예제 #1
0
        //パソコンによる空気調和計算法 pp.180
        private static void makeRoom(double timeStep, out Zone room, out Wall exWall, out Wall inWall, out Wall ceiling, out Wall floor,
            out Sun sun, out Outdoor outdoor)
        {
            //太陽を作成//東京
            sun = new Sun(35, 139, 134);

            //外界を作成
            outdoor = new Outdoor();
            outdoor.Sun = sun;

            //室を作成
            room = new Zone();
            room.Volume = 353;
            room.SensibleHeatCapacity = 3500 * 1000;
            room.InitializeAirState(26, 0.018);
            room.VentilationVolume = room.Volume * 0.2;
            room.TimeStep = timeStep;

            WallLayers layers;
            WallLayers.Layer layer;

            //外壁を作成
            layers = new WallLayers();
            layer = new WallLayers.Layer(new WallMaterial("アルミ化粧板", 210, 2373), 0.002);
            layers.AddLayer(layer);
            layer = new WallLayers.Layer(new WallMaterial("中空層", 1d / 0.086d, 0), 0);
            layers.AddLayer(layer);
            layer = new WallLayers.Layer(new WallMaterial("ロックウール", 0.042, 84), 0.050);
            layers.AddLayer(layer);
            layer = new WallLayers.Layer(new WallMaterial("コンクリート", 1.4, 1934), 0.150);
            layers.AddLayer(layer);
            exWall = new Wall(layers);
            exWall.SurfaceArea = 22.4;
            exWall.TimeStep = timeStep;
            WallSurface ews = exWall.GetSurface(true);
            ews.SolarAbsorptance = 0.7;
            ews.LongWaveEmissivity = 0.9;
            ews.Albedo = 0.2;
            WallSurface iws = exWall.GetSurface(false);
            ews.FilmCoefficient = 23;
            iws.FilmCoefficient = 9.3;
            exWall.SetIncline(new Incline(Incline.Orientation.SW, 0.5 * Math.PI), true);
            room.AddSurface(iws);       //部屋に追加
            outdoor.AddWallSurface(ews);    //外界に追加
            room.SetShortWaveRadiationRate(iws, iws.Area);    //放射成分吸収比率を設定
            room.SetLongWaveRadiationRate(iws, iws.Area);    //放射成分吸収比率を設定

            //内壁を作成
            layers = new WallLayers();
            layer = new WallLayers.Layer(new WallMaterial("コンクリート", 1.4, 1934), 0.120, 2);
            layers.AddLayer(layer);
            inWall = new Wall(layers);
            inWall.SurfaceArea = 100.8;
            inWall.TimeStep = timeStep;
            iws = inWall.GetSurface(true);
            iws.FilmCoefficient = 9.3;
            room.AddSurface(iws);
            room.SetShortWaveRadiationRate(iws, iws.Area);    //放射成分吸収比率を設定
            room.SetLongWaveRadiationRate(iws, iws.Area);    //放射成分吸収比率を設定

            //床と天井を作成
            layers = new WallLayers();
            layer = new WallLayers.Layer(new WallMaterial("カーペット", 0.08, 318), 0.015);
            layers.AddLayer(layer);
            layer = new WallLayers.Layer(new WallMaterial("コンクリート", 1.4, 1934), 0.150);
            layers.AddLayer(layer);
            layer = new WallLayers.Layer(new WallMaterial("中空層", 1d / 0.086d, 0), 0);
            layers.AddLayer(layer);
            layer = new WallLayers.Layer(new WallMaterial("石膏ボード", 0.17, 1030), 0.012);
            layers.AddLayer(layer);
            //床
            floor = new Wall(layers);
            floor.SurfaceArea = 98;
            floor.TimeStep = timeStep;
            iws = floor.GetSurface(true);
            iws.FilmCoefficient = 9.3;
            room.AddSurface(iws);
            room.SetShortWaveRadiationRate(iws, iws.Area * 2.0);    //放射成分吸収比率を設定**多め
            room.SetLongWaveRadiationRate(iws, iws.Area * 2.0);    //放射成分吸収比率を設定**多め
            //天井
            ceiling = new Wall(layers);
            ceiling.SurfaceArea = 98;
            ceiling.TimeStep = timeStep;
            iws = ceiling.GetSurface(false);
            iws.FilmCoefficient = 9.3;
            room.AddSurface(iws);
            room.SetShortWaveRadiationRate(iws, iws.Area);    //放射成分吸収比率を設定
            room.SetLongWaveRadiationRate(iws, iws.Area);    //放射成分吸収比率を設定

            //室温・隣室温度を設定
            inWall.AirTemperature2 = ceiling.AirTemperature1 = floor.AirTemperature2 = 25;

            //窓を作成
            GlassPanes glassPanes = new GlassPanes(0.79, 0.04, 190);
            Window window = new Window(glassPanes);
            WindowSurface ws = window.GetSurface(true);
            ws.FilmCoefficient = 23;
            ws.Albedo = 0.2;
            window.SurfaceArea = 28;
            window.OutSideIncline = new Incline(Incline.Orientation.SW, 0.5 * Math.PI);
            ws = window.GetSurface(false);
            ws.FilmCoefficient = 9.3;

            room.AddWindow(window);
            outdoor.AddWindow(window);
            window.ShadowRate = 0;
            room.SetShortWaveRadiationRate(window, window.SurfaceArea);    //放射成分吸収比率を設定
            room.SetLongWaveRadiationRate(window, window.SurfaceArea);    //放射成分吸収比率を設定

            //壁体初期化
            inWall.InitializeTemperature(22);
            exWall.InitializeTemperature(22);
            floor.InitializeTemperature(22);
            ceiling.InitializeTemperature(22);
        }
예제 #2
0
        /// <summary>多数室テスト</summary>
        /// <remarks>
        /// 東西2室で壁・窓表面の相互放射を考慮した計算を行う。
        /// 東側は南北で2ゾーンに分割する。
        /// 壁体は全て200mmのコンクリートとする。
        /// 幅×奥行き×高さ = 8m×7m×3mとする。
        /// 地面(床)は考慮しない。
        /// 
        ///        N1           N2
        ///   -------------------------
        ///   |           |           |
        ///   |           |    znE1   | E1
        ///   |           |           |
        /// W |    znW    |- - - - - -|
        ///   |           |           |
        ///   |           |    znE2   | E2
        ///   |           |           |
        ///   ----+++++----------------
        ///        S1           S2
        /// 
        /// </remarks>
        private static void multiRoomTest()
        {
            const double TIME_STEP = 3600;
            const double INIT_TEMP = 15;
            const double H_GAIN = 0;
            const int ITER_NUM = 100;
            const double W_AI = 8;
            const double E_AI = 9.3;
            const double W_AO = 20;
            const double E_AO = 23;
            bool USE_TUBE = false;

            //モデル作成処理*********************************************************

            //屋外
            Outdoor outDoor = new Outdoor();
            Sun sun = new Sun(Sun.City.Tokyo);
            sun.Update(new DateTime(2001, 1, 1, 0, 0, 0));
            outDoor.Sun = sun;

            //壁リスト
            Wall[] walls = new Wall[12];

            //ゾーンを作成
            Zone znW = new Zone();
            znW.Volume = 7 * 4 * 3;
            znW.SensibleHeatCapacity = znW.Volume * 12000;//単位容積あたり12kJ
            Zone znE1 = new Zone();
            znE1.Volume = 3.5 * 4 * 3;
            znE1.SensibleHeatCapacity = znE1.Volume * 12000;//単位容積あたり12kJ
            Zone znE2 = new Zone();
            znE2.Volume = 3.5 * 4 * 3;
            znE2.SensibleHeatCapacity = znE2.Volume * 12000;//単位容積あたり12kJ
            znW.TimeStep = znE1.TimeStep = znE2.TimeStep = TIME_STEP;

            //壁構成を作成(コンクリート)
            WallLayers layers;
            WallLayers.Layer layer;
            layers = new WallLayers();
            layer = new WallLayers.Layer(new WallMaterial("コンクリート", 1.4, 1934), 0.150, 2);
            layers.AddLayer(layer);

            //西外壁
            walls[0] = new Wall(layers);
            walls[0].SurfaceArea = 7 * 3;
            WallSurface ews = walls[0].GetSurface(true);
            WallSurface iws = walls[0].GetSurface(false);
            ews.FilmCoefficient = W_AO;
            iws.FilmCoefficient = W_AI;
            walls[0].SetIncline(new Incline(Incline.Orientation.W, 0.5 * Math.PI), true);
            znW.AddSurface(iws);
            outDoor.AddWallSurface(ews);

            //東外壁1
            walls[1] = new Wall(layers);
            walls[1].SurfaceArea = 3.5 * 3;
            ews = walls[1].GetSurface(true);
            iws = walls[1].GetSurface(false);
            ews.FilmCoefficient = E_AO;
            iws.FilmCoefficient = E_AI;
            walls[1].SetIncline(new Incline(Incline.Orientation.E, 0.5 * Math.PI), true);
            znE1.AddSurface(iws);
            outDoor.AddWallSurface(ews);

            //東外壁2
            walls[2] = new Wall(layers);
            walls[2].SurfaceArea = 3.5 * 3;
            ews = walls[2].GetSurface(true);
            iws = walls[2].GetSurface(false);
            ews.FilmCoefficient = E_AO;
            iws.FilmCoefficient = E_AI;
            walls[2].SetIncline(new Incline(Incline.Orientation.E, 0.5 * Math.PI), true);
            znE2.AddSurface(iws);
            outDoor.AddWallSurface(ews);

            //北外壁1
            walls[3] = new Wall(layers);
            walls[3].SurfaceArea = 4 * 3;
            ews = walls[3].GetSurface(true);
            iws = walls[3].GetSurface(false);
            ews.FilmCoefficient = W_AO;
            iws.FilmCoefficient = W_AI;
            walls[3].SetIncline(new Incline(Incline.Orientation.N, 0.5 * Math.PI), true);
            znW.AddSurface(iws);
            outDoor.AddWallSurface(ews);

            //北外壁2
            walls[4] = new Wall(layers);
            walls[4].SurfaceArea = 4 * 3;
            ews = walls[4].GetSurface(true);
            iws = walls[4].GetSurface(false);
            ews.FilmCoefficient = E_AO;
            iws.FilmCoefficient = E_AI;
            walls[4].SetIncline(new Incline(Incline.Orientation.N, 0.5 * Math.PI), true);
            znE1.AddSurface(iws);
            outDoor.AddWallSurface(ews);

            //南外壁1
            walls[5] = new Wall(layers);
            walls[5].SurfaceArea = 4 * 3;
            ews = walls[5].GetSurface(true);
            iws = walls[5].GetSurface(false);
            ews.FilmCoefficient = W_AO;
            iws.FilmCoefficient = W_AI;
            walls[5].SetIncline(new Incline(Incline.Orientation.S, 0.5 * Math.PI), true);
            znW.AddSurface(iws);
            outDoor.AddWallSurface(ews);

            //南外壁2
            walls[6] = new Wall(layers);
            walls[6].SurfaceArea = 4 * 3;
            ews = walls[6].GetSurface(true);
            iws = walls[6].GetSurface(false);
            ews.FilmCoefficient = E_AO;
            iws.FilmCoefficient = E_AI;
            walls[6].SetIncline(new Incline(Incline.Orientation.S, 0.5 * Math.PI), true);
            znE2.AddSurface(iws);
            outDoor.AddWallSurface(ews);

            //屋根1
            walls[7] = new Wall(layers);
            walls[7].SurfaceArea = 4 * 7;
            ews = walls[7].GetSurface(true);
            iws = walls[7].GetSurface(false);
            ews.FilmCoefficient = W_AO;
            iws.FilmCoefficient = W_AI;
            walls[7].SetIncline(new Incline(Incline.Orientation.N, 0), true);
            znW.AddSurface(iws);
            outDoor.AddWallSurface(ews);

            //屋根2
            walls[8] = new Wall(layers);
            walls[8].SurfaceArea = 4 * 3.5;
            ews = walls[8].GetSurface(true);
            iws = walls[8].GetSurface(false);
            ews.FilmCoefficient = E_AO;
            iws.FilmCoefficient = E_AI;
            walls[8].SetIncline(new Incline(Incline.Orientation.N, 0), true);
            znE1.AddSurface(iws);
            outDoor.AddWallSurface(ews);

            //屋根3
            walls[9] = new Wall(layers);
            walls[9].SurfaceArea = 4 * 3.5;
            ews = walls[9].GetSurface(true);
            iws = walls[9].GetSurface(false);
            ews.FilmCoefficient = E_AO;
            iws.FilmCoefficient = E_AI;
            walls[9].SetIncline(new Incline(Incline.Orientation.N, 0), true);
            znE2.AddSurface(iws);
            outDoor.AddWallSurface(ews);

            //内壁1
            walls[10] = new Wall(layers);
            walls[10].SurfaceArea = 7 * 3.5;
            ews = walls[10].GetSurface(true);
            iws = walls[10].GetSurface(false);
            ews.FilmCoefficient = E_AI;
            iws.FilmCoefficient = W_AI;
            znW.AddSurface(iws);
            znE1.AddSurface(ews);

            //内壁2
            walls[11] = new Wall(layers);
            walls[11].SurfaceArea = 7 * 3.5;
            ews = walls[11].GetSurface(true);
            iws = walls[11].GetSurface(false);
            ews.FilmCoefficient = E_AI;
            iws.FilmCoefficient = W_AI;
            znW.AddSurface(iws);
            znE2.AddSurface(ews);

            //南窓
            GlassPanes gPanes = new GlassPanes(new GlassPanes.Pane[] {
                new GlassPanes.Pane(GlassPanes.Pane.PredifinedGlassPane.TransparentGlass03mm),
                new GlassPanes.Pane(GlassPanes.Pane.PredifinedGlassPane.HeatAbsorbingGlass03mm)
            });
            //外側ブラインド
            GlassPanes gPanesWithBlind = new GlassPanes(new GlassPanes.Pane[] {
                new GlassPanes.Pane(GlassPanes.Pane.PredifinedGlassPane.TransparentGlass03mm),
                new GlassPanes.Pane(GlassPanes.Pane.PredifinedGlassPane.HeatAbsorbingGlass03mm),
                new GlassPanes.Pane(0.05, 0.35, 9999)
            });
            Window window = new Window(gPanes, new Incline(Incline.Orientation.S, 0.5 * Math.PI));
            window.SurfaceArea = 1 * 3;
            WindowSurface ws1 = window.GetSurface(true);
            WindowSurface ws2 = window.GetSurface(false);
            ws1.LongWaveEmissivity = 0.7;
            ws1.FilmCoefficient = W_AO;
            ws2.FilmCoefficient = W_AI;
            znW.AddWindow(window);
            outDoor.AddWindow(window);

            /*//debug
            for (int i = 0; i < walls.Length; i++)
            {
                walls[i].GetSurface(true).ConvectiveRate = 0;
                walls[i].GetSurface(false).ConvectiveRate = 0;
            }
            //window.GetSurface(false).ConvectiveRate = 0;
            //debug*/

            //発熱体*****************************************************************
            znW.AddHeatGain(new ConstantHeatGain(0, H_GAIN, 0));

            //制御*******************************************************************
            znE1.ControlDrybulbTemperature = false;
            znE1.DrybulbTemperatureSetPoint = 20;
            znE2.ControlDrybulbTemperature = false;
            znE2.DrybulbTemperatureSetPoint = 20;
            znW.ControlDrybulbTemperature = false;
            znW.DrybulbTemperatureSetPoint = 20;

            //外界条件設定***********************************************************
            outDoor.AirState = new MoistAir(30, 0.020);
            outDoor.SetWallSurfaceBoundaryState();

            //天井に冷水配管を設置
            if (USE_TUBE)
            {
                Tube tube = new Tube(0.999, 0.275, 4186);
                tube.SetFlowRate(0.222);
                tube.FluidTemperature = 10;
                walls[7].AddTube(tube, 0);
                walls[8].AddTube(tube, 0);
                walls[9].AddTube(tube, 0);
            }

            //室温・壁温初期化*******************************************************
            for (int i = 0; i < walls.Length; i++) walls[i].InitializeTemperature(INIT_TEMP);
            znE1.InitializeAirState(INIT_TEMP, 0.015);
            znE2.InitializeAirState(INIT_TEMP, 0.015);
            znW.InitializeAirState(INIT_TEMP, 0.015);

            //多数室オブジェクトを作成・初期化
            Room[] rooms = new Room[2];
            rooms[0] = new Room(new Zone[] { znW });
            rooms[1] = new Room(new Zone[] { znE1, znE2 });
            MultiRoom mRoom = new MultiRoom(rooms);
            mRoom.SetTimeStep(TIME_STEP);
            //初期化
            mRoom.Initialize();

            //室間換気設定***********************************************************
            znW.VentilationVolume = znW.Volume * 0;
            znE1.VentilationVolume = znE1.Volume * 0;
            znE2.VentilationVolume = znE2.Volume * 0;
            znW.VentilationAirState = outDoor.AirState;
            znE1.VentilationAirState = outDoor.AirState;
            znE2.VentilationAirState = outDoor.AirState;
            //mRoom.SetAirFlow(znE1, znE2, 10);
            //mRoom.SetAirFlow(znE2, znW, 10);
            //mRoom.SetAirFlow(znW, znE1, 10);

            //熱収支確認用変数*******************************************************
            double heatTransferToExWall = 0;
            double heatTransferToTube = 0;
            double heatTransferToWindow = 0;
            double oaLoad = 0;

            //外気データ読み込み*****************************************************
            StreamReader sReader = new StreamReader("BESTestWeather.csv");
            sReader.ReadLine();

            //室温更新テスト*********************************************************
            for (int i = 0; i < ITER_NUM; i++)
            {
                //外気条件設定
                string[] wData = sReader.ReadLine().Split(',');
                outDoor.AirState = new MoistAir(double.Parse(wData[2]), double.Parse(wData[3]));
                sun.DirectNormalRadiation = double.Parse(wData[4]);
                sun.GlobalHorizontalRadiation = double.Parse(wData[5]);
                sun.DiffuseHorizontalRadiation = double.Parse(wData[6]);
                outDoor.NocturnalRadiation = double.Parse(wData[8]);

                //12~13時は外側ブラインドを利用
                if (sun.CurrentDateTime.Hour == 12 && sun.CurrentDateTime.Minute == 0) window.Initialize(gPanesWithBlind);
                if (sun.CurrentDateTime.Hour == 13 && sun.CurrentDateTime.Minute == 0) window.Initialize(gPanes);

                Console.WriteLine(
                    znW.CurrentDrybulbTemperature.ToString("F3").PadLeft(5) + " | "
                    + znE1.CurrentDrybulbTemperature.ToString("F3").PadLeft(5) + " | "
                    + znE2.CurrentDrybulbTemperature.ToString("F3").PadLeft(5) + " | "
                    + znW.CurrentSensibleHeatLoad.ToString("F2").PadLeft(5) + " | "
                    + znE1.CurrentSensibleHeatLoad.ToString("F2").PadLeft(5) + " | "
                    + znE2.CurrentSensibleHeatLoad.ToString("F2").PadLeft(5) + " | "
                    + walls[0].GetWallTemprature(true).ToString("F2").PadLeft(5) + " | "
                    + walls[0].GetWallTemprature(false).ToString("F2").PadLeft(5) + " | "
                    );

                //壁体状態更新
                for (int j = 0; j < walls.Length; j++) walls[j].Update();
                //外気条件を壁に設定
                outDoor.SetWallSurfaceBoundaryState();
                //室状態更新
                mRoom.UpdateRoomTemperatures();
                mRoom.UpdateRoomHumidities();

                //壁体への熱移動量を積算
                for (int j = 0; j < 10; j++) heatTransferToExWall += walls[j].GetHeatTransfer(true);
                //窓面への熱移動量を積算
                heatTransferToWindow += window.AbsorbedHeatGain + window.TransferHeatGain + window.TransmissionHeatGain;
                heatTransferToWindow -= rooms[0].TransmissionHeatLossFromWindow + rooms[1].TransmissionHeatLossFromWindow;
                //チューブへの熱移動量を積算
                heatTransferToTube += walls[7].GetHeatTransferToTube(0) + walls[8].GetHeatTransferToTube(0) + walls[9].GetHeatTransferToTube(0);
                //外気負荷を計算
                Zone[] zns = new Zone[] { znE1, znE2, znW };
                for (int j = 0; j < zns.Length; j++)
                {
                    if (zns[j].VentilationVolume != 0)
                    {
                        double airDS = 1d / (MoistAir.GetAirStateFromDBHR(zns[j].CurrentDrybulbTemperature, zns[j].CurrentHumidityRatio, MoistAir.Property.SpecificVolume));
                        double cpAir = MoistAir.GetSpecificHeat(zns[j].CurrentHumidityRatio);
                        oaLoad += zns[j].VentilationVolume * airDS * cpAir * (zns[j].VentilationAirState.DryBulbTemperature - zns[j].CurrentDrybulbTemperature);
                    }
                }

                //日時更新
                sun.Update(sun.CurrentDateTime.AddSeconds(TIME_STEP));
            }
            sReader.Close();

            //熱収支を書き出し
            //屋外から壁体への熱移動量[MJ]
            heatTransferToExWall *= TIME_STEP / 1000000d;
            //窓面への熱移動量[MJ]
            heatTransferToWindow *= TIME_STEP / 1000000d;
            //壁体からチューブへの熱移動量[MJ]
            heatTransferToTube *= TIME_STEP / 1000000d;
            //外気負荷[MJ]
            oaLoad *= TIME_STEP / 1000000d / 3.6;
            //壁体蓄熱量[MJ]
            double wallHeatStorage = 0;
            for (int i = 0; i < walls.Length; i++) wallHeatStorage += walls[i].GetHeatStorage(INIT_TEMP);
            wallHeatStorage /= 1000d;
            //室蓄熱量[MJ]
            double zoneHeatStorage = (znE1.GetHeatStorage(INIT_TEMP) + znE2.GetHeatStorage(INIT_TEMP) + znW.GetHeatStorage(INIT_TEMP)) / 1000d;
            //発熱量
            double heatGain = (H_GAIN * TIME_STEP * ITER_NUM) / 1000000;

            //書き出し
            Console.WriteLine("壁体への熱移動[MJ] | 窓面への熱移動[MJ] | 壁体の蓄熱量[MJ] | 室の蓄熱量[MJ] | 発熱量[MJ] | チューブへの熱移動[MJ] | 外気負荷[MJ]");
            Console.WriteLine(heatTransferToExWall.ToString("F2") + " | " +  heatTransferToWindow.ToString("F2") + " | " +
                wallHeatStorage.ToString("F2") + " | " + zoneHeatStorage.ToString("F2") + " | " + heatGain + " | " + heatTransferToTube.ToString("F2") + " | " + oaLoad.ToString("F2"));
            Console.WriteLine("熱収支[MJ] = " + (heatTransferToExWall + heatTransferToWindow - heatTransferToTube - wallHeatStorage - zoneHeatStorage + heatGain + oaLoad));

            Console.Read();
        }
예제 #3
0
        private static void windowTest()
        {
            //パソコンによる空気調和計算法。pp.117

            //設計用気象データ
            double[] wdIdn = new double[] { 0, 0, 0, 0, 0, 244, 517, 679, 774, 829, 856, 862, 847, 809, 739, 619, 415, 97, 0, 0, 0, 0, 0, 0 };
            double[] wdIsky = new double[] { 0, 0, 0, 0, 21, 85, 109, 116, 116, 113, 110, 109, 111, 114, 116, 114, 102, 63, 0, 0, 0, 0, 0, 0 };
            double[] wdDbt = new double[] { 27.4, 27.1, 26.8, 26.5, 26.9, 27.7, 28.8, 29.8, 30.8, 31.5, 32.1, 32.6, 32.9, 33.2, 33.5, 33.1, 32.4, 31.5, 30.6, 29.8, 29.1, 28.5, 28.1, 27.7 };
            double[] wdAhd = new double[] { 0.018, 0.018, 0.018, 0.018, 0.018, 0.018, 0.018, 0.018, 0.018, 0.018, 0.018, 0.018, 0.018, 0.018, 0.018, 0.018, 0.018, 0.018, 0.018, 0.018, 0.018, 0.018, 0.018, 0.018 };
            double[] wdRN = new double[] { 24, 24, 24, 24, 24, 24, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, 25, 25, 25, 25, 24, 24, 24 };

            GlassPanes wPropS = new GlassPanes(0.85, 0.02, 6.4);
            GlassPanes wPropE = new GlassPanes(0.85, 0.02, 6.4);
            Window winS = new Window(wPropS);
            WindowSurface ws = winS.GetSurface(true);
            winS.SurfaceArea = 1;
            ws.Albedo = 0.2;
            winS.OutSideIncline = new Incline(Incline.Orientation.S, Math.PI * 0.5);
            Window winE = new Window(wPropE);
            ws = winE.GetSurface(true);
            winE.SurfaceArea = 1;
            winE.OutSideIncline = new Incline(Incline.Orientation.E, Math.PI * 0.5);
            ws.Albedo = 0.2;

            SunShade ss1 = SunShade.MakeHorizontalSunShade(2, 1.8, 0.6, 0.25, 0.25, 0, winS.OutSideIncline);
            SunShade ss2 = SunShade.MakeVerticalSunShade(2, 1.8, 0.6, 0.5, winS.OutSideIncline);
            SunShade ss3 = SunShade.MakeGridSunShade(3, 2, 1.3, 0.6, 0.6, 0.3, -0.9, winE.OutSideIncline);

            Sun sun = new Sun(Sun.City.Tokyo);
            DateTime dTime = new DateTime(2001, 7, 21, 5, 0, 0);
            sun.Update(dTime);
            winS.Sun = sun;
            winE.Sun = sun;

            for (int i = 4; i < 18; i++)
            {
                sun.SetGlobalHorizontalRadiation(wdIsky[i], wdIdn[i]);
                winS.NocturnalRadiation = wdRN[i];
                winE.NocturnalRadiation = wdRN[i];
                ws = winS.GetSurface(true);
                ws.AirTemperature = wdDbt[i];
                ws = winE.GetSurface(true);
                ws.AirTemperature = wdDbt[i];

                Console.Write((i + 1).ToString() + "h: " + winS.TransmissionHeatGain.ToString("F0") + ", " + winS.AbsorbedHeatGain.ToString("F0") + ", ");
                winS.ShadowRate = ss1.GetShadowRate(sun);
                Console.Write(winS.ShadowRate.ToString("F3") + ", " + winS.TransmissionHeatGain.ToString("F0") + ", " + winS.AbsorbedHeatGain.ToString("F0") + ", ");
                winS.ShadowRate = ss2.GetShadowRate(sun);
                Console.Write(winS.ShadowRate.ToString("F3") + ", " + winS.TransmissionHeatGain.ToString("F0") + ", " + winS.AbsorbedHeatGain.ToString("F0") + ", ");
                winE.ShadowRate = ss3.GetShadowRate(sun);
                Console.WriteLine(winE.ShadowRate.ToString("F3") + ", " + winE.TransmissionHeatGain.ToString("F0") + ", " + winE.AbsorbedHeatGain.ToString("F0"));

                dTime = dTime.AddHours(1);
                sun.Update(dTime);
            }
        }
예제 #4
0
        private static void windowTest1()
        {
            //気象データ//直達日射,天空放射,乾球温度,夜間放射
            double[] wdIdn = new double[] { 0, 0, 0, 0, 0, 244, 517, 679, 774, 829, 856, 862, 847, 809, 739, 619, 415, 97, 0, 0, 0, 0, 0, 0 };
            double[] wdIsky = new double[] { 0, 0, 0, 0, 21, 85, 109, 116, 116, 113, 110, 109, 111, 114, 116, 114, 102, 63, 0, 0, 0, 0, 0, 0 };
            double[] wdDbt = new double[] { 27, 27, 27, 27, 27, 28, 29, 30, 31, 32, 32, 33, 33, 33, 34, 33, 32, 32, 31, 30, 29, 29, 28, 28 };
            double[] wdRN = new double[] { 24, 24, 24, 24, 24, 24, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, 25, 25, 25, 25, 24, 24, 24 };

            //3mm透明ガラスの窓を作成
            GlassPanes.Pane pane = new GlassPanes.Pane(GlassPanes.Pane.PredifinedGlassPane.TransparentGlass03mm);
            GlassPanes glassPane = new GlassPanes(pane);
            Window window = new Window(glassPane);

            //表面総合熱伝達率を設定
            WindowSurface ws = window.GetSurface(true);
            ws.FilmCoefficient = 23d;
            ws = window.GetSurface(false);
            ws.FilmCoefficient = 9.3;

            //屋外面の傾斜を設定//南向き垂直壁
            Incline incline = new Incline(Incline.Orientation.S, 0.5 * Math.PI);
            window.OutSideIncline = incline;

            //地表面反射率:アルベドを設定
            ws.Albedo = 0.2;

            //日除けは無し
            window.Shade = SunShade.EmptySunShade;

            //7月21日0:00の東京の太陽を作成
            Sun sun = new Sun(Sun.City.Tokyo);
            DateTime dTime = new DateTime(2001, 7, 21, 0, 0, 0);
            sun.Update(dTime);
            window.Sun = sun;

            //室内側乾球温度は25度で一定とする
            ws = window.GetSurface(false);
            ws.AirTemperature = 25;

            //計算結果タイトル行
            Console.WriteLine(" 時刻 | 透過日射[W] | 吸収日射[W] | 貫流熱[W] | 対流熱取得[W] | 放射熱取得[W]");

            //終日の計算実行
            for (int i = 0; i < 24; i++)
            {
                //日射量設定
                sun.SetGlobalHorizontalRadiation(wdIsky[i], wdIdn[i]);
                //夜間放射設定
                window.NocturnalRadiation = wdRN[i];
                //外気乾球温度を設定
                ws = window.GetSurface(true);
                ws.AirTemperature = wdDbt[i];

                //計算結果書き出し
                Console.WriteLine(dTime.ToShortTimeString().PadLeft(5) + " | " +
                    window.TransmissionHeatGain.ToString("F1").PadLeft(11) + " | " +
                    window.AbsorbedHeatGain.ToString("F1").PadLeft(11) + " | " +
                    window.TransferHeatGain.ToString("F1").PadLeft(9) + " | " +
                    window.ConvectiveHeatGain.ToString("F1").PadLeft(13) + " | " +
                    window.RadiativeHeatGain.ToString("F1").PadLeft(13));

                //時刻更新
                dTime = dTime.AddHours(1);
                sun.Update(dTime);
            }

            Console.Read();
        }
예제 #5
0
        private static void makeGroundCouplingBuilding(out Zone[] rooms, out Wall[] walls, out Window[] windows, out Outdoor[] outdoor, out Sun sun)
        {
            //放射率
            double extswEmissivity = 0.9;
            double extlwEmissivity = 0.6;

            //表面熱伝達率
            double ao = 29.3;
            double aowin = 21;
            double ai = 8.29;
            double ago = 100000;

            //室を作成
            rooms = new Zone[1];
            rooms[0] = new Zone();
            rooms[0].Volume = 8 * 6 * 2.7;  //室容積[m3]
            //内部負荷[W]
            rooms[0].AddHeatGain(new ConstantHeatGain(200 * 0.4, 200 * 0.6, 0));
            if (CALCULATE_ELEVATION_EFFECT) rooms[0].AtmosphericPressure = MoistAir.GetAtmosphericPressure(1609);
            else rooms[0].AtmosphericPressure = 101.325d;
            rooms[0].TimeStep = 3600;
            rooms[0].InitializeAirState(20, 0.01);
            rooms[0].FilmCoefficient = ai;
            //対流成分
            rooms[0].SetConvectiveRate(3.16 / ai);
            //漏気量
            rooms[0].VentilationVolume = rooms[0].Volume * 0.5;
            if (!CALCULATE_ELEVATION_EFFECT) rooms[0].Volume *= 0.82;

            //外界を作成
            outdoor = new Outdoor[2];
            outdoor[0] = new Outdoor();
            outdoor[1] = new Outdoor();
            sun = new Sun(39.8, 360 - 104.9, 360 - 105);
            outdoor[0].Sun = sun;

            //壁構成を作成
            WallLayers exwL, flwL, rfwL, grwL;
            makeWallLayer(true, out exwL, out flwL, out rfwL);
            makeGroundWallLayer(out flwL, out grwL);

            //壁表面を作成
            WallSurface ews, iws;

            //壁リストを作成
            walls = new Wall[9];
            //屋根を作成
            walls[0] = new Wall(rfwL);
            walls[0].Name = "屋根";
            walls[0].SurfaceArea = 48;
            walls[0].SetIncline(new Incline(Incline.Orientation.N, 0), false);
            walls[0].SetFilmCoefficient(ai, true);   //内表面総合熱伝達率[W/(m2K)]
            walls[0].SetFilmCoefficient(ao, false);  //外表面総合熱伝達率[W/(m2K)]
            walls[0].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[0].GetSurface(true);
            ews = walls[0].GetSurface(false);
            ews.SolarAbsorptance = extswEmissivity;
            ews.LongWaveEmissivity = extlwEmissivity;
            rooms[0].AddSurface(iws);
            outdoor[0].AddWallSurface(ews);

            //床を作成
            walls[1] = new Wall(flwL);
            walls[1].Name = "床";
            walls[1].SurfaceArea = 48;
            walls[1].SetIncline(new Incline(Incline.Orientation.N, Math.PI), false);
            walls[1].SetFilmCoefficient(ai, true);       //内表面総合熱伝達率[W/(m2K)]
            walls[1].SetFilmCoefficient(ago, false);    //外表面総合熱伝達率[W/(m2K)]//地面絶縁体
            walls[1].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[1].GetSurface(true);
            ews = walls[1].GetSurface(false);
            rooms[0].AddSurface(iws);
            outdoor[1].AddGroundWallSurface(ews);

            //北外壁を作成
            walls[2] = new Wall(exwL);
            walls[2].Name = "北外壁";
            walls[2].SurfaceArea = 8 * 1.35;
            walls[2].SetIncline(new Incline(Incline.Orientation.N, 0.5 * Math.PI), false);
            walls[2].SetFilmCoefficient(ai, true);   //内表面総合熱伝達率[W/(m2K)]
            walls[2].SetFilmCoefficient(ao, false);  //外表面総合熱伝達率[W/(m2K)]
            walls[2].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[2].GetSurface(true);
            ews = walls[2].GetSurface(false);
            ews.SolarAbsorptance = extswEmissivity;
            ews.LongWaveEmissivity = extlwEmissivity;
            ews.Albedo = 0.2;
            rooms[0].AddSurface(iws);
            outdoor[0].AddWallSurface(ews);

            //北外壁(土中)を作成
            walls[3] = new Wall(grwL);
            walls[3].Name = "北外壁(土中)";
            walls[3].SurfaceArea = 8 * 1.35;
            walls[3].SetIncline(new Incline(Incline.Orientation.N, 0.5 * Math.PI), false);
            walls[3].SetFilmCoefficient(ai, true);   //内表面総合熱伝達率[W/(m2K)]
            walls[3].SetFilmCoefficient(ago, false); //外表面総合熱伝達率[W/(m2K)]
            walls[3].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[3].GetSurface(true);
            ews = walls[3].GetSurface(false);
            rooms[0].AddSurface(iws);
            outdoor[0].AddGroundWallSurface(ews);

            //東外壁を作成
            walls[4] = new Wall(exwL);
            walls[4].Name = "東外壁";
            walls[4].SurfaceArea = 6 * 1.35;
            walls[4].SetIncline(new Incline(Incline.Orientation.E, 0.5 * Math.PI), false);
            walls[4].SetFilmCoefficient(ai, true);   //内表面総合熱伝達率[W/(m2K)]
            walls[4].SetFilmCoefficient(ao, false);  //外表面総合熱伝達率[W/(m2K)]
            walls[4].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[4].GetSurface(true);
            ews = walls[4].GetSurface(false);
            ews.SolarAbsorptance = extswEmissivity;
            ews.LongWaveEmissivity = extlwEmissivity;
            ews.Albedo = 0.2;
            rooms[0].AddSurface(iws);
            outdoor[0].AddWallSurface(ews);

            //東外壁(土中)を作成
            walls[5] = new Wall(grwL);
            walls[5].Name = "東外壁(土中)";
            walls[5].SurfaceArea = 6 * 1.35;
            walls[5].SetIncline(new Incline(Incline.Orientation.E, 0.5 * Math.PI), false);
            walls[5].SetFilmCoefficient(ai, true);   //内表面総合熱伝達率[W/(m2K)]
            walls[5].SetFilmCoefficient(ago, false); //外表面総合熱伝達率[W/(m2K)]
            walls[5].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[5].GetSurface(true);
            ews = walls[5].GetSurface(false);
            rooms[0].AddSurface(iws);
            outdoor[0].AddGroundWallSurface(ews);

            //西外壁を作成
            walls[6] = new Wall(exwL);
            walls[6].Name = "西外壁";
            walls[6].SurfaceArea = 6 * 1.35;
            walls[6].SetIncline(new Incline(Incline.Orientation.W, 0.5 * Math.PI), false);
            walls[6].SetFilmCoefficient(ai, true);   //内表面総合熱伝達率[W/(m2K)]
            walls[6].SetFilmCoefficient(ao, false);  //外表面総合熱伝達率[W/(m2K)]
            walls[6].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[6].GetSurface(true);
            ews = walls[6].GetSurface(false);
            ews.SolarAbsorptance = extswEmissivity;
            ews.LongWaveEmissivity = extlwEmissivity;
            ews.Albedo = 0.2;
            rooms[0].AddSurface(iws);
            outdoor[0].AddWallSurface(ews);

            //西外壁(土中)を作成
            walls[7] = new Wall(grwL);
            walls[7].Name = "西外壁(土中)";
            walls[7].SurfaceArea = 6 * 1.35;
            walls[7].SetIncline(new Incline(Incline.Orientation.W, 0.5 * Math.PI), false);
            walls[7].SetFilmCoefficient(ai, true);   //内表面総合熱伝達率[W/(m2K)]
            walls[7].SetFilmCoefficient(ago, false); //外表面総合熱伝達率[W/(m2K)]
            walls[7].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[7].GetSurface(true);
            ews = walls[7].GetSurface(false);
            rooms[0].AddSurface(iws);
            outdoor[0].AddGroundWallSurface(ews);

            //南外壁(土中)
            walls[8] = new Wall(grwL);
            walls[8].Name = "南外壁(土中)";
            walls[8].SurfaceArea = 8 * 1.35;
            walls[8].SetIncline(new Incline(Incline.Orientation.S, 0.5 * Math.PI), false);
            walls[8].SetFilmCoefficient(ai, true);   //内表面総合熱伝達率[W/(m2K)]
            walls[8].SetFilmCoefficient(ago, false); //外表面総合熱伝達率[W/(m2K)]
            walls[8].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[8].GetSurface(true);
            ews = walls[8].GetSurface(false);
            rooms[0].AddSurface(iws);
            outdoor[0].AddGroundWallSurface(ews);

            //窓を作成
            GlassPanes glassPanes = new GlassPanes(0.74745, 0.043078, 1d / (1d / 333 + 1d / 333 + 1d / 6.297));
            //glassPanes.LongWaveEmissivity = extlwEmissivity;
            //glassPanes.ConvectiveRate = 3.16 / ai;
            glassPanes.AngularDependenceCoefficients = new double[] { 1.3930, 5.5401, -19.5736, 19.0379 };
            Window window1 = new Window(glassPanes);
            Window window2 = new Window(glassPanes);
            //長波長吸収率
            WindowSurface ws;
            ws = window1.GetSurface(true);
            ws.LongWaveEmissivity = extlwEmissivity;
            ws.FilmCoefficient = aowin; //表面総合熱伝達率[W/(m2K)]
            ws.Albedo = 0.2;
            ws = window2.GetSurface(true);
            ws.LongWaveEmissivity = extlwEmissivity;
            ws.FilmCoefficient = aowin; //表面総合熱伝達率[W/(m2K)]
            ws.Albedo = 0.2;
            //対流・放射成分
            ws = window1.GetSurface(false);
            ws.FilmCoefficient = ai; //表面総合熱伝達率[W/(m2K)]
            ws.ConvectiveRate = 3.16 / ai;
            ws = window2.GetSurface(false);
            ws.FilmCoefficient = ai; //表面総合熱伝達率[W/(m2K)]
            ws.ConvectiveRate = 3.16 / ai;
            //窓面積
            window1.SurfaceArea = 5.4;
            window2.SurfaceArea = 5.4;

            window1.OutSideIncline = new Incline(Incline.Orientation.S, 0.5 * Math.PI);
            window2.OutSideIncline = new Incline(Incline.Orientation.S, 0.5 * Math.PI);
            //室と外界に追加
            rooms[0].AddWindow(window1);
            rooms[0].AddWindow(window2);
            outdoor[0].AddWindow(window1);
            outdoor[0].AddWindow(window2);
            windows = new Window[] { window1, window2 };

            //短波長放射入射比率を設定
            rooms[0].SetShortWaveRadiationRate(walls[1].GetSurface(true), 0.642);           //床面
            rooms[0].SetShortWaveRadiationRate(walls[0].GetSurface(true), 0.168);           //天井面
            rooms[0].SetShortWaveRadiationRate(walls[4].GetSurface(true), 0.038 * 0.5);     //東面
            rooms[0].SetShortWaveRadiationRate(walls[6].GetSurface(true), 0.038 * 0.5);     //西面
            rooms[0].SetShortWaveRadiationRate(walls[2].GetSurface(true), 0.053 * 0.5);     //北面
            rooms[0].SetShortWaveRadiationRate(walls[5].GetSurface(true), 0.038 * 0.5);     //東面(土中)
            rooms[0].SetShortWaveRadiationRate(walls[7].GetSurface(true), 0.038 * 0.5);     //西面(土中)
            rooms[0].SetShortWaveRadiationRate(walls[3].GetSurface(true), 0.053 * 0.5);     //北面(土中)
            rooms[0].SetShortWaveRadiationRate(walls[8].GetSurface(true), 0.026 * 10.8 / 9.6);   //南面(土中)
            if (0 < windows.Length)
            {
                rooms[0].SetShortWaveRadiationRate(windows[0], 0.0175 * 10.8 / 12d);
                rooms[0].SetShortWaveRadiationRate(windows[1], 0.0175 * 10.8 / 12d);
            }

            //対流成分設定
            rooms[0].SetConvectiveRate(3.16 / ai);
            outdoor[0].SetConvectiveRate(24.67 / ao);
        }
예제 #6
0
 /// <summary>窓を追加する</summary>
 /// <param name="window">追加する窓</param>
 /// <returns>追加成功の真偽</returns>
 public bool AddWindow(Window window)
 {
     if (!this.windows.Contains(window))
     {
         window.Sun = this.Sun;
         WindowSurface ws = window.GetSurface(true);
         ws.AirTemperature = this.AirState.DryBulbTemperature;
         windows.Add(window);
         return true;
     }
     else return false;
 }
예제 #7
0
        private static void makeBuilding(TestCase tCase, out Zone[] rooms, out Wall[] walls, out Window[] windows, out Outdoor[] outdoor, out Sun sun)
        {
            if (tCase == TestCase.C960)
            {
                makeSunZoneBuilding(out rooms, out walls, out windows, out outdoor, out sun);
                return;
            }
            else if (tCase == TestCase.C990)
            {
                makeGroundCouplingBuilding(out rooms, out walls, out windows, out outdoor, out sun);
                return;
            }

            bool hasEWWindow = (tCase & TestCase.HasEWWindow) == tCase;
            bool hasSunShade = (tCase & TestCase.HasSunShade) == tCase;
            bool hasHeatGain = (tCase & TestCase.HasHeatGain) == tCase;
            bool hasHighConcuctanceWall = (tCase & TestCase.HasHighConcuctanceWall) == tCase;
            bool isLowIntIREmissivity = (tCase & TestCase.LowIntIREmissivity) == tCase;
            bool isLowExtIREmissivity = (tCase & TestCase.LowExtIREmissivity) == tCase;
            bool isLowIntSWEmissivity = (tCase & TestCase.LowIntSWEmissivity) == tCase;
            bool isHighIntSWEmissivity = (tCase & TestCase.HighIntSWEmissivity) == tCase;
            bool noInfiltration = (tCase & TestCase.NoInfiltration) == tCase;
            bool isLowExtSWEmissivity = (tCase & TestCase.LowExtSWEmissivity) == tCase;
            bool isHeavyWeight = (tCase & TestCase.HeavyWeight) == tCase;
            bool noWindow = (tCase & TestCase.NoWindow) == tCase;

            //放射率
            double extswEmissivity, extlwEmissivity;
            if (isLowExtIREmissivity) extlwEmissivity = 0.1;
            else extlwEmissivity = 0.9;
            if (tCase == TestCase.C250) extswEmissivity = 0.9;
            else if (isLowExtSWEmissivity) extswEmissivity = 0.1;
            else extswEmissivity = 0.6;

            //表面熱伝達率
            double ao, aowin, ai;
            if (isLowExtIREmissivity)
            {
                ao = 25.2;
                aowin = 16.9;
            }
            else
            {
                ao = 29.3;
                aowin = 21;
            }
            if (isLowIntIREmissivity) ai = 3.73;
            else ai = 8.29;

            //室を作成
            rooms = new Zone[1];
            rooms[0] = new Zone();
            rooms[0].Volume = 8 * 6 * 2.7;  //室容積[m3]
            //内部負荷[W]
            if (hasHeatGain) rooms[0].AddHeatGain(new ConstantHeatGain(200 * 0.4, 200 * 0.6, 0));
            if (CALCULATE_ELEVATION_EFFECT) rooms[0].AtmosphericPressure = MoistAir.GetAtmosphericPressure(1609);
            else rooms[0].AtmosphericPressure = 101.325d;
            rooms[0].TimeStep = 3600;
            rooms[0].InitializeAirState(20, 0.01);
            rooms[0].FilmCoefficient = ai;
            //対流成分
            rooms[0].SetConvectiveRate(3.16 / ai);
            //漏気量
            if (tCase == TestCase.C230) rooms[0].VentilationVolume = rooms[0].Volume;
            else if (noInfiltration) rooms[0].VentilationVolume = 0;
            else rooms[0].VentilationVolume = rooms[0].Volume * 0.5;
            if (!CALCULATE_ELEVATION_EFFECT) rooms[0].VentilationVolume *= 0.82;

            //外界を作成
            outdoor = new Outdoor[2];
            outdoor[0] = new Outdoor();
            outdoor[0].GroundTemperature = 10;
            sun = new Sun(39.8, 360 - 104.9, 360 - 105);
            outdoor[0].Sun = sun;

            //壁構成を作成
            WallLayers exwL, flwL, rfwL;
            makeWallLayer(!isHeavyWeight, out exwL, out flwL, out rfwL);

            //壁表面を作成
            WallSurface ews, iws;

            //壁リストを作成
            if (hasHighConcuctanceWall) walls = new Wall[7];
            else walls = new Wall[6];
            //屋根を作成
            walls[0] = new Wall(rfwL);
            walls[0].Name = "屋根";
            walls[0].SurfaceArea = 48;
            walls[0].SetIncline(new Incline(Incline.Orientation.N, 0), false);
            walls[0].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)]
            walls[0].SetFilmCoefficient(ao, false);//外表面総合熱伝達率[W/(m2K)]
            walls[0].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[0].GetSurface(true);
            ews = walls[0].GetSurface(false);
            ews.SolarAbsorptance = extswEmissivity;
            ews.LongWaveEmissivity = extlwEmissivity;
            rooms[0].AddSurface(iws);
            outdoor[0].AddWallSurface(ews);

            //床を作成
            walls[1] = new Wall(flwL);
            walls[1].Name = "床";
            walls[1].SurfaceArea = 48;
            walls[1].SetIncline(new Incline(Incline.Orientation.N, Math.PI), false);
            walls[1].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)]
            walls[1].SetFilmCoefficient(0.04, false);//外表面総合熱伝達率[W/(m2K)]//地面絶縁体
            walls[1].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[1].GetSurface(true);
            ews = walls[1].GetSurface(false);
            rooms[0].AddSurface(iws);
            outdoor[0].AddGroundWallSurface(ews);

            //北外壁を作成
            walls[2] = new Wall(exwL);
            walls[2].Name = "北外壁";
            walls[2].SurfaceArea = 8 * 2.7;
            walls[2].SetIncline(new Incline(Incline.Orientation.N, 0.5 * Math.PI), false);
            walls[2].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)]
            walls[2].SetFilmCoefficient(ao, false);//外表面総合熱伝達率[W/(m2K)]
            walls[2].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[2].GetSurface(true);
            ews = walls[2].GetSurface(false);
            ews.SolarAbsorptance = extswEmissivity;
            ews.LongWaveEmissivity = extlwEmissivity;
            ews.Albedo = 0.2;
            rooms[0].AddSurface(iws);
            outdoor[0].AddWallSurface(ews);

            //東外壁を作成
            walls[3] = new Wall(exwL);
            walls[3].Name = "東外壁";
            if (hasEWWindow) walls[3].SurfaceArea = 6 * 2.7 - 6;
            else walls[3].SurfaceArea = 6 * 2.7;
            walls[3].SetIncline(new Incline(Incline.Orientation.E, 0.5 * Math.PI), false);
            walls[3].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)]
            walls[3].SetFilmCoefficient(ao, false);//外表面総合熱伝達率[W/(m2K)]
            walls[3].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[3].GetSurface(true);
            ews = walls[3].GetSurface(false);
            ews.SolarAbsorptance = extswEmissivity;
            ews.LongWaveEmissivity = extlwEmissivity;
            ews.Albedo = 0.2;
            rooms[0].AddSurface(iws);
            outdoor[0].AddWallSurface(ews);

            //西外壁を作成
            walls[4] = new Wall(exwL);
            walls[4].Name = "西外壁";
            if (hasEWWindow) walls[4].SurfaceArea = 6 * 2.7 - 6;
            else walls[4].SurfaceArea = 6 * 2.7;
            walls[4].SetIncline(new Incline(Incline.Orientation.W, 0.5 * Math.PI), false);
            walls[4].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)]
            walls[4].SetFilmCoefficient(ao, false);//外表面総合熱伝達率[W/(m2K)]
            walls[4].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[4].GetSurface(true);
            ews = walls[4].GetSurface(false);
            ews.SolarAbsorptance = extswEmissivity;
            ews.LongWaveEmissivity = extlwEmissivity;
            ews.Albedo = 0.2;
            rooms[0].AddSurface(iws);
            outdoor[0].AddWallSurface(ews);

            //南外壁を作成
            walls[5] = new Wall(exwL);
            walls[5].Name = "南外壁";
            if (noWindow || hasEWWindow) walls[5].SurfaceArea = 8 * 2.7;
            else walls[5].SurfaceArea = 8 * 2.7 - 6d - 6d;
            walls[5].SetIncline(new Incline(Incline.Orientation.S, 0.5 * Math.PI), false);
            walls[5].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)]
            walls[5].SetFilmCoefficient(ao, false);//外表面総合熱伝達率[W/(m2K)]
            walls[5].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[5].GetSurface(true);
            ews = walls[5].GetSurface(false);
            ews.SolarAbsorptance = extswEmissivity;
            ews.LongWaveEmissivity = extlwEmissivity;
            ews.Albedo = 0.2;
            rooms[0].AddSurface(iws);
            outdoor[0].AddWallSurface(ews);

            //窓を作成
            if (!noWindow && !hasHighConcuctanceWall)
            {
                GlassPanes glassPane = new GlassPanes(0.74745, 0.043078, 1d / (1d / 333 + 1d / 333 + 1d / 6.297));
                //glassPane.LongWaveEmissivity = extlwEmissivity;
                //glassPane.ConvectiveRate = 3.16 / ai;
                glassPane.AngularDependenceCoefficients = new double[] { 1.3930, 5.5401, -19.5736, 19.0379 };
                Window window1 = new Window(glassPane);
                Window window2 = new Window(glassPane);
                //長波長吸収率・アルベド
                WindowSurface ws;
                ws = window1.GetSurface(true);
                ws.LongWaveEmissivity = extlwEmissivity;
                ws.FilmCoefficient = aowin;//表面総合熱伝達率[W/(m2K)]
                ws.Albedo = 0.2;
                ws = window2.GetSurface(true);
                ws.LongWaveEmissivity = extlwEmissivity;
                ws.FilmCoefficient = aowin;//表面総合熱伝達率[W/(m2K)]
                ws.Albedo = 0.2;
                //対流・放射成分
                ws = window1.GetSurface(false);
                ws.ConvectiveRate = 3.16 / ai;
                ws.FilmCoefficient = ai;//表面総合熱伝達率[W/(m2K)]
                ws = window2.GetSurface(false);
                ws.ConvectiveRate = 3.16 / ai;
                ws.FilmCoefficient = ai;//表面総合熱伝達率[W/(m2K)]
                //窓面積
                window1.SurfaceArea = 6;
                window2.SurfaceArea = 6;

                if (hasEWWindow)
                {
                    window1.OutSideIncline = new Incline(Incline.Orientation.E, 0.5 * Math.PI);
                    window2.OutSideIncline = new Incline(Incline.Orientation.W, 0.5 * Math.PI);
                    if (hasSunShade)
                    {
                        window1.Shade = SunShade.MakeGridSunShade(3, 2, 1, 0, 0, 0, 0, window1.OutSideIncline);
                        window2.Shade = SunShade.MakeGridSunShade(3, 2, 1, 0, 0, 0, 0, window2.OutSideIncline);
                    }
                }
                else
                {
                    window1.OutSideIncline = new Incline(Incline.Orientation.S, 0.5 * Math.PI);
                    window2.OutSideIncline = new Incline(Incline.Orientation.S, 0.5 * Math.PI);
                    if (hasSunShade)
                    {
                        window1.Shade = SunShade.MakeHorizontalSunShade(3, 2, 1, 4.5, 0.5, 0.5, window1.OutSideIncline);
                        window2.Shade = SunShade.MakeHorizontalSunShade(3, 2, 1, 0.5, 4.5, 0.5, window2.OutSideIncline);
                    }
                }
                //室と外界に追加
                rooms[0].AddWindow(window1);
                rooms[0].AddWindow(window2);
                outdoor[0].AddWindow(window1);
                outdoor[0].AddWindow(window2);
                windows = new Window[] { window1, window2 };
            }
            else windows = new Window[0];

            //HighConductanceWallを作成
            if (hasHighConcuctanceWall)
            {
                walls[6] = new Wall(makeHighConductanceWall());
                walls[6].SurfaceArea = 12;
                walls[6].SetIncline(new Incline(Incline.Orientation.S, 0), false);
                walls[6].SetFilmCoefficient(ai, true);
                walls[6].SetFilmCoefficient(aowin, false);
                walls[6].InitializeTemperature(25);
                //壁表面の設定
                iws = walls[6].GetSurface(true);
                ews = walls[6].GetSurface(false);
                ews.SolarAbsorptance = extswEmissivity;
                ews.LongWaveEmissivity = extlwEmissivity;
                rooms[0].AddSurface(iws);
                outdoor[0].AddWallSurface(ews);
            }

            //短波長放射入射比率を設定
            if (hasEWWindow)
            {
                if (isLowIntSWEmissivity)
                {
                    rooms[0].SetShortWaveRadiationRate(walls[1].GetSurface(true), 0.642);   //床面
                    rooms[0].SetShortWaveRadiationRate(walls[0].GetSurface(true), 0.168);   //天井面
                    rooms[0].SetShortWaveRadiationRate(walls[3].GetSurface(true), 0.025);   //東面
                    rooms[0].SetShortWaveRadiationRate(walls[4].GetSurface(true), 0.025);   //西面
                    rooms[0].SetShortWaveRadiationRate(walls[2].GetSurface(true), 0.0525);   //北面
                    rooms[0].SetShortWaveRadiationRate(walls[5].GetSurface(true), 0.0525);   //南面
                    if (0 < windows.Length)
                    {
                        rooms[0].SetShortWaveRadiationRate(windows[0], 0.0175);
                        rooms[0].SetShortWaveRadiationRate(windows[1], 0.0175);
                    }
                }
                else
                {
                    rooms[0].SetShortWaveRadiationRate(walls[1].GetSurface(true), 0.651);   //床面
                    rooms[0].SetShortWaveRadiationRate(walls[0].GetSurface(true), 0.177);   //天井面
                    rooms[0].SetShortWaveRadiationRate(walls[3].GetSurface(true), 0.027);   //東面
                    rooms[0].SetShortWaveRadiationRate(walls[4].GetSurface(true), 0.027);   //西面
                    rooms[0].SetShortWaveRadiationRate(walls[2].GetSurface(true), 0.056);   //北面
                    rooms[0].SetShortWaveRadiationRate(walls[5].GetSurface(true), 0.056);   //南面
                    if (0 < windows.Length)
                    {
                        rooms[0].SetShortWaveRadiationRate(windows[0], 0.003);
                        rooms[0].SetShortWaveRadiationRate(windows[1], 0.003);
                    }
                }
            }
            else
            {
                if (isLowIntSWEmissivity)
                {
                    rooms[0].SetShortWaveRadiationRate(walls[1].GetSurface(true), 0.244);   //床面
                    rooms[0].SetShortWaveRadiationRate(walls[0].GetSurface(true), 0.192);   //天井面
                    rooms[0].SetShortWaveRadiationRate(walls[3].GetSurface(true), 0.057);   //東面
                    rooms[0].SetShortWaveRadiationRate(walls[4].GetSurface(true), 0.057);   //西面
                    rooms[0].SetShortWaveRadiationRate(walls[2].GetSurface(true), 0.082);   //北面
                    rooms[0].SetShortWaveRadiationRate(walls[5].GetSurface(true), 0.065);   //南面
                    if (0 < windows.Length)
                    {
                        rooms[0].SetShortWaveRadiationRate(windows[0], 0.152);
                        rooms[0].SetShortWaveRadiationRate(windows[1], 0.152);
                    }
                }
                else if (isHighIntSWEmissivity)
                {
                    rooms[0].SetShortWaveRadiationRate(walls[1].GetSurface(true), 0.651);   //床面
                    rooms[0].SetShortWaveRadiationRate(walls[0].GetSurface(true), 0.177);   //天井面
                    rooms[0].SetShortWaveRadiationRate(walls[3].GetSurface(true), 0.041);   //東面
                    rooms[0].SetShortWaveRadiationRate(walls[4].GetSurface(true), 0.041);   //西面
                    rooms[0].SetShortWaveRadiationRate(walls[2].GetSurface(true), 0.056);   //北面
                    rooms[0].SetShortWaveRadiationRate(walls[5].GetSurface(true), 0.028);   //南面
                    if (0 < windows.Length)
                    {
                        rooms[0].SetShortWaveRadiationRate(windows[0], 0.003);
                        rooms[0].SetShortWaveRadiationRate(windows[1], 0.003);
                    }
                }
                else
                {
                    rooms[0].SetShortWaveRadiationRate(walls[1].GetSurface(true), 0.642);   //床面
                    rooms[0].SetShortWaveRadiationRate(walls[0].GetSurface(true), 0.168);   //天井面
                    rooms[0].SetShortWaveRadiationRate(walls[3].GetSurface(true), 0.038);   //東面
                    rooms[0].SetShortWaveRadiationRate(walls[4].GetSurface(true), 0.038);   //西面
                    rooms[0].SetShortWaveRadiationRate(walls[2].GetSurface(true), 0.053);   //北面
                    rooms[0].SetShortWaveRadiationRate(walls[5].GetSurface(true), 0.026);   //南面
                    if (0 < windows.Length)
                    {
                        rooms[0].SetShortWaveRadiationRate(windows[0], 0.026);
                        rooms[0].SetShortWaveRadiationRate(windows[1], 0.026);
                    }
                }
            }

            //対流成分設定
            rooms[0].SetConvectiveRate(3.16 / ai);
            outdoor[0].SetConvectiveRate(24.67 / ao);
            //HighConductanceWallの対流成分
            if (hasHighConcuctanceWall)
            {
                ews = walls[6].GetSurface(false);
                ews.ConvectiveRate = 16.37 / aowin;
            }
        }
예제 #8
0
        private static void makeSunZoneBuilding(out Zone[] rooms, out Wall[] walls, out Window[] windows, out Outdoor[] outdoor, out Sun sun)
        {
            const double ai = 8.29;
            const double ao = 29.3;
            const double aowin = 21;
            const double extswEmissivity = 0.6d;
            const double extlwEmissivity = 0.9d;

            //室を作成
            rooms = new Zone[2];

            //BackZoneを作成
            rooms[0] = new Zone();
            rooms[0].Volume = 8 * 6 * 2.7;  //室容積[m3]
            //内部負荷[W]
            rooms[0].AddHeatGain(new ConstantHeatGain(200 * 0.4, 200 * 0.6, 0));
            if (CALCULATE_ELEVATION_EFFECT) rooms[0].AtmosphericPressure = MoistAir.GetAtmosphericPressure(1609);
            else rooms[0].AtmosphericPressure = 101.325d;
            rooms[0].TimeStep = 3600;
            rooms[0].InitializeAirState(20, 0.01);
            rooms[0].FilmCoefficient = ai;
            //対流成分
            rooms[0].SetConvectiveRate(3.16 / ai);
            //漏気量
            rooms[0].VentilationVolume = rooms[0].Volume * 0.5;
            if (!CALCULATE_ELEVATION_EFFECT) rooms[0].Volume *= 0.82;

            //SunZoneを作成
            rooms[1] = new Zone();
            rooms[1].Volume = 8 * 2 * 2.7;  //室容積[m3]
            if (CALCULATE_ELEVATION_EFFECT) rooms[1].AtmosphericPressure = MoistAir.GetAtmosphericPressure(1609);
            else rooms[1].AtmosphericPressure = 101.325d;
            rooms[1].TimeStep = 3600;
            rooms[1].InitializeAirState(20, 0.01);
            rooms[1].FilmCoefficient = ai;
            //対流成分
            rooms[1].SetConvectiveRate(3.16 / ai);
            //漏気量
            rooms[1].VentilationVolume = rooms[1].Volume * 0.5;
            if (!CALCULATE_ELEVATION_EFFECT) rooms[1].Volume *= 0.82;

            //外界を作成
            outdoor = new Outdoor[2];
            outdoor[0] = new Outdoor();
            outdoor[0].GroundTemperature = 10;
            sun = new Sun(39.8, 360 - 104.9, 360 - 105);
            outdoor[0].Sun = sun;

            //壁構成を作成
            WallLayers exwLL, flwLL, rfwLL, exwLH, flwLH, rfwLH;
            makeWallLayer(true, out exwLL, out flwLL, out rfwLL);
            makeWallLayer(true, out exwLH, out flwLH, out rfwLH);

            //壁表面を作成
            WallSurface ews, iws;

            //壁を作成
            walls = new Wall[11];

            //屋根を作成1
            walls[0] = new Wall(rfwLL);
            walls[0].Name = "屋根";
            walls[0].SurfaceArea = 48;
            walls[0].SetIncline(new Incline(Incline.Orientation.N, 0), false);
            walls[0].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)]
            walls[0].SetFilmCoefficient(ao, false);//外表面総合熱伝達率[W/(m2K)]
            walls[0].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[0].GetSurface(true);
            ews = walls[0].GetSurface(false);
            ews.SolarAbsorptance = extswEmissivity;
            ews.LongWaveEmissivity = extlwEmissivity;
            rooms[0].AddSurface(iws);
            outdoor[0].AddWallSurface(ews);

            //屋根を作成2
            walls[1] = new Wall(rfwLH);
            walls[1].Name = "屋根";
            walls[1].SurfaceArea = 16;
            walls[1].SetIncline(new Incline(Incline.Orientation.N, 0), false);
            walls[1].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)]
            walls[1].SetFilmCoefficient(ao, false);//外表面総合熱伝達率[W/(m2K)]
            walls[1].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[1].GetSurface(true);
            ews = walls[1].GetSurface(false);
            ews.SolarAbsorptance = extswEmissivity;
            ews.LongWaveEmissivity = extlwEmissivity;
            rooms[1].AddSurface(iws);
            outdoor[0].AddWallSurface(ews);

            //床を作成1
            walls[2] = new Wall(flwLL);
            walls[2].Name = "床";
            walls[2].SurfaceArea = 48;
            walls[2].SetIncline(new Incline(Incline.Orientation.N, Math.PI), false);
            walls[2].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)]
            walls[2].SetFilmCoefficient(0.04, false);//外表面総合熱伝達率[W/(m2K)]//地面絶縁体
            walls[2].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[2].GetSurface(true);
            ews = walls[2].GetSurface(false);
            rooms[0].AddSurface(iws);
            outdoor[0].AddGroundWallSurface(ews);

            //床を作成2
            walls[3] = new Wall(flwLH);
            walls[3].Name = "床";
            walls[3].SurfaceArea = 8 * 2;
            walls[3].SetIncline(new Incline(Incline.Orientation.N, Math.PI), false);
            walls[3].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)]
            walls[3].SetFilmCoefficient(0.04, false);//外表面総合熱伝達率[W/(m2K)]//地面絶縁体
            walls[3].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[3].GetSurface(true);
            ews = walls[3].GetSurface(false);
            rooms[1].AddSurface(iws);
            outdoor[0].AddGroundWallSurface(ews);

            //北外壁を作成
            walls[4] = new Wall(exwLL);
            walls[4].Name = "北外壁";
            walls[4].SurfaceArea = 8 * 2.7;
            walls[4].SetIncline(new Incline(Incline.Orientation.N, 0.5 * Math.PI), false);
            walls[4].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)]
            walls[4].SetFilmCoefficient(ao, false);//外表面総合熱伝達率[W/(m2K)]
            walls[4].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[4].GetSurface(true);
            ews = walls[4].GetSurface(false);
            ews.SolarAbsorptance = extswEmissivity;
            ews.LongWaveEmissivity = extlwEmissivity;
            ews.Albedo = 0.2;
            rooms[0].AddSurface(iws);
            outdoor[0].AddWallSurface(ews);

            //南外壁を作成
            walls[5] = new Wall(exwLH);
            walls[5].Name = "南外壁";
            walls[5].SurfaceArea = 8 * 2.7 - 6d - 6d;
            walls[5].SetIncline(new Incline(Incline.Orientation.S, 0.5 * Math.PI), false);
            walls[5].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)]
            walls[5].SetFilmCoefficient(ao, false);//外表面総合熱伝達率[W/(m2K)]
            walls[5].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[5].GetSurface(true);
            ews = walls[5].GetSurface(false);
            ews.SolarAbsorptance = extswEmissivity;
            ews.LongWaveEmissivity = extlwEmissivity;
            ews.Albedo = 0.2;
            rooms[1].AddSurface(iws);
            outdoor[0].AddWallSurface(ews);

            //東外壁を作成1
            walls[6] = new Wall(exwLL);
            walls[6].Name = "東外壁";
            walls[6].SurfaceArea = 6 * 2.7;
            walls[6].SetIncline(new Incline(Incline.Orientation.E, 0.5 * Math.PI), false);
            walls[6].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)]
            walls[6].SetFilmCoefficient(ao, false);//外表面総合熱伝達率[W/(m2K)]
            walls[6].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[6].GetSurface(true);
            ews = walls[6].GetSurface(false);
            ews.SolarAbsorptance = extswEmissivity;
            ews.LongWaveEmissivity = extlwEmissivity;
            ews.Albedo = 0.2;
            rooms[0].AddSurface(iws);
            outdoor[0].AddWallSurface(ews);

            //東外壁を作成2
            walls[7] = new Wall(exwLH);
            walls[7].Name = "東外壁";
            walls[7].SurfaceArea = 2 * 2.7;
            walls[7].SetIncline(new Incline(Incline.Orientation.E, 0.5 * Math.PI), false);
            walls[7].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)]
            walls[7].SetFilmCoefficient(ao, false);//外表面総合熱伝達率[W/(m2K)]
            walls[7].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[7].GetSurface(true);
            ews = walls[7].GetSurface(false);
            ews.SolarAbsorptance = extswEmissivity;
            ews.LongWaveEmissivity = extlwEmissivity;
            ews.Albedo = 0.2;
            rooms[1].AddSurface(iws);
            outdoor[0].AddWallSurface(ews);

            //西外壁を作成1
            walls[8] = new Wall(exwLL);
            walls[8].Name = "西外壁";
            walls[8].SurfaceArea = 6 * 2.7;
            walls[8].SetIncline(new Incline(Incline.Orientation.W, 0.5 * Math.PI), false);
            walls[8].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)]
            walls[8].SetFilmCoefficient(ao, false);//外表面総合熱伝達率[W/(m2K)]
            walls[8].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[8].GetSurface(true);
            ews = walls[8].GetSurface(false);
            ews.SolarAbsorptance = extswEmissivity;
            ews.LongWaveEmissivity = extlwEmissivity;
            ews.Albedo = 0.2;
            rooms[0].AddSurface(iws);
            outdoor[0].AddWallSurface(ews);

            //西外壁を作成2
            walls[9] = new Wall(exwLH);
            walls[9].Name = "西外壁";
            walls[9].SurfaceArea = 2 * 2.7;
            walls[9].SetIncline(new Incline(Incline.Orientation.W, 0.5 * Math.PI), false);
            walls[9].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)]
            walls[9].SetFilmCoefficient(ao, false);//外表面総合熱伝達率[W/(m2K)]
            walls[9].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[9].GetSurface(true);
            ews = walls[9].GetSurface(false);
            ews.SolarAbsorptance = extswEmissivity;
            ews.LongWaveEmissivity = extlwEmissivity;
            ews.Albedo = 0.2;
            rooms[1].AddSurface(iws);
            outdoor[0].AddWallSurface(ews);

            //共用壁を作成
            WallLayers.Layer layer = new WallLayers.Layer(new WallMaterial("CommonWall", 0.510, 1400d * 1000d / 1000d), 0.2, 4);
            WallLayers cWL = new WallLayers();
            cWL.AddLayer(layer);
            walls[10] = new Wall(cWL);
            walls[10].Name = "共用壁";
            walls[10].SurfaceArea = 8 * 2.7;
            walls[10].SetIncline(new Incline(Incline.Orientation.S, 0.5 * Math.PI), false);
            walls[10].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)]
            walls[10].SetFilmCoefficient(ai, false);//内表面総合熱伝達率[W/(m2K)]
            walls[10].InitializeTemperature(25);
            //壁表面の設定
            iws = walls[10].GetSurface(true);
            ews = walls[10].GetSurface(false);
            rooms[0].AddSurface(iws);
            rooms[1].AddSurface(ews);

            //窓の作成
            GlassPanes glassPane = new GlassPanes(0.74745, 0.043078, 1d / (1d / 333 + 1d / 333 + 1d / 6.297));
            //glassPane.LongWaveEmissivity = extlwEmissivity;
            //glassPane.ConvectiveRate = 3.16 / ai;
            glassPane.AngularDependenceCoefficients = new double[] { 1.3930, 5.5401, -19.5736, 19.0379 };
            Window window1 = new Window(glassPane);
            Window window2 = new Window(glassPane);
            //長波長吸収率・アルベド
            WindowSurface ws;
            ws = window1.GetSurface(true);
            ws.LongWaveEmissivity = extlwEmissivity;
            ws.FilmCoefficient = aowin;//表面総合熱伝達率[W/(m2K)]
            ws.Albedo = 0.2;
            ws = window2.GetSurface(true);
            ws.LongWaveEmissivity = extlwEmissivity;
            ws.FilmCoefficient = aowin;//表面総合熱伝達率[W/(m2K)]
            ws.Albedo = 0.2;
            //対流・放射成分
            ws = window1.GetSurface(false);
            ws.ConvectiveRate = 3.16 / ai;
            ws.FilmCoefficient = ai;//表面総合熱伝達率[W/(m2K)]
            ws = window2.GetSurface(false);
            ws.ConvectiveRate = 3.16 / ai;
            ws.FilmCoefficient = ai;//表面総合熱伝達率[W/(m2K)]
            //窓面積
            window1.SurfaceArea = 6;
            window2.SurfaceArea = 6;
            window1.OutSideIncline = new Incline(Incline.Orientation.S, 0.5 * Math.PI);
            window2.OutSideIncline = new Incline(Incline.Orientation.S, 0.5 * Math.PI);
            //室と外界に追加
            rooms[1].AddWindow(window1);
            rooms[1].AddWindow(window2);
            outdoor[0].AddWindow(window1);
            outdoor[0].AddWindow(window2);
            windows = new Window[] { window1, window2 };

            //放射率
            rooms[1].SetShortWaveRadiationRate(walls[3].GetSurface(true), 0.6);     //床面
            rooms[1].SetShortWaveRadiationRate(walls[1].GetSurface(true), 0.06);    //天井面
            rooms[1].SetShortWaveRadiationRate(walls[7].GetSurface(true), 0.02);    //東面
            rooms[1].SetShortWaveRadiationRate(walls[9].GetSurface(true), 0.02);    //西面
            rooms[1].SetShortWaveRadiationRate(walls[10].GetSurface(false), 0.2);    //北面
            rooms[1].SetShortWaveRadiationRate(walls[5].GetSurface(true), 0.03);    //南面
            rooms[1].SetShortWaveRadiationRate(window1, 0.035);
            rooms[1].SetShortWaveRadiationRate(window2, 0.035);

            rooms[1].ControlDrybulbTemperature = false;

            //対流成分設定
            rooms[0].SetConvectiveRate(3.16 / ai);
            rooms[1].SetConvectiveRate(3.16 / ai);
            outdoor[0].SetConvectiveRate(24.67 / ao);
        }
예제 #9
0
        /// <summary>Sample program calculating the heat gain from the window</summary>
        private static void windowTest()
        {
            //A sample weather data
            //direct normal radiation [W/m2]
            double[] wdIdn = new double[] { 0, 0, 0, 0, 0, 244, 517, 679, 774, 829, 856, 862, 847, 809, 739, 619, 415, 97, 0, 0, 0, 0, 0, 0 };
            //diffuse horizontal radiation [W/m2]
            double[] wdIsky = new double[] { 0, 0, 0, 0, 21, 85, 109, 116, 116, 113, 110, 109, 111, 114, 116, 114, 102, 63, 0, 0, 0, 0, 0, 0 };
            //drybulb temperature [C]
            double[] wdDbt = new double[] { 27, 27, 27, 27, 27, 28, 29, 30, 31, 32, 32, 33, 33, 33, 34, 33, 32, 32, 31, 30, 29, 29, 28, 28 };
            //nocturnal radiation [W/m2]
            double[] wdRN = new double[] { 24, 24, 24, 24, 24, 24, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, 25, 25, 25, 25, 24, 24, 24 };

            //Create a window with a single 3mm transparent glass pane
            GlassPanes.Pane pane = new GlassPanes.Pane(GlassPanes.Pane.PredifinedGlassPane.TransparentGlass03mm);
            GlassPanes glassPane = new GlassPanes(pane);
            Window window = new Window(glassPane);

            //Set wall surface information
            WindowSurface outsideWindowSurface = window.GetSurface(true);
            outsideWindowSurface.FilmCoefficient = 23d;
            outsideWindowSurface.Albedo = 0.2;
            WindowSurface insideWindowSurface = window.GetSurface(false);
            insideWindowSurface.FilmCoefficient = 9.3;

            //Set incline of an outdoor surface : South, vertical incline
            window.OutSideIncline = new Incline(Incline.Orientation.S, 0.5 * Math.PI);

            //There is no sun shade
            window.Shade = SunShade.EmptySunShade;

            //Initialize sun. Tokyo : 7/21 0:00
            Sun sun = new Sun(Sun.City.Tokyo);
            DateTime dTime = new DateTime(2001, 7, 21, 0, 0, 0);
            sun.Update(dTime);
            window.Sun = sun;

            //Indoor drybulb temperature is constant (25C)
            window.IndoorDrybulbTemperature = 25;

            //Result : Title line
            Console.WriteLine(" Time |Transmission[W]|Absorption[W]|Transfer[W]|Convective[W]|Radiative[W]");

            //execute simulation
            for (int i = 0; i < 24; i++)
            {
                //Set radiations (calculate global horizontal radiation from direct normal and diffuse horizontal radiation)
                sun.SetGlobalHorizontalRadiation(wdIsky[i], wdIdn[i]);
                //Set nocturnal radiation
                window.NocturnalRadiation = wdRN[i];
                //Set outdoor temperature
                window.OutdoorDrybulbTemperature = wdDbt[i];

                //Output result
                Console.WriteLine(dTime.ToShortTimeString().PadLeft(5) + " | " + window.TransmissionHeatGain.ToString("F1").PadLeft(13) + " | " +
                  window.AbsorbedHeatGain.ToString("F1").PadLeft(11) + " | " + window.TransferHeatGain.ToString("F1").PadLeft(9) + " | " +
                  window.ConvectiveHeatGain.ToString("F1").PadLeft(11) + " | " + window.RadiativeHeatGain.ToString("F1").PadLeft(11));

                //Update time
                dTime = dTime.AddHours(1);
                sun.Update(dTime);
            }

            Console.Read();
        }
예제 #10
0
파일: Zone.cs 프로젝트: windripple/popolo
 /// <summary>窓を削除する</summary>
 /// <param name="window">削除する窓</param>
 /// <returns>削除成功の真偽</returns>
 public bool RemoveWindow(Window window)
 {
     return RemoveSurface(window.GetSurface(false));
 }
예제 #11
0
파일: Zone.cs 프로젝트: windripple/popolo
 /// <summary>窓を追加する</summary>
 /// <param name="window">窓</param>
 /// <returns>追加成功の真偽</returns>
 public bool AddWindow(Window window)
 {
     return AddSurface(window.GetSurface(false));
 }