public HandEvaluator(List<Card> sortedHand) { heartsSum = 0; diamondSum = 0; clubSum = 0; spadeSum = 0; cards = sortedHand; handvalue = new HandValue(); }
public HandEvaluator(Card[] sortedHand) { heartsSum = 0; diamondSum = 0; clubSum = 0; spadeSum = 0; cards = new Card[5]; handvalue = new HandValue(); }
public HandEvaluator(Card[] sortedHand) { heartsSum = 0; diamondSum = 0; clubSum = 0; spadesSum = 0; cards = new Card[5]; cards = sortedHand; handValue = new HandValue(); }
public HandEval(Card[] sortedHand) { heartSum = 0; diamondSum = 0; clubSum = 0; spadSum = 0; cards = new Card[5]; cards = sortedHand; HandValue = new HandValue(); }
/// <summary> /// Constructor initialize attributes of the class /// </summary> /// <param name="sortedCardFromPlayer">Sorter array of cards for palyer</param> public EvaluationBase(Card[] sortedCardFromPlayer) { totalHeartSuit = 0; totalDiamondSuit = 0; totalClubSuit = 0; totalSpadeSuit = 0; totalRoyalSuit = 0; cards = new Card[5]; Cards = sortedCardFromPlayer; handValue = new HandValue(); }