// 三角形の重心を求める public static Vector3d TriangleCentroid(CadFigure fig) { return(CadMath.TriangleCentroid( fig.GetPointAt(0).vector, fig.GetPointAt(1).vector, fig.GetPointAt(2).vector )); }
// 三角形で設定 public void set(Vector3d p0, Vector3d p1, Vector3d p2) { Area = CadMath.TriangleArea(p0, p1, p2); Point = CadMath.TriangleCentroid(p0, p1, p2); }