public Point3D GetNormal(int xo, int yo) { return(LandTile.GetVertexNormal(this.facet, this.ax + xo, this.ay + yo)); }
public static int GetShadow(int facet, int x, int y) { return(MapLighting.GetShadow(LandTile.GetVertexNormal(facet, x, y))); }