Training";
            _quickgamebuttons = new List<cMenuButton>();

            cSpriteManager.Instance.addTexture("Resources/Menu/button2", "button1");
            _tButton1 = new cMenuButton("button1");
            _tButton1.setOnClickListener(this);
            _tButton1.Position = new Vector2(_screenWidth - 231, _screenHeight / 2 + 115);
            _quickgamebuttons.Add(_tButton1);
            cSpriteManager.Instance.addTexture("Resources/Menu/button2", "button2");
            _tButton2 = new cMenuButton("button2");
            _tButton2.setOnClickListener(this);
            _tButton2.Position = new Vector2(_screenWidth - 231, _screenHeight / 2 + 115);
            _quickgamebuttons.Add(_tButton2);
            cSpriteManager.Instance.addTexture("Resources/Menu/button2", "button3");
            _tButton3 = new cMenuButton("button3");
            _tButton3.setOnClickListener(this);
            _tButton3.Position = new Vector2(_screenWidth - 231, _screenHeight / 2 + 115);
            _quickgamebuttons.Add(_tButton3);
            cSpriteManager.Instance.addTexture("Resources/Menu/button1", "nextbutton");
            _tButton4 = new cMenuButton("nextbutton");
            _tButton4.setOnClickListener(this);
            _tButton4.Position = new Vector2(_screenWidth - 120, _screenHeight / 2 + 64);
            _quickgamebuttons.Add(_tButton4);
            cSpriteManager.Instance.addTexture("Resources/Menu/button2", "button5");
            _tButton5 = new cMenuButton("button5");
            _tButton5.setOnClickListener(this);
            _tButton5.Position = new Vector2(_screenWidth - 231, _screenHeight / 2 + 115);
            _quickgamebuttons.Add(_tButton5);
            cSpriteManager.Instance.addTexture("Resources/Menu/button2", "button6");
            _tButton6 = new cMenuButton("button6");
            _tButton6.setOnClickListener(this);
            _tButton6.Position = new Vector2(_screenWidth - 231, _screenHeight / 2 + 115);
            _quickgamebuttons.Add(_tButton6);
            cSpriteManager.Instance.addTexture("Resources/Menu/button2", "button7");
            _tButton7 = new cMenuButton("button7");
            _tButton7.setOnClickListener(this);
            _tButton7.Position = new Vector2(_screenWidth - 231, _screenHeight / 2 + 115);
            _quickgamebuttons.Add(_tButton7);
            cSpriteManager.Instance.addTexture("Resources/Menu/button1", "previousbutton");
            _tButton8 = new cMenuButton("previousbutton");
            _tButton8.setOnClickListener(this);
            _tButton8.Position = new Vector2(478 / 2 - 35, _screenHeight / 2 + 64);
            _quickgamebuttons.Add(_tButton8);
            cSpriteManager.Instance.addTexture("Resources/Menu/button1", "cancelbutton");
            _tButton9 = new cMenuButton("cancelbutton");
            _tButton9.setOnClickListener(this);
            _tButton9.Position = new Vector2(_screenWidth - 120, _screenHeight / 2 + 115);
            _quickgamebuttons.Add(_tButton9);
        }