private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("End")) { AbstractMachineLearningGameController gameController = FindObjectOfType <AbstractMachineLearningGameController>(); Debug.Log(gameController); if (gameController != null) { gameController.CharacterReachEnd(this); } } }
public void InsertGenome(AbstractMachineLearningGameController gameController, Genometype genome) { m_gameController = gameController; genomeController = new GenomeController(genome); }
public WeightOptimizer(AbstractMachineLearningGameController gameController) { m_gameController = gameController; m_inputs = new GenomeControlInput[instanceCount]; }