public ObjectMover(BepuEntityObject entityObject, bool VelocityMotor) { bepuEntityObject = entityObject; mover = new EntityMover(entityObject.Entity); rotator = new EntityRotator(entityObject.Entity); if (VelocityMotor) { mover.LinearMotor.Settings.Mode = BEPUphysics.Constraints.TwoEntity.Motors.MotorMode.VelocityMotor; } }
public ObjectMover(BepuEntityObject entityObject) { bepuEntityObject = entityObject; mover = new EntityMover(entityObject.Entity); rotator = new EntityRotator(entityObject.Entity); }
public virtual void SetupCollisionModel(BepuEntityObject collisionModel) { throw new NotImplementedException (); }