예제 #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            // TODO: Add your update logic here

            KeyboardState state = Keyboard.GetState();

            player.Update(gameTime, map, shift);
            player.DetectMove(state, GamePad.GetState(PlayerIndex.One), map, gameTime, shotTexture);
            player.UpdateShift(ref shift);

            //Console.WriteLine(player.IsAlive);


            if (shift.Y < Constants.WindowVertTileNum - mapSize.Y)
            {
                shift.Y = Constants.WindowVertTileNum - mapSize.Y;
            }

            for (int i = 0; i < map.Count; i++)
            {
                map[i].Update(gameTime, map, shift);
            }


            previousState = state;

            base.Update(gameTime);
        }