예제 #1
0
        private static bool Legalize(DTSweepContext tcx, DelaunayTriangle t)
        {
            for (int i = 0; i < 3; i++)
            {
                if (t.EdgeIsDelaunay[i])
                {
                    continue;
                }

                DelaunayTriangle ot = t.Neighbors[i];
                if (ot == null)
                {
                    continue;
                }

                TriangulationPoint p  = t.Points[i];
                TriangulationPoint op = ot.OppositePoint(t, p);
                int oi = ot.IndexOf(op);

                if (ot.EdgeIsConstrained[oi] || ot.EdgeIsDelaunay[oi])
                {
                    t.SetConstrainedEdgeAcross(p, ot.EdgeIsConstrained[oi]);
                    continue;
                }

                if (!TriangulationUtil.SmartIncircle(p, t.PointCCWFrom(p), t.PointCWFrom(p), op))
                {
                    continue;
                }


                t.EdgeIsDelaunay[i]   = true;
                ot.EdgeIsDelaunay[oi] = true;

                RotateTrianglePair(t, p, ot, op);

                if (!Legalize(tcx, t))
                {
                    tcx.MapTriangleToNodes(t);
                }
                if (!Legalize(tcx, ot))
                {
                    tcx.MapTriangleToNodes(ot);
                }

                t.EdgeIsDelaunay[i]   = false;
                ot.EdgeIsDelaunay[oi] = false;

                return(true);
            }
            return(false);
        }
예제 #2
0
        private static void FlipEdgeEvent(DTSweepContext tcx, TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle t, TriangulationPoint p)
        {
            DelaunayTriangle   ot = t.NeighborAcrossFrom(p);
            TriangulationPoint op = ot.OppositePoint(t, p);

            if (ot == null)
            {
                throw new InvalidOperationException("[BUG:FIXME] FLIP failed due to missing triangle");
            }

            if (tcx.IsDebugEnabled)
            {
                tcx.DTDebugContext.PrimaryTriangle   = t;
                tcx.DTDebugContext.SecondaryTriangle = ot;
            }

            bool inScanArea = TriangulationUtil.InScanArea(p, t.PointCCWFrom(p), t.PointCWFrom(p), op);

            if (inScanArea)
            {
                RotateTrianglePair(t, p, ot, op);
                tcx.MapTriangleToNodes(t);
                tcx.MapTriangleToNodes(ot);

                if (p == eq && op == ep)
                {
                    if (eq == tcx.EdgeEvent.ConstrainedEdge.Q && ep == tcx.EdgeEvent.ConstrainedEdge.P)
                    {
                        if (tcx.IsDebugEnabled)
                        {
                            Console.WriteLine("[FLIP] - constrained edge done");
                        }
                        t.MarkConstrainedEdge(ep, eq);
                        ot.MarkConstrainedEdge(ep, eq);
                        Legalize(tcx, t);
                        Legalize(tcx, ot);
                    }
                    else
                    {
                        if (tcx.IsDebugEnabled)
                        {
                            Console.WriteLine("[FLIP] - subedge done");
                        }
                    }
                }
                else
                {
                    Orientation o = TriangulationUtil.Orient2d(eq, op, ep);
                    t = NextFlipTriangle(tcx, o, t, ot, p, op);
                    FlipEdgeEvent(tcx, ep, eq, t, p);
                }
            }
            else
            {
                TriangulationPoint newP = null;
                if (NextFlipPoint(ep, eq, ot, op, out newP))
                {
                    FlipScanEdgeEvent(tcx, ep, eq, t, ot, newP);
                    EdgeEvent(tcx, ep, eq, t, p);
                }
            }
        }