private void Enable_Sched_4_CheckedChanged(object sender, EventArgs e) { switch (Enable_Sched_4.CheckState) { case CheckState.Checked: s_c_d4 = new Schedule_Recording_Dialog(this.my_player, 4); s_c_d4.Show(); Show_Sched_4.Checked = true; break; case CheckState.Indeterminate: break; case CheckState.Unchecked: s_c_d4.Close(); Show_Sched_4.Checked = false; break; default: break; } }
private void Show_Sched_6_CheckedChanged(object sender, EventArgs e) { if (Enable_Sched_6.Checked) { switch (Show_Sched_6.Checked) { case true: s_c_d6.Show(); break; case false: s_c_d6.Hide(); break; default: break; } } if (s_c_d6 == null || !Enable_Sched_6.Checked) { toolTip1.Show("You Must First Enable the Schedule\n" + "\n" + "Click This Check Box to Enable", Enable_Sched_6); toolTip1.Show("You Must First Enable the Schedule\n" + "\n" + "Click This Check Box to Enable", Enable_Sched_6); } }