public void Open(bool saveMode) { m_SaveMode = saveMode; if (m_SaveMode) { if (menuLabel) { menuLabel.text = "Save Map"; } if (actionButtonLabel) { actionButtonLabel.text = "Save"; } } else { if (menuLabel) { menuLabel.text = "Load Map"; } if (actionButtonLabel) { actionButtonLabel.text = "Load"; } } FillList(); gameObject.SetActive(true); if (hexMapCamera) { hexMapCamera.Lock(); } }
public void Open() { if (hexMapCamera) { hexMapCamera.Lock(); } gameObject.SetActive(true); }