/* Problem 2. Distance Calculator * Write a static class DistanceCalculator with a static method to calculate the distance between * two points in the 3D space. Search in Internet how to calculate distance in the 3D Euclidian space. * * Damn it this Math: http://freespace.virgin.net/hugo.elias/routines/r_dist.htm */ public static double CalcDistance(Point3D.StructPoint3D firstPoint, Point3D.StructPoint3D secondPoint) { var distance = Math.Round(Math.Sqrt( Math.Pow(secondPoint.X - firstPoint.X, 2) + Math.Pow(secondPoint.Y - firstPoint.Y, 2) + Math.Pow(secondPoint.Z - firstPoint.Z, 2)), 2); return(distance); }
static void Main() { var firstPoint = new StructPoint3D(32, 40, 0); var secondPoint = new StructPoint3D(154, 284, -255); // Print start point coordinates Console.WriteLine(StructPoint3D.StartPoint3D.ToString()); // Print First 3D Point's coordinates Console.WriteLine(firstPoint.ToString()); // Second 3D Point's coordinates Console.WriteLine(secondPoint.ToString()); Console.Write(Environment.NewLine); Console.Write("Distance between points: "); Console.WriteLine(CalculateTheDistance.CalcDistance(firstPoint, secondPoint)); }