public Monster(Monster temp) { MonName = temp.GetName(); MonHP = temp.GetHP(); MonPower = temp.GetPower(); HaveSkill = new List <Skill>(); HaveSkill.Add(temp.HaveSkill[0]); }
public void UseMonAtk(ref Monster OtherMon, int index) { Random Rand = new Random(); int damage; damage = Rand.Next(1, 3); if (damage > 1) { Console.WriteLine("[공격이 생각보다 효과가 컸습니다.]"); } OtherMon.SetHp(OtherMon.GetHP() - (UseMon.GetPower() * damage * UseMon.HaveSkill[index].Get_SkillDamage())); }