private void StartGame() { _optionSelected = 1; _leftScore = 0; _rightScore = 0; _winningMessage = ""; _ball.Restart(); PlaySoundEffect(_menuSelect, _soundEffectsAudible); _winningSoundAvailable = true; _leftPaddle.ResetPaddleSize(); _rightPaddle.ResetPaddleSize(); if (MediaPlayer.State != MediaState.Playing) { FadeInBackgroundMusic(); } }