public static int? ShowDialog(Window owner, int gameIndex) { SecretBaseSendToWindow window = new SecretBaseSendToWindow(gameIndex); window.Owner = owner; var result = window.ShowDialog(); if (result != null && result.Value) { return window.gameIndex; } return null; }
public static int?ShowDialog(Window owner, int gameIndex) { SecretBaseSendToWindow window = new SecretBaseSendToWindow(gameIndex); window.Owner = owner; var result = window.ShowDialog(); if (result != null && result.Value) { return(window.gameIndex); } return(null); }
private void OnSendToClicked(object sender, RoutedEventArgs e) { if (secretBase.HasTeam) { var gameIndex = SecretBaseSendToWindow.ShowDialog(Window.GetWindow(this), gameSave.GameIndex); if (gameIndex.HasValue) { if (gameIndex.Value == -1) { PokeManager.AddSecretBase(secretBase); } else { GBAGameSave sendToGameSave = (GBAGameSave)PokeManager.GetGameSaveAt(gameIndex.Value); if (sendToGameSave.SecretBaseManager.SharedSecretBases.Count < 19) { if (sendToGameSave.SecretBaseManager.IsLocationInUse(secretBase.LocationID)) { MessageBoxResult result2 = TriggerMessageBox.Show(Window.GetWindow(this), "Cannot send this Secret Base because its location is already in use. Would you like to select a new location?", "Location in Use", MessageBoxButton.YesNo); if (result2 == MessageBoxResult.Yes) { byte?location = SecretBaseLocationChooser.Show(Window.GetWindow(this), secretBase.LocationID, sendToGameSave.SecretBaseManager, true); if (location.HasValue && location.Value != 0 && !sendToGameSave.SecretBaseManager.IsLocationInUse(location.Value)) { SharedSecretBase newSecretBase; if (secretBase.IsPlayerSecretBase) { newSecretBase = new SharedSecretBase((PlayerSecretBase)secretBase, null); } else { newSecretBase = new SharedSecretBase((SharedSecretBase)secretBase, null); } newSecretBase.SetNewLocation(location.Value); sendToGameSave.SecretBaseManager.AddSecretBase((SharedSecretBase)newSecretBase); } } } else { if (secretBase.IsPlayerSecretBase) { sendToGameSave.SecretBaseManager.AddSecretBase((PlayerSecretBase)secretBase); } else { sendToGameSave.SecretBaseManager.AddSecretBase((SharedSecretBase)secretBase); } } } else { TriggerMessageBox.Show(Window.GetWindow(this), "This game already has the maximum amount of 19 shared Secret Bases", "Can't Send"); } } } } else { TriggerMessageBox.Show(Window.GetWindow(this), "You cannot send a Secret Base without a Pokémon Team", "Can't Send"); } }