상속: CountedInstance
예제 #1
0
파일: Hooks.cs 프로젝트: Viproz/Pluton
        public static void Gathering(ResourceDispenser dispenser, BaseEntity to, ItemAmount itemAmt, int amount)
        {
            itemAmt.amount += amount;
            BaseEntity from = (BaseEntity)dispenser.GetFieldValue("baseEntity");
            GatherEvent ge = new GatherEvent(dispenser, from, to, itemAmt, amount);
            OnGathering.OnNext(ge);

            if (ge.Amount > 0) {

                if (amount > 0) {

                    itemAmt.amount -= amount;
                    if (itemAmt.amount < 0)
                        itemAmt.amount = 0;

                    Item item = ItemManager.CreateByItemID(itemAmt.itemid, ge.Amount, false);
                    if (item == null) {
                        return;
                    }
                    to.GiveItem(item);
                }
            }
        }
예제 #2
0
파일: Hooks.cs 프로젝트: Notulp/Pluton
        public static void On_PlayerGathering(ResourceDispenser dispenser, BaseEntity to, ItemAmount itemAmt, float gatherDamage, float destroyFraction)
        {
            BaseEntity from = (BaseEntity)dispenser.GetFieldValue("baseEntity");

            if (itemAmt.amount == 0) {
                return;
            }

            float num = gatherDamage / from.MaxHealth ();
            float num2 = itemAmt.startAmount / (float)dispenser.GetFieldValue("startingItemCounts");
            float value = itemAmt.startAmount * num / num2;
            float num3 = Mathf.Clamp (value, 0, itemAmt.amount);
            float num4 = num3 * destroyFraction * 2;
            if (itemAmt.amount < num3 + num4) {
                itemAmt.amount -= destroyFraction * num3;
                num3 = itemAmt.amount;
                num4 = 0;
            }
            float amount = itemAmt.amount;
            itemAmt.amount -= num3;
            if (itemAmt.amount < 0) {
                itemAmt.amount = 0;
            }
            int num5 = Mathf.Clamp (Mathf.RoundToInt (num3), 0, Mathf.CeilToInt (amount));
            itemAmt.amount -= num4;
            if (itemAmt.amount < 0) {
                itemAmt.amount = 0;
            }

            GatherEvent ge = new GatherEvent(dispenser, from, to, itemAmt, num5);

            OnNext("On_PlayerGathering", ge);

            if (ge.Amount <= 0) {
                return;
            }
            Item item = ItemManager.CreateByItemID (itemAmt.itemid, ge.Amount);
            if (item == null) {
                return;
            }

            to.GiveItem (item, BaseEntity.GiveItemReason.ResourceHarvested);
        }