public void AddWorld(bd2World desiredWorld, Bd2CombatCalculator rndManager = null) { activeWorld = desiredWorld; if (rndManager == null) { rndManager = new DefaultCalcsRules(); } combatCore = new CombatManager(activeWorld, rndManager); }
public CombatManager(bd2World mp, Bd2CombatCalculator rnd) { map = mp; Calcs = rnd; }