void DropSun() { if ((int)Program.GetGameClock().ElapsedMilliseconds > currentClockForSun + timeBetweenSun) { ObjectSpawner.SpawnSun(xPosition, yPosition); currentClockForSun = (int)Program.GetGameClock().ElapsedMilliseconds; } }
void PlacePlant() { if (!Utility.GetKeyState(ConsoleKey.Spacebar)) { dropping = false; } else if (Utility.GetKeyState(ConsoleKey.Spacebar) && !dropping) { switch (currentPlant) { case (int)PlantTypes.SunFlower: currentPlantsPrice = 50; break; case (int)PlantTypes.PeaShooter: currentPlantsPrice = 100; break; case (int)PlantTypes.CherryBomb: currentPlantsPrice = 150; break; case (int)PlantTypes.WallNut: currentPlantsPrice = 50; break; case (int)PlantTypes.PotatoMine: currentPlantsPrice = 25; break; case (int)PlantTypes.GatlingPea: currentPlantsPrice = 250; break; case (int)PlantTypes.Jalapeno: currentPlantsPrice = 125; break; } if (sunPoints >= currentPlantsPrice) { for (int i = 0; i < GameBoard.GetGrids().Length; i++) { if (GameBoard.GetGrids()[i]) { if ((int)xPosition == GameBoard.GetGridPosX()[i] && (int)yPosition == GameBoard.GetGridPosY()[i]) { return; } } } ObjectSpawner.SpawnPlant(xPosition, yPosition, currentPlant); dropping = true; } } }
void Shoot() { if ((int)Program.GetGameClock().ElapsedMilliseconds > currentClockForShot + timeBetweenShots) { if (GameBoard.GetRowInUseByZombie()[inRow]) { ObjectSpawner.SpawnProjectile(xPosition, yPosition); } currentClockForShot = (int)Program.GetGameClock().ElapsedMilliseconds; } }
public static void InitGame() { Program.InitGameClock(new Stopwatch()); ObjectPooler.InitPooler(); ObjectSpawner.InitSpawner(); Program.InitRandomNumber(new Random()); Program.InitPlayer(new PlayerCursor()); WaveController.InitWaveCont(); //Loop.SpriteTestor(); GameBoard.InitGameBoard(); }
public static void Update() { if (waveInProgress) { if ((int)Program.GetGameClock().ElapsedMilliseconds > currentClockForSpawn + timeBetweenSpawns) { ObjectSpawner.SpawnZombie(); currentClockForSpawn = (int)Program.GetGameClock().ElapsedMilliseconds; } } else { if ((int)Program.GetGameClock().ElapsedMilliseconds > timeBeforeWave) { StartWave(); } } }