static void AdvancedClick(Window callingWindow) { mTypesToLoad = new TypesToLoad(); mLastAsclw = new AdvancedShapeCollectionLoadingWindow( GuiManager.Cursor, CreateMbmb(mFileNameToLoad), mTypesToLoad); GuiManager.AddWindow(mLastAsclw); }
static void AdvancedClick(Window callingWindow) { mTypesToLoad = new TypesToLoad(); mLastAsclw = new AdvancedShapeCollectionLoadingWindow( GuiManager.Cursor, CreateMbmb(mFileNameToLoad), mTypesToLoad); GuiManager.AddWindow(mLastAsclw); }
public AdvancedShapeCollectionLoadingWindow(Cursor cursor, MultiButtonMessageBox mbmb, TypesToLoad typesToLoad) : base(cursor) { this.AddWindow(mbmb); this.ScaleX = mbmb.ScaleX + 12.5f; mbmb.DrawBorders = false; mbmb.X = mbmb.ScaleX; mbmb.RemoveButton(mbmb.GetButton("Advanced >>")); // Maybe one day we want to allow the user to go back to the // basic view? It's a pain, so I won't do that now mbmb.Y = mbmb.ScaleY; this.ScaleY = mbmb.ScaleY + 1; //Button cancelButton = mbmb.GetButton("Cancel"); //mbmb.RemoveButton(cancelButton); mbmb.HasMoveBar = false; mbmb.HasCloseButton = false; this.HasMoveBar = true; //mbmb.AddButton(cancelButton); TextDisplay textDisplay = new TextDisplay(cursor); textDisplay.Text = "Offset"; this.AddWindow(textDisplay); textDisplay.X = mbmb.ScaleX * 2; textDisplay.Y = 1; offsetWindow = new Vector3Display(cursor); this.AddWindow(offsetWindow); offsetWindow.X = mbmb.ScaleX * 2 + offsetWindow.ScaleX ; offsetWindow.Y = offsetWindow.ScaleY + 2; mbmb.Closing += new GuiMessage(CloseThis); this.Name = ""; PropertyGrid<TypesToLoad> propertyGrid = new PropertyGrid<TypesToLoad>(cursor); propertyGrid.ObjectDisplaying = typesToLoad; propertyGrid.HasMoveBar = false; propertyGrid.HasCloseButton = false; this.AddWindow(propertyGrid); propertyGrid.X = mbmb.ScaleX * 2 + propertyGrid.ScaleX - 1; // subtract 1 because we're not going to show the frames propertyGrid.Y = propertyGrid.ScaleY + 2 + offsetWindow.ScaleY * 2 + .5f; propertyGrid.DrawBorders = false; }
public static void LoadShapeCollection(string fileName, ReplaceOrInsert replaceOrInsert) { #region Load and set the ShapeCollection FlatRedBall.Content.Math.Geometry.ShapeCollectionSave ssl = FlatRedBall.Content.Math.Geometry.ShapeCollectionSave.FromFile(fileName); ssl.Shift(mOffset); mOffset = new Vector3(); // Remove the current shapes if (mTypesToLoad != null) { if (!mTypesToLoad.LoadCubes) { ssl.AxisAlignedCubeSaves.Clear(); } if (!mTypesToLoad.LoadRectangles) { ssl.AxisAlignedRectangleSaves.Clear(); } if (!mTypesToLoad.LoadCircles) { ssl.CircleSaves.Clear(); } if (!mTypesToLoad.LoadPolygons) { ssl.PolygonSaves.Clear(); } if (!mTypesToLoad.LoadSpheres) { ssl.SphereSaves.Clear(); } mTypesToLoad = null; } if (replaceOrInsert == ReplaceOrInsert.Replace) { EditorData.ShapeCollection.RemoveFromManagers(true); ssl.SetShapeCollection(EditorData.ShapeCollection); EditorData.ShapeCollection.AddToManagers(); } else { string nameToPreserve = EditorData.ShapeCollection.Name; // Easiest way to get everything in the ShapeManager is to remove the shapes from the managers // then re-add them once the newly-loaded shapes have been put in the ShapeCollection EditorData.ShapeCollection.RemoveFromManagers(false); ssl.SetShapeCollection(EditorData.ShapeCollection); // this will just add to the ShapeCollection EditorData.ShapeCollection.AddToManagers(); EditorData.ShapeCollection.Name = nameToPreserve; } #endregion #region Set the title of the window if (replaceOrInsert == ReplaceOrInsert.Replace) { #if FRB_MDX // Do this before loading the SavedInformation GameForm.TitleText = "PolygonEditor - Editing " + fileName; #else FlatRedBallServices.Game.Window.Title = "PolygonEditor Editing - " + fileName; #endif } #endregion if (replaceOrInsert == ReplaceOrInsert.Replace) { EditorData.LastLoadedPolygonList = null; EditorData.LastLoadedShapeCollection = fileName; } #region Load the SavedInformation if available if (replaceOrInsert == ReplaceOrInsert.Replace) { fileName = FileManager.RemoveExtension(fileName) + ".pesix"; if (System.IO.File.Exists(fileName)) { try { PolygonEditorSettings savedInformation = PolygonEditorSettings.FromFile(fileName); if (savedInformation.LineGridSave != null) { savedInformation.LineGridSave.ToLineGrid(EditorData.LineGrid); } if (savedInformation.BoundsCameraSave != null) { savedInformation.BoundsCameraSave.SetCamera(EditorData.BoundsCamera); } if (savedInformation.UsePixelCoordinates) { SpriteManager.Camera.UsePixelCoordinates(false); } } catch { GuiManager.ShowMessageBox( "Could not load the settings file " + fileName + ". \nThe data file was loaded with no problems", "Error"); } } } #endregion }
public AdvancedShapeCollectionLoadingWindow(Cursor cursor, MultiButtonMessageBox mbmb, TypesToLoad typesToLoad) : base(cursor) { this.AddWindow(mbmb); this.ScaleX = mbmb.ScaleX + 12.5f; mbmb.DrawBorders = false; mbmb.X = mbmb.ScaleX; mbmb.RemoveButton(mbmb.GetButton("Advanced >>")); // Maybe one day we want to allow the user to go back to the // basic view? It's a pain, so I won't do that now mbmb.Y = mbmb.ScaleY; this.ScaleY = mbmb.ScaleY + 1; //Button cancelButton = mbmb.GetButton("Cancel"); //mbmb.RemoveButton(cancelButton); mbmb.HasMoveBar = false; mbmb.HasCloseButton = false; this.HasMoveBar = true; //mbmb.AddButton(cancelButton); TextDisplay textDisplay = new TextDisplay(cursor); textDisplay.Text = "Offset"; this.AddWindow(textDisplay); textDisplay.X = mbmb.ScaleX * 2; textDisplay.Y = 1; offsetWindow = new Vector3Display(cursor); this.AddWindow(offsetWindow); offsetWindow.X = mbmb.ScaleX * 2 + offsetWindow.ScaleX; offsetWindow.Y = offsetWindow.ScaleY + 2; mbmb.Closing += new GuiMessage(CloseThis); this.Name = ""; PropertyGrid <TypesToLoad> propertyGrid = new PropertyGrid <TypesToLoad>(cursor); propertyGrid.ObjectDisplaying = typesToLoad; propertyGrid.HasMoveBar = false; propertyGrid.HasCloseButton = false; this.AddWindow(propertyGrid); propertyGrid.X = mbmb.ScaleX * 2 + propertyGrid.ScaleX - 1; // subtract 1 because we're not going to show the frames propertyGrid.Y = propertyGrid.ScaleY + 2 + offsetWindow.ScaleY * 2 + .5f; propertyGrid.DrawBorders = false; }
public static void LoadShapeCollection(string fileName, ReplaceOrInsert replaceOrInsert) { #region Load and set the ShapeCollection FlatRedBall.Content.Math.Geometry.ShapeCollectionSave ssl = FlatRedBall.Content.Math.Geometry.ShapeCollectionSave.FromFile(fileName); ssl.Shift(mOffset); mOffset = new Vector3(); // Remove the current shapes if (mTypesToLoad != null) { if (!mTypesToLoad.LoadCubes) { ssl.AxisAlignedCubeSaves.Clear(); } if (!mTypesToLoad.LoadRectangles) { ssl.AxisAlignedRectangleSaves.Clear(); } if (!mTypesToLoad.LoadCircles) { ssl.CircleSaves.Clear(); } if (!mTypesToLoad.LoadPolygons) { ssl.PolygonSaves.Clear(); } if (!mTypesToLoad.LoadSpheres) { ssl.SphereSaves.Clear(); } mTypesToLoad = null; } if (replaceOrInsert == ReplaceOrInsert.Replace) { EditorData.ShapeCollection.RemoveFromManagers(true); ssl.SetShapeCollection(EditorData.ShapeCollection); EditorData.ShapeCollection.AddToManagers(); } else { string nameToPreserve = EditorData.ShapeCollection.Name; // Easiest way to get everything in the ShapeManager is to remove the shapes from the managers // then re-add them once the newly-loaded shapes have been put in the ShapeCollection EditorData.ShapeCollection.RemoveFromManagers(false); ssl.SetShapeCollection(EditorData.ShapeCollection); // this will just add to the ShapeCollection EditorData.ShapeCollection.AddToManagers(); EditorData.ShapeCollection.Name = nameToPreserve; } #endregion #region Set the title of the window if (replaceOrInsert == ReplaceOrInsert.Replace) { #if FRB_MDX // Do this before loading the SavedInformation GameForm.TitleText = "PolygonEditor - Editing " + fileName; #else FlatRedBallServices.Game.Window.Title = "PolygonEditor Editing - " + fileName; #endif } #endregion if (replaceOrInsert == ReplaceOrInsert.Replace) { EditorData.LastLoadedPolygonList = null; EditorData.LastLoadedShapeCollection = fileName; } #region Load the SavedInformation if available if (replaceOrInsert == ReplaceOrInsert.Replace) { fileName = FileManager.RemoveExtension(fileName) + ".pesix"; if (System.IO.File.Exists(fileName)) { try { PolygonEditorSettings savedInformation = PolygonEditorSettings.FromFile(fileName); if (savedInformation.LineGridSave != null) { savedInformation.LineGridSave.ToLineGrid(EditorData.LineGrid); } if (savedInformation.BoundsCameraSave != null) { savedInformation.BoundsCameraSave.SetCamera(EditorData.BoundsCamera); } if (savedInformation.UsePixelCoordinates) { SpriteManager.Camera.UsePixelCoordinates(false); } } catch { GuiManager.ShowMessageBox( "Could not load the settings file " + fileName + ". \nThe data file was loaded with no problems", "Error"); } } } #endregion }