public void ShouldIncreaseHealthInExpectedRangeAfterSleeping() { var sut = new PlayerCharacters { Health = 100 }; sut.Sleep(); Assert.That(sut.Health, Is.InRange(101, 200)); }
public void ShouldIncreaseHealthAfterSleeping() { var sut = new PlayerCharacters { Health = 100 }; sut.Sleep(); Assert.That(sut.Health, Is.GreaterThan(100)); }