예제 #1
0
            public static void Paint(Vector2 uv, Brush br, RenderTexture rt)
            {
                var command = new PaintCommand.UV(new Stroke(uv)
                {
                    firstStroke = false
                }, rt.GetTextureMeta(), br)
                {
                    strokeAlphaPortion = Mathf.Clamp01(br.Flow * 0.05f)
                };

                TexMGMT.SHADER_STROKE_SEGMENT_UPDATE(command); // br, br.Speed * 0.05f, id, stroke, out alphaBuffer);

                float width = br.StrokeWidth(command.TextureData.width, false);

                RtBrush.localScale = Vector3.one;

                BrushMesh             = PainterCamera.BrushMeshGenerator.GetLongMesh(0, width);
                RtBrush.localRotation = Quaternion.Euler(new Vector3(0, 0, Vector2.Angle(Vector2.up, Vector2.zero)));

                RtBrush.localPosition = Stroke.BrushWorldPositionFrom(command.Stroke.uvTo);

                TexMGMT.Render();

                br.GetBrushType(false).AfterStroke(command);
            }
예제 #2
0
            public virtual void PaintRenderTextureUvSpace(PaintCommand.UV command)
            {
                TextureMeta textureMeta = command.TextureData;
                Brush       br          = command.Brush;
                Stroke      st          = command.Stroke;

                BeforeStroke(command);

                if (st.CrossedASeam())
                {
                    st.uvFrom = st.uvTo;
                }

                command.strokeAlphaPortion = Mathf.Clamp01(br.Flow * 0.05f);

                TexMGMT.SHADER_STROKE_SEGMENT_UPDATE(command);

                var rb = RtBrush;

                rb.localScale = Vector3.one;
                var direction = st.DeltaUv;
                var length    = direction.magnitude;

                BrushMesh        = PainterCamera.BrushMeshGenerator.GetLongMesh(length * 256, br.StrokeWidth(textureMeta.width, false));
                rb.localRotation = Quaternion.Euler(new Vector3(0, 0,
                                                                (direction.x > 0 ? -1 : 1) * Vector2.Angle(Vector2.up, direction)));

                rb.localPosition = Stroke.BrushWorldPositionFrom((st.uvFrom + st.uvTo) * 0.5f);

                TexMGMT.Render();

                AfterStroke(command);
            }
예제 #3
0
            public override void PaintRenderTextureUvSpace(PaintCommand.UV command)  //PlaytimePainter painter, Brush br, Stroke st)
            {
                Brush  br = command.Brush;
                Stroke st = command.Stroke;

                BeforeStroke(command);

                var id = command.TextureData;

                if (st.firstStroke || br.decalContentious)
                {
                    if (br.rotationMethod == RotationMethod.FaceStrokeDirection)
                    {
                        var delta = st.uvTo - _previousUv;

                        var portion = Mathf.Clamp01(delta.magnitude * id.width * 4 / br.Size(false));

                        var newAngle = Vector2.SignedAngle(Vector2.up, delta) + br.decalAngleModifier;
                        br.decalAngle = Mathf.LerpAngle(br.decalAngle, newAngle, portion);

                        _previousUv = st.uvTo;
                    }

                    command.strokeAlphaPortion = 1;

                    TexMGMT.SHADER_STROKE_SEGMENT_UPDATE(command); // br, 1, id, st, out alphaBuffer, command.painter);
                    var tf = RtBrush;
                    tf.localScale    = Vector3.one * br.Size(false);
                    tf.localRotation = Quaternion.Euler(new Vector3(0, 0, br.decalAngle));
                    BrushMesh        = PainterCamera.BrushMeshGenerator.GetQuad();

                    st.uvTo = st.uvTo.To01Space();

                    var deltaUv = st.DeltaUv;

                    var uv = st.uvTo;

                    if (br.rotationMethod == RotationMethod.FaceStrokeDirection && !st.firstStroke)
                    {
                        var length = Mathf.Max(deltaUv.magnitude * 2 * id.width / br.Size(false), 1);
                        var scale  = tf.localScale;

                        if ((Mathf.Abs(Mathf.Abs(br.decalAngleModifier) - 90)) < 40)
                        {
                            scale.x *= length;
                        }
                        else
                        {
                            scale.y *= length;
                        }

                        tf.localScale = scale;
                        uv           -= deltaUv * ((length - 1) * 0.5f / length);
                    }

                    tf.localPosition = Stroke.BrushWorldPositionFrom(uv);

                    TexMGMT.Render();

                    AfterStroke(command);
                }
                else
                {
                    command.OnStrokeComplete(); //painter.AfterStroke(st);
                }
            }