private ScreenLayout(bool isLoading) { this.m_Gumps = new GumpLayoutCollection(); if (isLoading) { return; } Rectangle workingArea = Screen.FromControl((Control)Engine.m_Display).WorkingArea; Size size1 = new Size(800, 600); Size size2 = new Size(1024, 768); this.m_GameBounds = new Rectangle((size2.Width - size1.Width) / 2, (size2.Height - size1.Height) / 2, size1.Width, size1.Height); this.m_ScreenBounds = new Rectangle(workingArea.X + (workingArea.Width - size2.Width) / 2, workingArea.Y + (workingArea.Height - size2.Height) / 2, size2.Width, size2.Height); this.m_Maximized = false; this.m_FullSize = size2; this.m_Fullscreen = false; }
internal GumpLayoutCollectionEnumerator(GumpLayoutCollection collection) { this._index = -1; this._collection = collection; }