private void Hide(MedkitController medkit) { var currentMedkit = medkit.transform.root.gameObject; currentMedkit.SetActive(false); currentMedkit.GetComponentInChildren <MedkitController>().AssociatedSpawner.IsSpawnerAvailable = true; }
public void ActivateAssociatedSpawner(MedkitController medkit) { AssociatedSpawner.IsSpawnerAvailable = true; Hide(medkit); }
private void OnMedkitPickup(MedkitController medkit) { Hide(medkit); }