/// <summary> /// Retrieves the title-specific custom data for the character which can only be read by the client /// </summary> public static void GetCharacterReadOnlyData(GetCharacterDataRequest request, GetCharacterReadOnlyDataCallback resultCallback, ErrorCallback errorCallback) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<string,string> callback = delegate(string responseStr, string errorStr) { GetCharacterDataResult result = null; PlayFabError error = null; ResultContainer<GetCharacterDataResult>.HandleResults(responseStr, errorStr, out result, out error); if(error != null && errorCallback != null) { errorCallback(error); } if(result != null) { if(resultCallback != null) { resultCallback(result); } } }; PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/GetCharacterReadOnlyData", serializedJSON, "X-Authorization", AuthKey, callback); }
/// <summary> /// Retrieves the title-specific custom data for the character which can only be read by the client /// </summary> public static void GetCharacterReadOnlyData(GetCharacterDataRequest request, ProcessApiCallback<GetCharacterDataResult> resultCallback, ErrorCallback errorCallback, object customData = null) { if (_authKey == null) throw new Exception("Must be logged in to call this method"); string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy); Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer) { ResultContainer<GetCharacterDataResult>.HandleResults(requestContainer, resultCallback, errorCallback, null); }; PlayFabHTTP.Post("/Client/GetCharacterReadOnlyData", serializedJson, "X-Authorization", _authKey, callback, request, customData); }
//Gets a specific character data public static void GetQuestLog() { var request = new GetCharacterDataRequest() { CharacterId = PlayFabDataStore.characterId }; PlayFabClientAPI.GetCharacterData(request, (result) => { if (result.Data.ContainsKey("QuestLog")) { Debug.Log(result.Data["QuestLog"].Value); string[] customData = result.Data["QuestLog"].Value.Split('#'); Debug.Log(customData.Length); foreach (var quest in customData) { if (!PlayFabDataStore.playerQuestLog.Contains(quest)) { Debug.Log(quest); PlayFabDataStore.playerQuestLog.Add(quest); } } //PlayFabDataStore.playerQuestLog.Add("Quest_Initial"); Testing } QuestTracker.questTracker.LoadTrackerQuests(); Debug.Log("Quest Log retrieved and set"); }, (error) => { Debug.Log("Quest Log Cannot Retrieved!"); Debug.Log(error.ErrorMessage); Debug.Log(error.ErrorDetails); }); }
//Get custom data of the character and set them to their locals public static void GetCharacterStats() { var request = new GetCharacterDataRequest() { CharacterId = PlayFabDataStore.characterId }; PlayFabClientAPI.GetCharacterData(request, (result) => { PlayFabDataStore.playerLevel = int.Parse(result.Data["Level"].Value); PlayFabDataStore.playerExperience = int.Parse(result.Data["Experience"].Value); PlayFabDataStore.statsBuilder["Vitality"] = int.Parse(result.Data["StatBuilderVitality"].Value); PlayFabDataStore.statsBuilder["Strength"] = int.Parse(result.Data["StatBuilderStrength"].Value); PlayFabDataStore.statsBuilder["Intellect"] = int.Parse(result.Data["StatBuilderIntellect"].Value); PlayFabDataStore.statsBuilder["Dexterity"] = int.Parse(result.Data["StatBuilderDexterity"].Value); PlayFabDataStore.statsBuilder["Spirit"] = int.Parse(result.Data["StatBuilderSpirit"].Value); PlayFabDataStore.statsBuilder["Critical Chance"] = int.Parse(result.Data["StatBuilderCriticalChance"].Value); PlayFabDataStore.statsBuilder["Nature Resistance"] = int.Parse(result.Data["StatBuilderNatureResistance"].Value); PlayFabDataStore.statsBuilder["Fire Resistance"] = int.Parse(result.Data["StatBuilderFireResistance"].Value); PlayFabDataStore.statsBuilder["Frost Resistance"] = int.Parse(result.Data["StatBuilderFrostResistance"].Value); PlayFabDataStore.statsBuilder["Holy Resistance"] = int.Parse(result.Data["StatBuilderHolyResistance"].Value); PlayFabDataStore.statsBuilder["Arcane Resistance"] = int.Parse(result.Data["StatBuilderArcaneResistance"].Value); Debug.Log("Data successfully retrieved!"); Debug.Log("LEVEL " + PlayFabDataStore.playerLevel); }, (error) => { Debug.Log("Character data request failed!"); Debug.Log(error.ErrorMessage); Debug.Log(error.ErrorDetails); }); }
/// <summary> /// Retrieves the title-specific custom data for the character which can only be read by the client /// </summary> public static async Task<PlayFabResult<GetCharacterDataResult>> GetCharacterReadOnlyDataAsync(GetCharacterDataRequest request) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Client/GetCharacterReadOnlyData", request, "X-Authorization", AuthKey); if(httpResult is PlayFabError) { PlayFabError error = (PlayFabError)httpResult; if (PlayFabSettings.GlobalErrorHandler != null) PlayFabSettings.GlobalErrorHandler(error); return new PlayFabResult<GetCharacterDataResult> { Error = error, }; } string resultRawJson = (string)httpResult; var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings); var resultData = serializer.Deserialize<PlayFabJsonSuccess<GetCharacterDataResult>>(new JsonTextReader(new StringReader(resultRawJson))); GetCharacterDataResult result = resultData.data; return new PlayFabResult<GetCharacterDataResult> { Result = result }; }
/// <summary> /// Retrieves the title-specific custom data for the character which is readable and writable by the client /// </summary> public static void GetCharacterData(GetCharacterDataRequest request, GetCharacterDataCallback resultCallback, ErrorCallback errorCallback, object customData = null) { if (_authKey == null) throw new Exception("Must be logged in to call this method"); string serializedJson = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer) { ResultContainer<GetCharacterDataResult>.HandleResults(requestContainer, resultCallback, errorCallback, null); }; PlayFabHTTP.Post("/Client/GetCharacterData", serializedJson, "X-Authorization", _authKey, callback, request, customData); }