public bool Add(InvItem item) { ItemContainer container; if (item.containerPref == InvItem.ContainerPreference.Belt) container = InnerBelt; else if (item.containerPref == InvItem.ContainerPreference.Wear) container = InnerWear; else container = InnerMain; bool flag = _inv.GiveItem(item._item, container); if (!flag) { flag = _inv.GiveItem(item._item); } return flag; }
public bool Add(InvItem item) => Add(new LoadOutItem(item.Name, item.Quantity));
public void Notice(InvItem item) => Notice($"{item.ItemID} {item.Quantity}");
public bool Add(InvItem item, ItemContainer con) => _inv.GiveItem(item._item, con);
public bool CanStack(InvItem item) => _item.CanStack(item._item);