public void GetHighScoreLeaderboard(Action <List <LeadboardPlayerData> > Callback) { PlayFab.ClientModels.GetLeaderboardRequest request = new PlayFab.ClientModels.GetLeaderboardRequest() { StatisticName = "HighScore", MaxResultsCount = 5, StartPosition = 0 //PlayFabId = playFabId, //IncludeFacebookFriends = true }; PlayFabClientAPI.GetLeaderboard(request, (result) => { List <LeadboardPlayerData> list = new List <LeadboardPlayerData> (); foreach (var item in result.Leaderboard) { LeadboardPlayerData pl = new LeadboardPlayerData(); pl.Name = item.DisplayName; pl.userID = item.PlayFabId; pl.position = item.Position; pl.score = item.StatValue; list.Add(pl); Debug.Log(item.DisplayName + " " + item.PlayFabId + " " + item.Position + " " + item.StatValue); } Callback(list); }, (error) => { Debug.Log(error.ErrorDetails); }); }
public void InitLeaderboard(string authKey = null) { PlayFab.ClientModels.GetLeaderboardRequest lbRequest = new PlayFab.ClientModels.GetLeaderboardRequest(); lbRequest.MaxResultsCount = 10; lbRequest.StatisticName = "WonRaces"; PlayFabClientAPI.GetLeaderboard(lbRequest, LoadLeaderboard, OnPlayFabError); }
public void Awake() { //Verifica se o usuário está logado pois só é possível carregar os dados do Leadeboard caso ele esteja logado. if (FacebookAndPlayFabInfo.isLoggedOnPlayFab) { //Configura a chamada para carregar os dados do Leaderboard. Informa qual é a o nome do Leaderboard e quantos //resultados deve trazer no máximo. PlayFab.ClientModels.GetLeaderboardRequest request = new PlayFab.ClientModels.GetLeaderboardRequest(); request.MaxResultsCount = 5; request.StatisticName = "Score"; //Atualiza a váriavel para falso indicando que os dados ainda não foram carregados. FacebookAndPlayFabInfo.leaderboardLoaded = false; //Atualiza a váriavel para verdadeiro indicando que os dados estão sendo carregados. FacebookAndPlayFabInfo.leaderboardIsLoading = true; //As variáveis acima podem ser usadas em outros scripts que precisem esperar até os dados serem carregados ou //identificar quando começou a carregar para realizar alguma ação dentro do seu jogo. //Utiliza o SDK do PlayFab para coletar os dados. Informando a chamada e a função de callback de sucesso e erro. PlayFabClientAPI.GetLeaderboard(request, GetLeaderboardSucessCallback, null); } else { Debug.Log("Não é possível carregar os Dados do Leadeboard sem está logado."); } }
public void refreshLeaderboard() { PlayFab.ClientModels.GetLeaderboardRequest request = new PlayFab.ClientModels.GetLeaderboardRequest (); request.MaxResultsCount = 50; request.StatisticName = "Score"; if (PlayFabData.AuthKey != null) PlayFabClientAPI.GetLeaderboard (request, ConstructLeaderboard, OnPlayFabError); }
public void InitLeaderboard(string authKey = null) { PlayFab.ClientModels.GetLeaderboardRequest lbRequest = new PlayFab.ClientModels.GetLeaderboardRequest(); lbRequest.MaxResultsCount = 10; lbRequest.StatisticName = "WonRaces"; PlayFabClientAPI.GetLeaderboard(lbRequest, LoadLeaderboard, OnPlayFabError); }
public void refreshLeaderboard(string authKey = null) { PlayFab.ClientModels.GetLeaderboardRequest request = new PlayFab.ClientModels.GetLeaderboardRequest(); request.MaxResultsCount = 50; request.StatisticName = "Score"; PlayFabClientAPI.GetLeaderboard(request, ConstructLeaderboard, OnPlayFabError); }
public void ClientLeaderBoard(UUnitTestContext testContext) { var clientRequest = new GetLeaderboardRequest(); clientRequest.MaxResultsCount = 3; clientRequest.StatisticName = TEST_STAT_NAME; PlayFabClientAPI.GetLeaderboard(clientRequest, PlayFabUUnitUtils.ApiCallbackWrapper<GetLeaderboardResult>(testContext, GetClientLbCallback), SharedErrorCallback, testContext); }
/// <summary> /// Retrieves a list of ranked users for the given statistic, starting from the indicated point in the leaderboard /// </summary> public static void GetLeaderboard(GetLeaderboardRequest request, GetLeaderboardCallback resultCallback, ErrorCallback errorCallback) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<string,string> callback = delegate(string responseStr, string errorStr) { GetLeaderboardResult result = null; PlayFabError error = null; ResultContainer<GetLeaderboardResult>.HandleResults(responseStr, errorStr, out result, out error); if(error != null && errorCallback != null) { errorCallback(error); } if(result != null) { if(resultCallback != null) { resultCallback(result); } } }; PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/GetLeaderboard", serializedJSON, "X-Authorization", AuthKey, callback); }
public void LeaderBoard() { var clientRequest = new ClientModels.GetLeaderboardRequest(); clientRequest.MaxResultsCount = 3; clientRequest.StatisticName = TEST_STAT_NAME; var clientTask = PlayFabClientAPI.GetLeaderboardAsync(clientRequest); clientTask.Wait(); UUnitAssert.Null(clientTask.Result.Error, "Failed to get client leaderboard"); UUnitAssert.NotNull(clientTask.Result.Result, "Failed to get client leaderboard"); UUnitAssert.NotNull(clientTask.Result.Result.Leaderboard, "Failed to get client leaderboard"); UUnitAssert.True(clientTask.Result.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries."); var serverRequest = new ServerModels.GetLeaderboardRequest(); serverRequest.MaxResultsCount = 3; serverRequest.StatisticName = TEST_STAT_NAME; var serverTask = PlayFabServerAPI.GetLeaderboardAsync(serverRequest); clientTask.Wait(); UUnitAssert.Null(serverTask.Result.Error, "Failed to get server leaderboard"); UUnitAssert.NotNull(serverTask.Result.Result, "Failed to get server leaderboard"); UUnitAssert.NotNull(serverTask.Result.Result.Leaderboard, "Failed to get server leaderboard"); UUnitAssert.True(serverTask.Result.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries."); }
/// <summary> /// Retrieves a list of ranked users for the given statistic, starting from the indicated point in the leaderboard /// </summary> public static void GetLeaderboard(GetLeaderboardRequest request, ProcessApiCallback<GetLeaderboardResult> resultCallback, ErrorCallback errorCallback, object customData = null) { if (_authKey == null) throw new Exception("Must be logged in to call this method"); string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy); Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer) { ResultContainer<GetLeaderboardResult>.HandleResults(requestContainer, resultCallback, errorCallback, null); }; PlayFabHTTP.Post("/Client/GetLeaderboard", serializedJson, "X-Authorization", _authKey, callback, request, customData); }
public void LeaderBoard() { var clientRequest = new GetLeaderboardRequest(); clientRequest.MaxResultsCount = 3; clientRequest.StatisticName = TEST_STAT_NAME; PlayFabClientAPI.GetLeaderboard(clientRequest, GetClientLbCallback, SharedErrorCallback); WaitForApiCalls(); UUnitAssert.Equals("Get Client Leaderboard Successful", lastReceivedMessage); // Testing anything more would be testing actual functionality of the Leaderboard, which is outside the scope of this test. }
/// <summary> /// Retrieves a list of ranked users for the given statistic, starting from the indicated point in the leaderboard /// </summary> public static async Task<PlayFabResult<GetLeaderboardResult>> GetLeaderboardAsync(GetLeaderboardRequest request) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Client/GetLeaderboard", request, "X-Authorization", AuthKey); if(httpResult is PlayFabError) { PlayFabError error = (PlayFabError)httpResult; if (PlayFabSettings.GlobalErrorHandler != null) PlayFabSettings.GlobalErrorHandler(error); return new PlayFabResult<GetLeaderboardResult> { Error = error, }; } string resultRawJson = (string)httpResult; var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings); var resultData = serializer.Deserialize<PlayFabJsonSuccess<GetLeaderboardResult>>(new JsonTextReader(new StringReader(resultRawJson))); GetLeaderboardResult result = resultData.data; return new PlayFabResult<GetLeaderboardResult> { Result = result }; }
/// <summary> /// Method used to get a defined number of users starting from a defined position, based on a defined stat. /// </summary> /// /// <param name="property">Property to define the leaderboard.</param> /// <param name="maxResults">Maximum number of players to return.</param> /// /// <param name="startPosition">Position to start getting the leaderboard.</param> /// <param name="OnLeaberboardLoaded">Callback when the leaderboard is loaded.</param> public void GetLeaderboardFromPosition(string property, int maxResults, int startPosition, ProjectDelegates.PlayFabLeaderboardCallback OnLeaberboardLoaded) { OnLeaderboardLoadedCallback = OnLeaberboardLoaded; GetLeaderboardRequest request = new GetLeaderboardRequest(); request.StatisticName = property; request.MaxResultsCount = maxResults; request.StartPosition = startPosition; PlayFabClientAPI.GetLeaderboard(request, OnGetLeaderboardFromPositionResult, OnGetLeaderboardError); }
public void GetLeaderBoardData(int startPos, int count){ GetLeaderboardRequest request = new GetLeaderboardRequest () { StatisticName = Setting_Manager.HIGH_SCORE_KEY, StartPosition = 0 }; PlayFabClientAPI.GetLeaderboard (request, (result) => { Debug.Log ("Got leaderboard data:"); if ((result.Leaderboard == null) || (result.Leaderboard.Count == 0)) { Debug.Log ("No leaderboard data available"); } else { for (int i=startPos;i<startPos + count;i++){ if (i < result.Leaderboard.Count){ Debug.Log(result.Leaderboard[i].DisplayName); Setting_Manager.sInstance.Leaderboard[i] = new LeaderboardUser( result.Leaderboard[i].DisplayName, result.Leaderboard[i].StatValue, result.Leaderboard[i].Position ); } else { Setting_Manager.sInstance.Leaderboard[i].Score = -1; } } } }, (error) => { Debug.Log ("Got error retrieving user data:"); Debug.Log (error.ErrorMessage); }); }