/// <summary> /// Initializes a new instance of the <see cref="DamageHandler"/> class. /// </summary> /// <param name="target">The target to be set.</param> /// <param name="baseHandler"><inheritdoc cref="DamageHandlerBase.Base"/></param> public DamageHandler(Player target, BaseHandler baseHandler) : base(baseHandler) { Target = target; Attacker = baseHandler is PlayerStatsSystem.AttackerDamageHandler handler ? Player.Get(handler.Attacker.Hub) : null; TargetFootprint = target.Footprint; AttackerFootprint = Attacker?.Footprint ?? default; }
/// <summary> /// Initializes a new instance of the <see cref="CustomDamageHandler"/> class. /// </summary> /// <param name="target">The target to be set.</param> /// <param name="baseHandler">The base <see cref="BaseHandler"/>.</param> public CustomDamageHandler(Player target, BaseHandler baseHandler) : base(target, baseHandler) { if (Attacker is not null) { if (Attacker.IsScp) { CustomBase = new ScpDamageHandler(target, baseHandler); } else if (Attacker.CurrentItem is not null && Attacker.CurrentItem.IsWeapon && baseHandler is BaseFirearmHandler) { CustomBase = new FirearmDamageHandler(Attacker.CurrentItem, target, baseHandler); } else { CustomBase = new DamageHandler(target, Attacker); } }
private static bool Damage(PlayableScps.Scp096 __instance, PlayerStatsSystem.DamageHandlerBase handler) { try { AttackerDamageHandler attackerDamageHandler = handler as AttackerDamageHandler; if (attackerDamageHandler == null || attackerDamageHandler.Attacker.Hub == null || !__instance.CanEnrage) { return(false); } var player = attackerDamageHandler.Attacker.Hub.GetPlayer(); if (player.Invisible || Server.Get.Configs.synapseConfiguration.CantRage096.Contains(player.RoleID)) { return(false); } if (player.RealTeam == Team.SCP && !Server.Get.Configs.synapseConfiguration.ScpTrigger096) { return(false); } Server.Get.Events.Scp.Scp096.InvokeScpTargetEvent(player, __instance.GetPlayer(), __instance.PlayerState, out var allow); if (allow) { __instance.AddTarget(attackerDamageHandler.Attacker.Hub.gameObject); __instance.Windup(false); } return(allow); } catch (Exception e) { Synapse.Api.Logger.Get.Error($"Synapse-Event: Scp096AddTargetEvent failed!!\n{e}"); return(true); } }
/// <summary> /// Initializes a new instance of the <see cref="DamageHandlerBase"/> class. /// </summary> /// <param name="baseHandler">The base <see cref="BaseHandler"/>.</param> protected DamageHandlerBase(BaseHandler baseHandler) => Base = baseHandler;
/// <summary> /// Initializes a new instance of the <see cref="ScpDamageHandler"/> class. /// </summary> /// <param name="target">The target to be set.</param> /// <param name="baseHandler"><inheritdoc cref="DamageHandlerBase.Base"/></param> public ScpDamageHandler(Player target, BaseHandler baseHandler) : base(target, baseHandler) { }
/// <summary> /// Initializes a new instance of the <see cref="FirearmDamageHandler"/> class. /// </summary> /// <param name="baseHandler"><inheritdoc cref="DamageHandlerBase.Base"/></param> /// <param name="item">The <see cref="Items.Item"/> to be set.</param> /// <param name="target">The target to be set.</param> public FirearmDamageHandler(Item item, Player target, BaseHandler baseHandler) : base(target, baseHandler) => Item = item;