/// <summary> /// Logs an error into the logs file and console /// </summary> /// <param name="log">Object/Text to log</param> /// <param name="ex">Exception to log</param> /// <param name="exInConsole">Should the exception show in the console</param> /// <param name="inConsole">Should the text be printed into the console</param> public static void LogError(object log, Exception ex, bool exInConsole = false, bool inConsole = true) { StackTrace stack = new StackTrace(false); string asm = ""; try { asm = stack.FrameCount > 0 ? stack.GetFrame(1).GetMethod().DeclaringType.Assembly.GetName().Name : "Not Found"; if (stack.FrameCount > 1 && (asm == "PointBlank" || asm == "Assembly-CSharp" || asm == "UnityEngine")) { asm = stack.GetFrame(2).GetMethod().DeclaringType.Assembly.GetName().Name; } if (asm == "Assembly-CSharp" || asm == "UnityEngine") { asm = "Game"; } } catch (Exception) { asm = "Mono"; } log = "[ERROR] " + asm + " >> " + log; File.AppendAllText(LogPath, log.ToString() + System.Environment.NewLine); File.AppendAllText(LogPath, ex.ToString() + System.Environment.NewLine); if (inConsole) { PointBlankConsole.WriteLine(log, ConsoleColor.Red); } if (exInConsole) { PointBlankConsole.WriteLine(ex, ConsoleColor.Red); } }
/// <summary> /// Logs an empty line. /// </summary> /// <param name="inConsole">Should the text be printed into the console</param> public static void Log(bool inConsole = true) { StackTrace stack = new StackTrace(false); File.AppendAllText(LogPath, System.Environment.NewLine); if (inConsole) { PointBlankConsole.WriteLine(System.Environment.NewLine); } }
/// <summary> /// Logs text into the logs file and console /// </summary> /// <param name="log">Object/Text to log</param> /// <param name="inConsole">Should the text be printed into the console</param> public static void Log(object log, bool inConsole = true) { StackTrace stack = new StackTrace(false); string asm = ""; asm = stack.FrameCount > 0 ? stack.GetFrame(1).GetMethod().DeclaringType.Assembly.GetName().Name : "Not Found"; if (stack.FrameCount > 1 && (asm == "PointBlank" || asm == "Assembly-CSharp" || asm == "UnityEngine")) { asm = stack.GetFrame(2).GetMethod().DeclaringType.Assembly.GetName().Name; } if (asm == "Assembly-CSharp" || asm == "UnityEngine") { asm = "Game"; } log = "[LOG] " + asm + " >> " + log; File.AppendAllText(LogPath, log.ToString() + Environment.NewLine); if (inConsole) { PointBlankConsole.WriteLine(log); } }