// Token: 0x06000323 RID: 803 RVA: 0x000169D8 File Offset: 0x00014BD8 public void FromBytes(byte[] bytes, int startIndex) { byte[] array = new byte[30]; Array.Copy(bytes, startIndex, array, 0, 30); this.VMDHeader = BytesStringProc.GetString(array, 0); bool flag = string.Compare(this.VMDHeader, "Vocaloid Motion Data file", true) == 0; int num; if (flag) { this.ModelNameBytes = 10; num = 1; this.m_ver = Vmd.VmdVersion.v1; } else { bool flag2 = string.Compare(this.VMDHeader, "Vocaloid Motion Data 0002", true) != 0; if (flag2) { throw new Exception("対応したVMDファイルではありません"); } this.ModelNameBytes = 20; num = 2; this.m_ver = Vmd.VmdVersion.v2; } int num2 = startIndex + 30; Array.Copy(bytes, num2, array, 0, this.ModelNameBytes); this.ModelName = BytesStringProc.GetString(array, 0); num2 += this.ModelNameBytes; int num3 = BitConverter.ToInt32(bytes, num2); num2 += 4; this.MotionList.Clear(); this.MotionList.Capacity = num3; for (int i = 0; i < num3; i++) { VmdMotion vmdMotion = new VmdMotion(); vmdMotion.FromBytes(bytes, num2); num2 += vmdMotion.ByteCount; this.MotionList.Add(vmdMotion); } bool flag3 = bytes.Length > num2; if (flag3) { num3 = BitConverter.ToInt32(bytes, num2); num2 += 4; this.MorphList.Clear(); this.MorphList.Capacity = num3; for (int j = 0; j < num3; j++) { VmdMorph vmdMorph = new VmdMorph(); vmdMorph.FromBytes(bytes, num2); num2 += vmdMorph.ByteCount; this.MorphList.Add(vmdMorph); } bool flag4 = bytes.Length > num2; if (flag4) { num3 = BitConverter.ToInt32(bytes, num2); num2 += 4; this.CameraList.Clear(); this.CameraList.Capacity = num3; bool flag5 = num == 1; if (flag5) { for (int k = 0; k < num3; k++) { VmdCamera_v1 vmdCamera_v = new VmdCamera_v1(); vmdCamera_v.FromBytes(bytes, num2); num2 += vmdCamera_v.ByteCount; this.CameraList.Add(vmdCamera_v.ToVmdCamera()); } } else { bool flag6 = num == 2; if (flag6) { for (int l = 0; l < num3; l++) { VmdCamera vmdCamera = new VmdCamera(); vmdCamera.FromBytes(bytes, num2); num2 += vmdCamera.ByteCount; this.CameraList.Add(vmdCamera); } } } bool flag7 = bytes.Length > num2; if (flag7) { num3 = BitConverter.ToInt32(bytes, num2); num2 += 4; this.LightList.Clear(); this.LightList.Capacity = num3; for (int m = 0; m < num3; m++) { VmdLight vmdLight = new VmdLight(); vmdLight.FromBytes(bytes, num2); num2 += vmdLight.ByteCount; this.LightList.Add(vmdLight); } bool flag8 = bytes.Length > num2; if (flag8) { num3 = BitConverter.ToInt32(bytes, num2); num2 += 4; this.SelfShadowList.Clear(); this.SelfShadowList.Capacity = num3; for (int n = 0; n < num3; n++) { VmdSelfShadow vmdSelfShadow = new VmdSelfShadow(); vmdSelfShadow.FromBytes(bytes, num2); num2 += vmdSelfShadow.ByteCount; this.SelfShadowList.Add(vmdSelfShadow); } bool flag9 = bytes.Length > num2; if (flag9) { num3 = BitConverter.ToInt32(bytes, num2); num2 += 4; this.VisibleIKList.Clear(); this.VisibleIKList.Capacity = num3; for (int num4 = 0; num4 < num3; num4++) { VmdVisibleIK vmdVisibleIK = new VmdVisibleIK(); vmdVisibleIK.FromBytes(bytes, num2); num2 += vmdVisibleIK.ByteCount; this.VisibleIKList.Add(vmdVisibleIK); } } } } } } }
// Token: 0x06000368 RID: 872 RVA: 0x000187B4 File Offset: 0x000169B4 public VmdSelfShadow(VmdSelfShadow shadow) { this.FrameIndex = shadow.FrameIndex; this.Mode = shadow.Mode; this.Distance = shadow.Distance; }
public void FromBytes(byte[] bytes, int startIndex) { int num = startIndex; byte[] array = new byte[30]; Array.Copy(bytes, num, array, 0, 30); VMDHeader = BytesStringProc.GetString(array, 0); int num2 = 0; if (string.Compare(VMDHeader, "Vocaloid Motion Data file", ignoreCase: true) == 0) { ModelNameBytes = 10; num2 = 1; m_ver = VmdVersion.v1; } else { if (string.Compare(VMDHeader, "Vocaloid Motion Data 0002", ignoreCase: true) != 0) { throw new Exception("対応したVMDファイルではありません"); } ModelNameBytes = 20; num2 = 2; m_ver = VmdVersion.v2; } num += 30; _ = new byte[ModelNameBytes]; Array.Copy(bytes, num, array, 0, ModelNameBytes); ModelName = BytesStringProc.GetString(array, 0); num += ModelNameBytes; int num3 = BitConverter.ToInt32(bytes, num); num += 4; MotionList.Clear(); MotionList.Capacity = num3; for (int i = 0; i < num3; i++) { VmdMotion vmdMotion = new VmdMotion(); vmdMotion.FromBytes(bytes, num); num += vmdMotion.ByteCount; MotionList.Add(vmdMotion); } if (bytes.Length <= num) { return; } num3 = BitConverter.ToInt32(bytes, num); num += 4; MorphList.Clear(); MorphList.Capacity = num3; for (int j = 0; j < num3; j++) { VmdMorph vmdMorph = new VmdMorph(); vmdMorph.FromBytes(bytes, num); num += vmdMorph.ByteCount; MorphList.Add(vmdMorph); } if (bytes.Length <= num) { return; } num3 = BitConverter.ToInt32(bytes, num); num += 4; CameraList.Clear(); CameraList.Capacity = num3; switch (num2) { case 1: { for (int l = 0; l < num3; l++) { VmdCamera_v1 vmdCamera_v = new VmdCamera_v1(); vmdCamera_v.FromBytes(bytes, num); num += vmdCamera_v.ByteCount; CameraList.Add(vmdCamera_v.ToVmdCamera()); } break; } case 2: { for (int k = 0; k < num3; k++) { VmdCamera vmdCamera = new VmdCamera(); vmdCamera.FromBytes(bytes, num); num += vmdCamera.ByteCount; CameraList.Add(vmdCamera); } break; } } if (bytes.Length <= num) { return; } num3 = BitConverter.ToInt32(bytes, num); num += 4; LightList.Clear(); LightList.Capacity = num3; for (int m = 0; m < num3; m++) { VmdLight vmdLight = new VmdLight(); vmdLight.FromBytes(bytes, num); num += vmdLight.ByteCount; LightList.Add(vmdLight); } if (bytes.Length <= num) { return; } num3 = BitConverter.ToInt32(bytes, num); num += 4; SelfShadowList.Clear(); SelfShadowList.Capacity = num3; for (int n = 0; n < num3; n++) { VmdSelfShadow vmdSelfShadow = new VmdSelfShadow(); vmdSelfShadow.FromBytes(bytes, num); num += vmdSelfShadow.ByteCount; SelfShadowList.Add(vmdSelfShadow); } if (bytes.Length > num) { num3 = BitConverter.ToInt32(bytes, num); num += 4; VisibleIKList.Clear(); VisibleIKList.Capacity = num3; for (int num4 = 0; num4 < num3; num4++) { VmdVisibleIK vmdVisibleIK = new VmdVisibleIK(); vmdVisibleIK.FromBytes(bytes, num); num += vmdVisibleIK.ByteCount; VisibleIKList.Add(vmdVisibleIK); } } }
public VmdSelfShadow(VmdSelfShadow shadow) { FrameIndex = shadow.FrameIndex; Mode = shadow.Mode; Distance = shadow.Distance; }