예제 #1
0
 private void automatic()
 {
     if (theRules.Round.ToString().Equals("Ante"))
     {
         GameControler.Interpret("ante");
     }
     else if (theRules.Round.ToString().Equals("DealCardDown") || theRules.Round.ToString().Equals("DealCardUp"))
     {
         GameControler.Interpret("next");
     }
 }
예제 #2
0
 private void status_Click(object sender, EventArgs e)
 {
     GameControler.Interpret("status");
 }
예제 #3
0
 private void check_Click(object sender, EventArgs e)
 {
     GameControler.Interpret("check");
 }
예제 #4
0
 private void discardCardToolStripMenuItem_Click(object sender, EventArgs e)
 {
     GameControler.Interpret("discard " + selectedCard.code());
     Refresh();
 }
예제 #5
0
 private void next_Click(object sender, System.EventArgs e)
 {
     GameControler.Interpret("next");
 }
예제 #6
0
 private void ante_Click(object sender, System.EventArgs e)
 {
     GameControler.Interpret("ante");
 }