public void CheckForHandTest_CheckForPairFromHand_PairFromTableCards() { IRules rules = new Rules(); IPlayer player1 = new Human("player"); player1.PlayerCards[0] = new Card(50); player1.PlayerCards[1] = new Card(7); this.table.CardsOnTable[0] = new Card(11); this.table.CardsOnTable[1] = new Card(29); this.table.CardsOnTable[2] = new Card(51); this.table.CardsOnTable[3] = new Card(22); this.table.CardsOnTable[4] = new Card(42); this.dataBase.Table = this.table; rules.CheckForHand(player1); Assert.AreEqual(TypeOfTheHand.Pair, player1.HandFactor, "Player.HandFactor not correct"); Assert.AreEqual(149, player1.Power, "Player.Power not correct"); Assert.AreEqual(TypeOfTheHand.Pair, rules.Win[0].HandFactor, "Rules.win.current not correct"); Assert.AreEqual(149, rules.Win[0].Power, "Rules.win.power not correct"); }
public void CheckForHandTest_CheckForHighCard() { IRules rules = new Rules(); IPlayer player = new Human("player"); player.PlayerCards[0] = new Card(2); player.PlayerCards[1] = new Card(51); this.table.CardsOnTable[0] = new Card(37); this.table.CardsOnTable[1] = new Card(29); this.table.CardsOnTable[2] = new Card(12); this.table.CardsOnTable[3] = new Card(22); this.table.CardsOnTable[4] = new Card(42); this.dataBase.Table = this.table; rules.CheckForHand(player); Assert.AreEqual(TypeOfTheHand.HighCard, player.HandFactor, "Player.HandFactor not correct"); Assert.AreEqual(13, player.Power, "Player.Power not correct"); Assert.AreEqual(TypeOfTheHand.HighCard, rules.Win[0].HandFactor, "Rules.win.current not correct"); Assert.AreEqual(13, rules.Win[0].Power, "Rules.win.power not correct"); Assert.AreEqual(13, rules.Sorted.Power); Assert.AreEqual(TypeOfTheHand.HighCard, rules.Sorted.HandFactor); }
public void CheckForHandTest_CheckForStraightFlushOfDiamondsFromFourToEightWithAceOfDiamonds() { IRules rules = new Rules(); IPlayer player1 = new Human("player"); player1.PlayerCards[0] = new Card(1); player1.PlayerCards[1] = new Card(17); this.table.CardsOnTable[0] = new Card(46); this.table.CardsOnTable[1] = new Card(13); this.table.CardsOnTable[2] = new Card(21); this.table.CardsOnTable[3] = new Card(29); this.table.CardsOnTable[4] = new Card(25); this.dataBase.Table = this.table; rules.CheckForHand(player1); Assert.AreEqual(TypeOfTheHand.StraightFlush, player1.HandFactor, "Player.HandFactor not correct"); Assert.AreEqual(807, player1.Power, "Player.Power not correct"); Assert.AreEqual(TypeOfTheHand.StraightFlush, rules.Sorted.HandFactor, "Rules.win.current not correct"); Assert.AreEqual(807, rules.Sorted.Power, "Rules.win.power not correct"); }
public void CheckForHandTest_CheckForStraightFlushOfClubsFromTwoToSixWithJackOfClubs() { IRules rules = new Rules(); IPlayer player1 = new Human("player"); player1.PlayerCards[0] = new Card(40); player1.PlayerCards[1] = new Card(16); this.table.CardsOnTable[0] = new Card(12); this.table.CardsOnTable[1] = new Card(33); this.table.CardsOnTable[2] = new Card(4); this.table.CardsOnTable[3] = new Card(8); this.table.CardsOnTable[4] = new Card(20); this.dataBase.Table = this.table; rules.CheckForHand(player1); Assert.AreEqual(TypeOfTheHand.StraightFlush, player1.HandFactor, "Player.HandFactor not correct"); Assert.AreEqual(805, player1.Power, "Player.Power not correct"); Assert.AreEqual(TypeOfTheHand.StraightFlush, rules.Sorted.HandFactor, "Rules.win.current not correct"); Assert.AreEqual(805, rules.Sorted.Power, "Rules.win.power not correct"); }
public void CheckForHandTest_CheckForStraightFlushOfSpades_WithAceAndJackInPlayerHand() { IRules rules = new Rules(); IPlayer player1 = new Human("player"); player1.PlayerCards[0] = new Card(3); player1.PlayerCards[1] = new Card(43); this.table.CardsOnTable[0] = new Card(1); this.table.CardsOnTable[1] = new Card(39); this.table.CardsOnTable[2] = new Card(47); this.table.CardsOnTable[3] = new Card(51); this.table.CardsOnTable[4] = new Card(3); this.dataBase.Table = this.table; rules.CheckForHand(player1); Assert.AreEqual(TypeOfTheHand.RoyalFlush, player1.HandFactor, "Player.HandFactor not correct"); Assert.AreEqual(913, player1.Power, "Player.Power not correct"); Assert.AreEqual(TypeOfTheHand.RoyalFlush, rules.Sorted.HandFactor, "Rules.win.current not correct"); Assert.AreEqual(913, rules.Sorted.Power, "Rules.win.power not correct"); }
public void CheckForHandTest_CheckForFourOfAKind_WithFourAce() { IRules rules = new Rules(); IPlayer player1 = new Human("player"); player1.PlayerCards[0] = new Card(0); player1.PlayerCards[1] = new Card(24); this.table.CardsOnTable[0] = new Card(1); this.table.CardsOnTable[1] = new Card(40); this.table.CardsOnTable[2] = new Card(2); this.table.CardsOnTable[3] = new Card(30); this.table.CardsOnTable[4] = new Card(3); this.dataBase.Table = this.table; rules.CheckForHand(player1); Assert.AreEqual(TypeOfTheHand.FourOfAKind, player1.HandFactor, "Player.HandFactor not correct"); Assert.AreEqual(752, player1.Power, "Player.Power not correct"); Assert.AreEqual(TypeOfTheHand.FourOfAKind, rules.Sorted.HandFactor, "Rules.win.current not correct"); Assert.AreEqual(752, rules.Sorted.Power, "Rules.win.power not correct"); }
public void CheckForHandTest_CheckForThreeOfAKind_WithPairInHand() { IRules rules = new Rules(); IPlayer player1 = new Human("player"); player1.PlayerCards[0] = new Card(21); player1.PlayerCards[1] = new Card(22); this.table.CardsOnTable[0] = new Card(13); this.table.CardsOnTable[1] = new Card(32); this.table.CardsOnTable[2] = new Card(23); this.table.CardsOnTable[3] = new Card(46); this.table.CardsOnTable[4] = new Card(42); this.dataBase.Table = this.table; rules.CheckForHand(player1); Assert.AreEqual(TypeOfTheHand.ThreeOfAKind, player1.HandFactor, "Player.HandFactor not correct"); Assert.AreEqual(315, player1.Power, "Player.Power not correct"); Assert.AreEqual(TypeOfTheHand.ThreeOfAKind, rules.Sorted.HandFactor, "Rules.win.current not correct"); Assert.AreEqual(315, rules.Sorted.Power, "Rules.win.power not correct"); }