public void FixedExecute(float deltaTime) { _newVelocity = _aiModel.CalculateVelocity(_view.transform.position) * deltaTime; _view.Rigidbody2D.velocity = _newVelocity; MakeTurn(); _animator.Execute(deltaTime); }
public void FixedExecute(float deltaTime) => _playerAnimator.Execute(deltaTime);
public void Execute(float deltaTime) => _coinsAnimator.Execute(deltaTime);