public void removePlayer(MiniPEPlayer player) { // remove player from list Players.Remove(player); // teleport player back to lobby player.SpawnLevel(manager.manager.lobbyLevel, new PlayerLocation { X = (int)manager.manager.spawnPos.X, Y = (int)manager.manager.spawnPos.Y, Z = (int)manager.manager.spawnPos.Z, Yaw = 91, Pitch = 28, HeadYaw = 91, }); }
public void addPlayer(MiniPEPlayer player) { // add player to list Players.Add(player); // send a message to the player player.SendMessage("§b[MiniPE] Joining...", MessageType.Chat); // teleport the player to the jump n run player.SpawnLevel(level, new PlayerLocation { X = 340, Y = 10, Z = 454, Yaw = 91, Pitch = 28, HeadYaw = 91, }); }