public void Draw(SpriteBatch sb, Camera _cam) { sb.Draw(m_texture, m_position - _cam.getCameraPosition(), Color.White); }
public void Draw(SpriteBatch sb, Camera _cam) { sb.Draw(m_texture, m_position - _cam.getCameraPosition(), m_texture.Bounds, Color.White, MathHelper.ToRadians(m_rotation), m_origin, 1f, SpriteEffects.None, 0); }