public static async Task Execute(ISession session, CancellationToken cancellationToken) { cancellationToken.ThrowIfCancellationRequested(); var distanceFromStart = LocationUtils.CalculateDistanceInMeters( session.Settings.DefaultLatitude, session.Settings.DefaultLongitude, session.Client.CurrentLatitude, session.Client.CurrentLongitude); // Edge case for when the client somehow ends up outside the defined radius if (session.LogicSettings.MaxTravelDistanceInMeters != 0 && distanceFromStart > session.LogicSettings.MaxTravelDistanceInMeters) { Logger.Write( session.Translation.GetTranslation(TranslationString.FarmPokestopsOutsideRadius, distanceFromStart), LogLevel.Warning); await session.Navigation.Move(new GeoCoordinate( session.Settings.DefaultLatitude, session.Settings.DefaultLongitude, LocationUtils.getElevation(session.Settings.DefaultLatitude, session.Settings.DefaultLongitude)), null, session, cancellationToken); } var pokestopList = await GetPokeStops(session); var stopsHit = 0; var RandomStop = 0; var rc = new Random(); //initialize pokestop random cleanup counter first time storeRI = rc.Next(8, 15); RandomNumber = rc.Next(4, 11); var eggWalker = new EggWalker(1000, session); if (pokestopList.Count <= 0) { session.EventDispatcher.Send(new WarnEvent { Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsNoUsableFound) }); } session.EventDispatcher.Send(new PokeStopListEvent { Forts = pokestopList }); while (pokestopList.Any()) { cancellationToken.ThrowIfCancellationRequested(); //### new realtime snipe await SnipeMSniperTask.CheckMSniperLocation(session, cancellationToken); //### //resort pokestopList = pokestopList.OrderBy( i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList(); // randomize next pokestop between first and second by distance var pokestopListNum = 0; if (pokestopList.Count >= 1) { pokestopListNum = rc.Next(0, 2); } var pokeStop = pokestopList[pokestopListNum]; pokestopList.RemoveAt(pokestopListNum); var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude); var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); cancellationToken.ThrowIfCancellationRequested(); session.EventDispatcher.Send(new FortTargetEvent { Name = fortInfo.Name, Distance = distance }); await session.Navigation.Move(new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude, LocationUtils.getElevation(pokeStop.Latitude, pokeStop.Longitude)), async() => { // Catch normal map Pokemon await CatchNearbyPokemonsTask.Execute(session, cancellationToken); //Catch Incense Pokemon await CatchIncensePokemonsTask.Execute(session, cancellationToken); return(true); }, session, cancellationToken); //Catch Lure Pokemon if (pokeStop.LureInfo != null) { await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken); } FortSearchResponse fortSearch; var timesZeroXPawarded = 0; var fortTry = 0; //Current check const int retryNumber = 50; //How many times it needs to check to clear softban const int zeroCheck = 5; //How many times it checks fort before it thinks it's softban do { cancellationToken.ThrowIfCancellationRequested(); if (SearchThresholdExceeds(session)) { break; } fortSearch = await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); if (fortSearch.ExperienceAwarded > 0 && timesZeroXPawarded > 0) { timesZeroXPawarded = 0; } if (fortSearch.ExperienceAwarded == 0) { timesZeroXPawarded++; if (timesZeroXPawarded > zeroCheck) { if ((int)fortSearch.CooldownCompleteTimestampMs != 0) { break; // Check if successfully looted, if so program can continue as this was "false alarm". } fortTry += 1; session.EventDispatcher.Send(new FortFailedEvent { Name = fortInfo.Name, Try = fortTry, Max = retryNumber - zeroCheck, Looted = false }); if (!session.LogicSettings.FastSoftBanBypass) { DelayingUtils.Delay(session.LogicSettings.DelayBetweenPlayerActions, 0); } } } else { if (fortTry != 0) { session.EventDispatcher.Send(new FortFailedEvent { Name = fortInfo.Name, Try = fortTry + 1, Max = retryNumber - zeroCheck, Looted = true }); } session.EventDispatcher.Send(new FortUsedEvent { Id = pokeStop.Id, Name = fortInfo.Name, Exp = fortSearch.ExperienceAwarded, Gems = fortSearch.GemsAwarded, Items = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded), Latitude = pokeStop.Latitude, Longitude = pokeStop.Longitude, InventoryFull = fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull }); if (fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull) { storeRI = 1; } session.Stats.PokeStopTimestamps.Add(DateTime.Now.Ticks); break; //Continue with program as loot was succesfull. } } while (fortTry < retryNumber - zeroCheck); //Stop trying if softban is cleaned earlier or if 40 times fort looting failed. await eggWalker.ApplyDistance(distance, cancellationToken); if (session.LogicSettings.RandomlyPauseAtStops) { if (++RandomStop >= RandomNumber) { RandomNumber = rc.Next(4, 11); RandomStop = 0; int RandomWaitTime = rc.Next(30, 120); Thread.Sleep(RandomWaitTime); } } if (++stopsHit >= storeRI) //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing. { storeRI = rc.Next(6, 12); //set new storeRI for new random value stopsHit = 0; await RecycleItemsTask.Execute(session, cancellationToken); if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy || session.LogicSettings.EvolveAllPokemonAboveIv || session.LogicSettings.UseLuckyEggsWhileEvolving || session.LogicSettings.KeepPokemonsThatCanEvolve) { await EvolvePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseLuckyEggConstantly) { await UseLuckyEggConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseIncenseConstantly) { await UseIncenseConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferDuplicatePokemon) { await TransferDuplicatePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferWeakPokemon) { await TransferWeakPokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.RenamePokemon) { await RenamePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.AutoFavoritePokemon) { await FavoritePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.AutomaticallyLevelUpPokemon) { await LevelUpPokemonTask.Execute(session, cancellationToken); } await GetPokeDexCount.Execute(session, cancellationToken); } if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer) { await SnipePokemonTask.Execute(session, cancellationToken); } } }
private static async Task DoActionAtPokeStop(ISession session, CancellationToken cancellationToken, FortData pokeStop, FortDetailsResponse fortInfo, bool doNotTrySpin = false) { if (pokeStop.Type != FortType.Checkpoint) { return; } //Catch Lure Pokemon if (pokeStop.LureInfo != null) { // added for cooldowns await Task.Delay(Math.Min(session.LogicSettings.DelayBetweenPlayerActions, 3000)); await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken); } // Spin as long as we haven't reached the user defined limits if (!_pokestopLimitReached && !_pokestopTimerReached) { await FarmPokestop(session, pokeStop, fortInfo, cancellationToken, doNotTrySpin); } else { // We hit the pokestop limit but not the pokemon limit. So we want to set the cooldown on the pokestop so that // we keep moving and don't walk back and forth between 2 pokestops. pokeStop.CooldownCompleteTimestampMs = DateTime.UtcNow.ToUnixTime() + 5 * 60 * 1000; // 5 minutes to cooldown for pokestop. } if (++_stopsHit >= _storeRi) //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing. { _storeRi = _rc.Next(6, 12); //set new storeRI for new random value _stopsHit = 0; if (session.LogicSettings.UseNearActionRandom) { await HumanRandomActionTask.Execute(session, cancellationToken); } else { await RecycleItemsTask.Execute(session, cancellationToken); if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy || session.LogicSettings.EvolveAllPokemonAboveIv || session.LogicSettings.UseLuckyEggsWhileEvolving || session.LogicSettings.KeepPokemonsThatCanEvolve) { await EvolvePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseLuckyEggConstantly) { await UseLuckyEggConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseIncenseConstantly) { await UseIncenseConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferDuplicatePokemon) { await TransferDuplicatePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferWeakPokemon) { await TransferWeakPokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.RenamePokemon) { await RenamePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.AutomaticallyLevelUpPokemon) { await LevelUpPokemonTask.Execute(session, cancellationToken); } await GetPokeDexCount.Execute(session, cancellationToken); } } }
private static async Task FortAction(ISession session, FortData pokeStop, FortDetailsResponse fortInfo, CancellationToken cancellationToken) { //Catch Lure Pokemon if (pokeStop.LureInfo != null) { // added for cooldowns await Task.Delay(Math.Min(session.LogicSettings.DelayBetweenPlayerActions, 3000)); await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken); } await FarmPokestop(session, pokeStop, fortInfo, cancellationToken); if (++stopsHit >= storeRI) //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing. { storeRI = rc.Next(6, 12); //set new storeRI for new random value stopsHit = 0; if (session.LogicSettings.UseNearActionRandom) { await HumanRandomActionTask.Execute(session, cancellationToken); } else { await RecycleItemsTask.Execute(session, cancellationToken); if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy || session.LogicSettings.EvolveAllPokemonAboveIv || session.LogicSettings.UseLuckyEggsWhileEvolving || session.LogicSettings.KeepPokemonsThatCanEvolve) { await EvolvePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseLuckyEggConstantly) { await UseLuckyEggConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseIncenseConstantly) { await UseIncenseConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferDuplicatePokemon) { await TransferDuplicatePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferWeakPokemon) { await TransferWeakPokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.RenamePokemon) { await RenamePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.AutomaticallyLevelUpPokemon) { await LevelUpPokemonTask.Execute(session, cancellationToken); } await GetPokeDexCount.Execute(session, cancellationToken); } } }
public static async Task Execute(ISession session, CancellationToken cancellationToken) { cancellationToken.ThrowIfCancellationRequested(); var randomCommand = Enumerable.Range(1, 9).OrderBy(x => ActionRandom.Next()).Take(9).ToList(); for (int i = 0; i < 9; i++) { cancellationToken.ThrowIfCancellationRequested(); switch (randomCommand[i]) { case 1: if (session.LogicSettings.EvolveAllPokemonAboveIv || session.LogicSettings.EvolveAllPokemonWithEnoughCandy || session.LogicSettings.UseLuckyEggsWhileEvolving || session.LogicSettings.KeepPokemonsThatCanEvolve) { if (ActionRandom.Next(1, 10) > 4) { await EvolvePokemonTask.Execute(session, cancellationToken); } } break; case 2: if (session.LogicSettings.UseEggIncubators) { if (ActionRandom.Next(1, 10) > 4) { await UseIncubatorsTask.Execute(session, cancellationToken); } } break; case 3: if (session.LogicSettings.TransferDuplicatePokemon) { if (ActionRandom.Next(1, 10) > 4) { await TransferDuplicatePokemonTask.Execute(session, cancellationToken); } } break; case 4: if (session.LogicSettings.UseLuckyEggConstantly) { if (ActionRandom.Next(1, 10) > 4) { await UseLuckyEggConstantlyTask.Execute(session, cancellationToken); } } break; case 5: if (session.LogicSettings.UseIncenseConstantly) { if (ActionRandom.Next(1, 10) > 4) { await UseIncenseConstantlyTask.Execute(session, cancellationToken); } } break; case 6: if (session.LogicSettings.RenamePokemon) { if (ActionRandom.Next(1, 10) > 4) { await RenamePokemonTask.Execute(session, cancellationToken); } } break; case 7: if (session.LogicSettings.AutoFavoritePokemon) { if (ActionRandom.Next(1, 10) > 4) { await FavoritePokemonTask.Execute(session, cancellationToken); } } break; case 8: if (ActionRandom.Next(1, 10) > 4) { await RecycleItemsTask.Execute(session, cancellationToken); } break; case 9: if (session.LogicSettings.AutomaticallyLevelUpPokemon) { if (ActionRandom.Next(1, 10) > 4) { await LevelUpPokemonTask.Execute(session, cancellationToken); } } break; } } await GetPokeDexCount.Execute(session, cancellationToken); }
public static async Task Execute(ISession session, CancellationToken cancellationToken) { cancellationToken.ThrowIfCancellationRequested(); var randomCommand = Enumerable.Range(1, 9).OrderBy(x => ActionRandom.Next()).Take(9).ToList(); for (int i = 0; i < 9; i++) { cancellationToken.ThrowIfCancellationRequested(); TinyIoC.TinyIoCContainer.Current.Resolve <MultiAccountManager>().ThrowIfSwitchAccountRequested(); switch (randomCommand[i]) { case 1: if (session.LogicSettings.EvolveAllPokemonAboveIv || session.LogicSettings.EvolveAllPokemonWithEnoughCandy || session.LogicSettings.UseLuckyEggsWhileEvolving || session.LogicSettings.KeepPokemonsThatCanEvolve) { if (ActionRandom.Next(1, 10) > 4) { await EvolvePokemonTask.Execute(session, cancellationToken); } } break; case 2: // Handling of Eggs and Incubators preferably needs to happen every time. // While monitoring the previous setting of 50% propability we ended up with // over an hour of execution without setting any new Eggs for incubation (entering // UseEggIncubators). if (session.LogicSettings.UseEggIncubators) { if (ActionRandom.Next(1, 10) > 0) { await UseIncubatorsTask.Execute(session, cancellationToken); } } break; case 3: if (session.LogicSettings.TransferDuplicatePokemon) { if (ActionRandom.Next(1, 10) > 4) { await TransferDuplicatePokemonTask.Execute(session, cancellationToken); } } break; case 4: if (session.LogicSettings.UseLuckyEggConstantly) { if (ActionRandom.Next(1, 10) > 4) { await UseLuckyEggConstantlyTask.Execute(session, cancellationToken); } } break; case 5: if (session.LogicSettings.UseIncenseConstantly) { if (ActionRandom.Next(1, 10) > 4) { await UseIncenseConstantlyTask.Execute(session, cancellationToken); } } break; case 6: if (session.LogicSettings.RenamePokemon) { if (ActionRandom.Next(1, 10) > 4) { await RenamePokemonTask.Execute(session, cancellationToken); } } break; case 7: if (session.LogicSettings.AutoFavoritePokemon) { if (ActionRandom.Next(1, 10) > 4) { await FavoritePokemonTask.Execute(session, cancellationToken); } } break; case 8: if (ActionRandom.Next(1, 10) > 4) { await RecycleItemsTask.Execute(session, cancellationToken); } break; case 9: if (session.LogicSettings.AutomaticallyLevelUpPokemon) { if (ActionRandom.Next(1, 10) > 4) { await LevelUpPokemonTask.Execute(session, cancellationToken); } } break; } } GetPokeDexCount.Execute(session, cancellationToken); }
public static async Task Execute(ISession session, CancellationToken cancellationToken) { cancellationToken.ThrowIfCancellationRequested(); var pokestopList = await GetPokeStops(session); while (pokestopList.Any()) { cancellationToken.ThrowIfCancellationRequested(); await SnipeMSniperTask.CheckMSniperLocation(session, cancellationToken); pokestopList = pokestopList.OrderBy( i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList(); // randomize next pokestop between first and second by distance var pokestopListNum = 0; if (pokestopList.Count > 1) { pokestopListNum = rc.Next(0, 2); } var pokeStop = pokestopList[pokestopListNum]; pokestopList.RemoveAt(pokestopListNum); var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); // we only move to the PokeStop, and send the associated FortTargetEvent, when not using GPX // also, GPX pathing uses its own EggWalker and calls the CatchPokemon tasks internally. if (!session.LogicSettings.UseGpxPathing) { var eggWalker = new EggWalker(1000, session); var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude); cancellationToken.ThrowIfCancellationRequested(); if (!session.LogicSettings.UseGoogleWalk && !session.LogicSettings.UseYoursWalk) { session.EventDispatcher.Send(new FortTargetEvent { Name = fortInfo.Name, Distance = distance, Route = "NecroBot" }); } else { BaseWalkStrategy.FortInfo = fortInfo; } await session.Navigation.Move(new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude, LocationUtils.getElevation(pokeStop.Latitude, pokeStop.Longitude)), async() => { // Catch normal map Pokemon await CatchNearbyPokemonsTask.Execute(session, cancellationToken); //Catch Incense Pokemon await CatchIncensePokemonsTask.Execute(session, cancellationToken); return(true); }, session, cancellationToken); // we have moved this distance, so apply it immediately to the egg walker. await eggWalker.ApplyDistance(distance, cancellationToken); } //Catch Lure Pokemon if (pokeStop.LureInfo != null) { await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken); } FortSearchResponse fortSearch; var timesZeroXPawarded = 0; var fortTry = 0; //Current check const int retryNumber = 50; //How many times it needs to check to clear softban const int zeroCheck = 5; //How many times it checks fort before it thinks it's softban do { cancellationToken.ThrowIfCancellationRequested(); if (SearchThresholdExceeds(session)) { break; } fortSearch = await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); if (fortSearch.ExperienceAwarded > 0 && timesZeroXPawarded > 0) { timesZeroXPawarded = 0; } if (fortSearch.ExperienceAwarded == 0) { timesZeroXPawarded++; if (timesZeroXPawarded > zeroCheck) { if ((int)fortSearch.CooldownCompleteTimestampMs != 0) { break; // Check if successfully looted, if so program can continue as this was "false alarm". } fortTry += 1; session.EventDispatcher.Send(new FortFailedEvent { Name = fortInfo.Name, Try = fortTry, Max = retryNumber - zeroCheck, Looted = false }); if (!session.LogicSettings.FastSoftBanBypass) { DelayingUtils.Delay(session.LogicSettings.DelayBetweenPlayerActions, 0); } } } else { if (fortTry != 0) { session.EventDispatcher.Send(new FortFailedEvent { Name = fortInfo.Name, Try = fortTry + 1, Max = retryNumber - zeroCheck, Looted = true }); } session.EventDispatcher.Send(new FortUsedEvent { Id = pokeStop.Id, Name = fortInfo.Name, Exp = fortSearch.ExperienceAwarded, Gems = fortSearch.GemsAwarded, Items = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded), Latitude = pokeStop.Latitude, Longitude = pokeStop.Longitude, InventoryFull = fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull }); if (fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull) { storeRI = 1; } session.Stats.PokeStopTimestamps.Add(DateTime.Now.Ticks); break; //Continue with program as loot was succesfull. } } while (fortTry < retryNumber - zeroCheck); //Stop trying if softban is cleaned earlier or if 40 times fort looting failed. if (session.LogicSettings.RandomlyPauseAtStops) { if (++RandomStop >= RandomNumber) { RandomNumber = rc.Next(4, 11); RandomStop = 0; int RandomWaitTime = rc.Next(30, 120); Thread.Sleep(RandomWaitTime); } } if (++stopsHit >= storeRI) //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing. { storeRI = rc.Next(6, 12); //set new storeRI for new random value stopsHit = 0; await RecycleItemsTask.Execute(session, cancellationToken); if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy || session.LogicSettings.EvolveAllPokemonAboveIv || session.LogicSettings.UseLuckyEggsWhileEvolving || session.LogicSettings.KeepPokemonsThatCanEvolve) { await EvolvePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseLuckyEggConstantly) { await UseLuckyEggConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseIncenseConstantly) { await UseIncenseConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferDuplicatePokemon) { await TransferDuplicatePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferWeakPokemon) { await TransferWeakPokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.RenamePokemon) { await RenamePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.AutoFavoritePokemon) { await FavoritePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.AutomaticallyLevelUpPokemon) { await LevelUpPokemonTask.Execute(session, cancellationToken); } await GetPokeDexCount.Execute(session, cancellationToken); } if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer) { await SnipePokemonTask.Execute(session, cancellationToken); } } }
public static async Task Execute(ISession session, CancellationToken cancellationToken) { var tracks = GetGpxTracks(session); var eggWalker = new EggWalker(1000, session); for (var curTrk = 0; curTrk < tracks.Count; curTrk++) { cancellationToken.ThrowIfCancellationRequested(); var track = tracks.ElementAt(curTrk); var trackSegments = track.Segments; for (var curTrkSeg = 0; curTrkSeg < trackSegments.Count; curTrkSeg++) { cancellationToken.ThrowIfCancellationRequested(); var trackPoints = track.Segments.ElementAt(curTrkSeg).TrackPoints; for (var curTrkPt = 0; curTrkPt < trackPoints.Count; curTrkPt++) { cancellationToken.ThrowIfCancellationRequested(); var nextPoint = trackPoints.ElementAt(curTrkPt); var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, Convert.ToDouble(nextPoint.Lat, CultureInfo.InvariantCulture), Convert.ToDouble(nextPoint.Lon, CultureInfo.InvariantCulture)); if (distance > 5000) { session.EventDispatcher.Send(new ErrorEvent { Message = session.Translation.GetTranslation(TranslationString.DesiredDestTooFar, nextPoint.Lat, nextPoint.Lon, session.Client.CurrentLatitude, session.Client.CurrentLongitude) }); break; } var pokestopList = await GetPokeStops(session); session.EventDispatcher.Send(new PokeStopListEvent { Forts = pokestopList }); while (pokestopList.Any()) // warning: this is never entered due to ps cooldowns from UseNearbyPokestopsTask { cancellationToken.ThrowIfCancellationRequested(); pokestopList = pokestopList.OrderBy( i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList(); var pokeStop = pokestopList[0]; pokestopList.RemoveAt(0); var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); if (pokeStop.LureInfo != null) { await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken); } var fortSearch = await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); if (fortSearch.ExperienceAwarded > 0) { session.EventDispatcher.Send(new FortUsedEvent { Id = pokeStop.Id, Name = fortInfo.Name, Exp = fortSearch.ExperienceAwarded, Gems = fortSearch.GemsAwarded, Items = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded), Latitude = pokeStop.Latitude, Longitude = pokeStop.Longitude }); } else { await RecycleItemsTask.Execute(session, cancellationToken); } if (fortSearch.ItemsAwarded.Count > 0) { await session.Inventory.RefreshCachedInventory(); } } if (DateTime.Now > _lastTasksCall) { _lastTasksCall = DateTime.Now.AddMilliseconds(Math.Min(session.LogicSettings.DelayBetweenPlayerActions, 3000)); await RecycleItemsTask.Execute(session, cancellationToken); if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy || session.LogicSettings.EvolveAllPokemonAboveIv) { await EvolvePokemonTask.Execute(session, cancellationToken); } await GetPokeDexCount.Execute(session, cancellationToken); if (session.LogicSettings.AutomaticallyLevelUpPokemon) { await LevelUpPokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseLuckyEggConstantly) { await UseLuckyEggConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseIncenseConstantly) { await UseIncenseConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferDuplicatePokemon) { await TransferDuplicatePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferWeakPokemon) { await TransferWeakPokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.RenamePokemon) { await RenamePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.AutoFavoritePokemon) { await FavoritePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer) { await SnipePokemonTask.Execute(session, cancellationToken); } } await session.Navigation.HumanPathWalking( trackPoints.ElementAt(curTrkPt), session.LogicSettings.WalkingSpeedInKilometerPerHour, async() => { await CatchNearbyPokemonsTask.Execute(session, cancellationToken); //Catch Incense Pokemon await CatchIncensePokemonsTask.Execute(session, cancellationToken); await UseNearbyPokestopsTask.Execute(session, cancellationToken); return(true); }, cancellationToken ); await eggWalker.ApplyDistance(distance, cancellationToken); } //end trkpts } //end trksegs } //end tracks }
public static async Task Execute(ISession session, CancellationToken cancellationToken) { var tracks = GetGpxTracks(session); var eggWalker = new EggWalker(1000, session); if (_resumeTrack + _resumeTrackSeg + _resumeTrackPt == 0) { _resumeTrack = session.LogicSettings.ResumeTrack; _resumeTrackSeg = session.LogicSettings.ResumeTrackSeg; _resumeTrackPt = session.LogicSettings.ResumeTrackPt; } for (var curTrk = _resumeTrack; curTrk < tracks.Count; curTrk++) { _resumeTrack = curTrk; cancellationToken.ThrowIfCancellationRequested(); var track = tracks.ElementAt(curTrk); var trackSegments = track.Segments; for (var curTrkSeg = _resumeTrackSeg; curTrkSeg < trackSegments.Count; curTrkSeg++) { _resumeTrackSeg = curTrkSeg; cancellationToken.ThrowIfCancellationRequested(); var trackPoints = trackSegments.ElementAt(curTrkSeg).TrackPoints; for (var curTrkPt = _resumeTrackPt; curTrkPt < trackPoints.Count; curTrkPt++) { _resumeTrackPt = curTrkPt; cancellationToken.ThrowIfCancellationRequested(); var nextPoint = trackPoints.ElementAt(curTrkPt); var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, Convert.ToDouble(nextPoint.Lat, CultureInfo.InvariantCulture), Convert.ToDouble(nextPoint.Lon, CultureInfo.InvariantCulture)); if (distance > 5000) { session.EventDispatcher.Send(new ErrorEvent { Message = session.Translation.GetTranslation(TranslationString.DesiredDestTooFar, nextPoint.Lat, nextPoint.Lon, session.Client.CurrentLatitude, session.Client.CurrentLongitude) }); break; } if (DateTime.Now > _lastTasksCall) { _lastTasksCall = DateTime.Now.AddMilliseconds(Math.Min(session.LogicSettings.DelayBetweenPlayerActions, 3000)); await RecycleItemsTask.Execute(session, cancellationToken); if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy || session.LogicSettings.EvolveAllPokemonAboveIv || session.LogicSettings.UseLuckyEggsWhileEvolving || session.LogicSettings.KeepPokemonsThatCanEvolve) { await EvolvePokemonTask.Execute(session, cancellationToken); } await GetPokeDexCount.Execute(session, cancellationToken); if (session.LogicSettings.AutomaticallyLevelUpPokemon) { await LevelUpPokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseLuckyEggConstantly) { await UseLuckyEggConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseIncenseConstantly) { await UseIncenseConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferDuplicatePokemon) { await TransferDuplicatePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferWeakPokemon) { await TransferWeakPokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.RenamePokemon) { await RenamePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.AutoFavoritePokemon) { await FavoritePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer) { await SnipePokemonTask.Execute(session, cancellationToken); } } var geo = new GeoCoordinate(Convert.ToDouble(trackPoints.ElementAt(curTrkPt).Lat, CultureInfo.InvariantCulture), Convert.ToDouble(trackPoints.ElementAt(curTrkPt).Lon, CultureInfo.InvariantCulture)); await session.Navigation.Move(geo, async() => { await CatchNearbyPokemonsTask.Execute(session, cancellationToken); //Catch Incense Pokemon await CatchIncensePokemonsTask.Execute(session, cancellationToken); await UseNearbyPokestopsTask.Execute(session, cancellationToken); return(true); }, session, cancellationToken); await eggWalker.ApplyDistance(distance, cancellationToken); } //end trkpts _resumeTrackPt = 0; } //end trksegs _resumeTrackSeg = 0; } //end tracks _resumeTrack = 0; }