public GameClient(int ClientId, ConnectionInformation pConnection) { this._id = ClientId; this._connection = pConnection; this._packetParser = new GamePacketParser(this); this.PingCount = 0; }
public void Dispose() { if (GetHabbo() != null) GetHabbo().OnDisconnect(); this.MachineId = string.Empty; this._disconnected = true; this._habbo = null; this._connection = null; this.RC4Client = null; this._packetParser = null; }