public void LoadContent(Texture2D[] textures, SpriteFont font, SpriteFont font2, Rectangle boundary) { m_paddle = new DuckHuntPaddle(m_player, textures[0], boundary); if (m_player == 0) { m_score = new ScreenItem(HelperUtils.SafeBoundary.X + 10, HelperUtils.SafeBoundary.Y + 536, HelperUtils.SafeBoundary.X + 10 + textures[1].Width / 2, HelperUtils.SafeBoundary.Y + 544, textures[1], font2); m_score.Alpha = false; m_cloud = new ScreenItem(HelperUtils.SafeBoundary.X + 140, HelperUtils.SafeBoundary.Y + 544, HelperUtils.SafeBoundary.X + 140 + textures[2].Width / 2, HelperUtils.SafeBoundary.Y + 581, textures[2], font); m_cloud.NumUses = 5; m_cloud.Font_Tint = Color.Black; m_duckcall = new ScreenItem(HelperUtils.SafeBoundary.X + 230, HelperUtils.SafeBoundary.Y + 544, HelperUtils.SafeBoundary.X + 230 + textures[3].Width / 2, HelperUtils.SafeBoundary.Y + 581, textures[3], font); m_duckcall.NumUses = 2; m_duckcall.Font_Tint = Color.Black; m_shot = new ScreenItem(HelperUtils.SafeBoundary.X + 320, HelperUtils.SafeBoundary.Y + 544, HelperUtils.SafeBoundary.X + 320 + textures[4].Width / 2, HelperUtils.SafeBoundary.Y + 581, textures[4], font); m_shot.NumUses = 5; m_shot.Font_Tint = Color.Black; } else if (m_player == 1) { m_shot = new ScreenItem(HelperUtils.SafeBoundary.X + 653, HelperUtils.SafeBoundary.Y + 544, HelperUtils.SafeBoundary.X + 653 + textures[4].Width / 2, HelperUtils.SafeBoundary.Y + 581, textures[4], font); m_shot.Effects = SpriteEffects.FlipHorizontally; m_shot.NumUses = 5; m_shot.Font_Tint = Color.Black; m_duckcall = new ScreenItem(HelperUtils.SafeBoundary.X + 743, HelperUtils.SafeBoundary.Y + 544, HelperUtils.SafeBoundary.X + 743 + textures[3].Width / 2, HelperUtils.SafeBoundary.Y + 581, textures[3], font); m_duckcall.NumUses = 2; m_duckcall.Effects = SpriteEffects.FlipHorizontally; m_duckcall.Font_Tint = Color.Black; m_cloud = new ScreenItem(HelperUtils.SafeBoundary.X + 833, HelperUtils.SafeBoundary.Y + 544, HelperUtils.SafeBoundary.X + 833 + textures[2].Width / 2, HelperUtils.SafeBoundary.Y + 581, textures[2], font); m_cloud.Effects = SpriteEffects.FlipHorizontally; m_cloud.NumUses = 5; m_cloud.Font_Tint = Color.Black; m_score = new ScreenItem(HelperUtils.SafeBoundary.X + 908, HelperUtils.SafeBoundary.Y + 536, HelperUtils.SafeBoundary.X + 908 + textures[1].Width / 2, HelperUtils.SafeBoundary.Y + 544, textures[1], font2); m_score.Alpha = false; } }